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Back to Fourteen Segments 256b   [2019]

Back to Fourteen Segments 256b Released by :
ChristopherJam

Release Date :
22 July 2019

Type :
C64 1K Intro

Released At :
The 256b Sprite Font Compo

User rating:*********_  9.1/10 (20 votes)   See votestatistics
*********_  9/10 (8 votes) - Public votes only.

Credits :
Code .... ChristopherJam
Graphics .... ChristopherJam

Download :
http://csdb.dk/getinternalfile.php/186355/BFS256.prg (downloads: 105)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by ZeSmasher on 22 July 2019
I know he was speaking about the "J". but I thought he didn't notice the question mark, which is even "weirder" :)
User Comment
Submitted by encore on 22 July 2019
Cool entry. :) Segmented displays on the C64 is having a resurgence lately!
User Comment
Submitted by ChristopherJam on 22 July 2019
Yes, I'm guessing he actually meant the J. Gdit, I was quite pleased with that one.

Happy to admit the question mark's a bit munted, mind :D


@JackAsser: Haha, thanks! Given you had one in the pipeline, I'm now quite glad I couldn't sleep last night.
User Comment
Submitted by Joe on 22 July 2019
I think he was speaking about the "J" ;D
User Comment
Submitted by ZeSmasher on 22 July 2019
Quote:
Genius! Only drawback is the J.

I think mr.Cruzer didn't realise yet the last one isn't a seven but..uhm.. question mark? :)
User Comment
Submitted by Cruzer on 22 July 2019
Genius! Only drawback is the J.
User Comment
Submitted by JackAsser on 22 July 2019
Hahaha! I’ve been sketching on a 14-seg routine for this compos the last few days. Now I don’t have to anylonger. :D Awesome execution!
User Comment
Submitted by ChristopherJam on 22 July 2019
Excellent news!

Also, thank you, and I'm so sorry ;-)
User Comment
Submitted by Shadow on 22 July 2019
Passes verification!

Now, I have to first of all thank you ChristopherJam for proving my theory that it indeed would be possible to skip ROM entirely and do segment-based generation.
Then I must curse you for totally invalidating my own plans! I had some thoughts on doing a segment based implementation, but it I hadn't even started implementing yet, and it would not have been anywhere near as good as this anyway! :)

Excellent entry, very strong start to the compo!
User Comment
Submitted by ChristopherJam on 22 July 2019
Thank you both.

@Digger: That would be against the compo rules! It'd be nice to see them in a demo some time though.
User Comment
Submitted by Digger on 22 July 2019
Supernice, would be great to see them animated though!
User Comment
Submitted by ZeSmasher on 22 July 2019
cool one!
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