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We're Back Redux   [2019]

We're Back Redux Released by :
House Designs [web]

Release Date :
22 August 2019

Type :
C64 One-File Demo

User rating:awaiting 8 votes (3 left)   See votestatistics

Credits :
Code .... Scan of Desire, House Designs
  Shez of House Designs
Music .... Flex of Artline Designs
Graphics .... Scan of Desire, House Designs
  Shez of House Designs
Text .... Scan of Desire, House Designs
  Shez of House Designs
Linking .... Scan of Desire, House Designs


SIDs used in this release :
Feelin'Blue(/MUSICIANS/H/Hannula_Antti/Feelin_Blue.sid)
Frazze(/MUSICIANS/H/Hannula_Antti/Frazze.sid)


Scrolltext and other text in this release : ()
The scrolltext of 1st part

Download :

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by Scan on 22 August 2019
Welcome to We're Back - The Redux from House Designs!

Why a remake of a 29 year old demo, you might ask?

Simple, when I rewatched it I saw things I felt needed to be addressed and fixed.

First of all, the most important change is that you now can press space to head to the next part instead of typing HOUSE. Some people didn't read the scroller and never got to enjoy the next parts.

A very noticable change is that the graphics are now drawn in realtime. The original version had the graphics prerendered using Simons' Basic and the result was used in the demo. The graphics compared to the original are not 100% the same but an approximation as I don't have the original source code and wanted to avoid having to work with non-integer values.

Also the digi sound got an overhaul. I noticed when rewatching the original demo that the sample was played back too fast compared to the original music from Art of Noise. When inspecting with C64Debugger I also found out that the sample was encoded in such way that there were 2 nibbles in a byte. Unfortunately the original version never used the high nibbles, which degraded the sample quality. This has been remedied in the redux.

A small change is that I corrected the alignment of the sprites. The I is smaller than the other characters while I kept a fixed distance between the sprites, showing a weird gap between the I and the NS.

Because the original demo was coded on a breadbin and I had no idea at that time there were C64C's with a SID chip where samples were almost inaubible. This has also been fixed.

The second and third part are unchanged, except that they have been unpacked and repacked using exomizer and the code that relocates the parts is not visible on screen. I decided to add them to keep this redux as true as possible to the
original, and the parts never got the love because of the cumbersome way to exit the first part.

Oh, by the way, the new first part is written in KickC instead of an assembler. You might want to check it out at https://gitlab.com/camelot/kickc/-/tags and the support group at https://www.facebook.com/groups/kickc/

Have a nice evening,
Scan / House Designs
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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