Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
Hyperdrift   [2019]

Hyperdrift Released by :
Chorus

Release Date :
28 December 2019

Type :
C64 Intro

Released At :
Intro Creation Competition 2019

Achievements :
C64 Demo Competition at Intro Creation Competition 2019 :  #1

User rating:**********  9.7/10 (62 votes)   See votestatistics
**********  9.9/10 (29 votes) - Public votes only.

Credits :
Code .... Clarence of Chorus
Music .... 6R6 of Nostalgia, SHAPE
Charset .... Clarence of Chorus


SIDs used in this release :
Hyperdrift(/MUSICIANS/B/Blues_Muz/Gallefoss_Glenn/Hyperdrift.sid)

Download :
http://csdb.dk/getinternalfile.php/192698/chorus_hyperdrift.d64 (downloads: 440)
http://csdb.dk/getinternalfile.php/192699/chorus_hyperdrift_8580.prg (downloads: 275)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Frantic on 12 July 2020
Coming back to this one. It is really phat!
User Comment
Submitted by Slammer on 14 January 2020
Really cool performance by Clarence. It is a real joy to watch your productions! Only thing I dislike is that you start revealing your tricks :) (I wanna solve it myself)
User Comment
Submitted by SKR on 12 January 2020
I love how the stretching logo bumps onto the scroller and how the scroller bounces back ... and a very catchy sid!!
User Comment
Submitted by Laurent on 8 January 2020
Wonderful ! I also like the way the logo faded in from the bottom with the music :) Plus this 6-7 raster lines tune, just WOW !
User Comment
Submitted by Dr.Science on 7 January 2020
Just one word: INSANE! Love the logo movement, the Ghostbyte stuff, the music, the scroller…. !
User Comment
Submitted by MCM on 7 January 2020
What a super smooothing logo move effect, it´s of the wall ... really crazy stuff. Plus Ghostbyte Magic, uhhh... fells like witchraft for me ! Nice sid too !
User Comment
Submitted by G-Force on 6 January 2020
Amazing did not expect that.
User Comment
Submitted by Ksubi on 5 January 2020
Great effects and 6R6's tune is excellent!
User Comment
Submitted by anonym on 5 January 2020
Wow. What an effect, love the fade-in, too. Not sure about the starfield, though :)
User Comment
Submitted by goerp on 3 January 2020
WOW. With the explanations and watching it in a debugger I sort of get what's happening, but I still can't imagine it actually being done.
User Comment
Submitted by Slator on 30 December 2019
nice tune and cool effect, now you just need a first release for this :D
User Comment
Submitted by Rudi on 29 December 2019
Catchy tune.
User Comment
Submitted by Clarence on 29 December 2019
Thanks for the feedback guys.

@TheRyk, thanks for noticing the awesome 3 dot starfield. Ofcourse it is intended. :)

@Golara + Oswald, the improvement is in the width of the ghostbyte constructed letters, that are not limited to 5-6 pixels like the other routines (we are up to 17 here). Ofcourse it is still ghostbyte and background color trick, but taken one step further of exploiting the placement and symmetry of some characters. Still Irrational has a unique property, doing such effect on a non-black background.

Please appreciate GRG's efforts for delivering a very low rastertime & memory footprint tune a week ago, that allowed for me to insert the 10 sprite fx in the intro, which was laying around half-finished since 2009.
That might also explain the disconnect of design between the two areas, some people noticed, but I was kind of lazy to redraw the special gfx it needs.
User Comment
Submitted by Proton on 29 December 2019
Nice intro. Design is like Microsoft Comic Sans, but nice work. I can't find anything special in this one.
User Comment
Submitted by Flotsam on 29 December 2019
Not so sure about the graphics, but everything else... wow. Would love to know how it's all done.
User Comment
Submitted by Magic on 28 December 2019
hardcore coding powers..
User Comment
Submitted by Raistlin on 28 December 2019
A technical masterpiece, for sure. If I was to pick one fault then, for me, it would be that it doesn’t look quite as clean/tidy as I would like for an intro. Fantastic coding as always though.
User Comment
Submitted by Richard on 28 December 2019
Excellent. I never saw a cracktro that used the full effect like this. :) Looks like the Dark Horse of the competition :)
User Comment
Submitted by Wertstahl on 28 December 2019
Brutally skilled, i say!
User Comment
Submitted by Oswald on 28 December 2019
nice to see good old Clarence touching the breadbin. The logo swing came out nicely. I think this is more than irrational as you get 10 letters + 1 dot :) + the extra letters are not just an "I". No idea how its done.
User Comment
Submitted by PAL on 28 December 2019
yepps... I just remembered that Protons FIG intro was put outside the compo due to more than 4k... I did not know it was two compos in one :-)


Fantastic screen no matter what.
What is the effect in upper border?
User Comment
Submitted by Jammer on 28 December 2019
I guess it was only Pal who didn't factcheck it ;)
User Comment
Submitted by Compyx on 28 December 2019
Sweet Jebus! That's some impressive VICII trickery.

As for 4kb, it uses the 'c64 intro' tag and the crunched file is 8KB, so unless an extremely shitty packer was used, I'd say 16KB.
User Comment
Submitted by Digger on 28 December 2019
Super impressive but it uses 16k of RAM, and not 4k or?
User Comment
Submitted by Golara on 28 December 2019
I was impressed enough with just the sprites in the top, though you've done it before in "Irrational" but the logo movement is sexy as fuck :D 10 from me
User Comment
Submitted by Motion on 28 December 2019
The Chorus is always the best part. Excellent!
User Comment
Submitted by aNdy on 28 December 2019
"Impressive. Most impressive." As Vader would say...
User Comment
Submitted by iAN CooG on 28 December 2019
Jaw dropping. Are those 10 sprites in the upper border? New record? =)
User Comment
Submitted by Frantic on 28 December 2019
wow! :)
User Comment
Submitted by TheRyk on 28 December 2019
stylish as hell and very very neat.

As someone MUST ask the glitch or feature question(sorry): Is there an intended starfield effect or is it new VIC grey dots?
User Comment
Submitted by Joe on 28 December 2019
Sweetness! We have a winner!
User Comment
Submitted by ZeSmasher on 28 December 2019
please leave and go to amiga compo. thanx. :)
jeeeezuz!
User Comment
Submitted by Jammer on 28 December 2019
What the actual fuck?! You're insane! :O :O :O
User Comment
Submitted by PAL on 28 December 2019
4k in mem - wtf wizardry
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (34)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Sponsored links
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2020
Page generated in: 0.088 sec.