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Copper Booze   [2020]

Copper Booze Released by :
Booze Design

Release Date :
10 November 2020

Type :
C64 One-File Demo

AKA :
Uncensored Lite

Released At :
ECM Mode Demoeffect Competition

Achievements :
C64 Demo Competition at ECM Mode Demoeffect Competition :  #1

User rating:**********  9.5/10 (98 votes)   See votestatistics
**********  9.6/10 (40 votes) - Public votes only.

Credits :
Code .... JackAsser of Booze Design
Music .... Dane of Booze Design
Graphics .... Mirage of 5 O'Clock Software, Booze Design
Idea .... Dane of Booze Design


SIDs used in this release :
Copper Booze(/MUSICIANS/M/Mitch_and_Dane/Dane/Copper_Booze.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Wile Coyote on 5 December 2021
As soon as this demo ends i have no choice but to re_start it again :D
The audio really adds to the effect, just as it during Uncensored
User Comment
Submitted by JAC on 2 December 2021
Great, thanks for releasing the sources, too!
User Comment
Submitted by ND on 24 November 2021
Awesome!
User Comment
Submitted by JackAsser on 19 August 2021
Original source added: CopperBooze-original-source.tgz
User Comment
Submitted by xIII on 19 August 2021
I tried to disassemble and understand the code but I quickly realised this is too much for my brain [:)]. I added the re-engineered code (kickassembler): DIS_Copperbooze.zip
Maybe someone else can have some fun trying to understand what is going on in there :/
User Comment
Submitted by Norvax on 13 January 2021
Watched it a few times... Still watching..... And I still have no idea how it is done. Congratz, JackAsser.
User Comment
Submitted by Nightlord on 13 January 2021
OK!... In the newly-instated "Norvax and Nightlord's bi-weekly demo-watching night", we just watched this cool little prod :) Super enjoyable. As expected, well done, Andreas!...
User Comment
Submitted by Flex on 30 November 2020
Amazing!!
User Comment
Submitted by Didi on 25 November 2020
Looks really great! Also like the music very much.
User Comment
Submitted by grip on 21 November 2020
Love it!
User Comment
Submitted by Cruzer on 19 November 2020
Hot-diggity-damn! All this from 64 chars? Hard to fathom.
User Comment
Submitted by Trap on 15 November 2020
ah ok. Sorry about that. I wasn't aware the rules had been changed :) Thanks Raistlin.
User Comment
Submitted by Raistlin on 14 November 2020
@Trap: I know the compo rules were confusing.. but I thought it was agreed that those could be changed once per frame..?

“Street Tuff

oh well. OK

animations are allowed. $d011, $d018 and vic-bank can be changed once per screen.”
User Comment
Submitted by Trap on 14 November 2020
Really cool. A shame it must be disqualified for using d011 and d018 :|
User Comment
Submitted by Burglar on 11 November 2020
I'm not sure if we can offer the same or better quality chairs, but I can offer equity that will vest in 10 years if everything goes well.
User Comment
Submitted by Dane on 11 November 2020
Ruk wants to know if you have comfortable chairs.
User Comment
Submitted by Burglar on 11 November 2020
I have filed an anti-trust complaint against Booze Design, it is simply unfair competition to have all the exceptional sceners combined in one group. I have requested to adopt 2 of your members, please comply immediately to avoid further legal action and hefty fines.

You have been served.

Thank you
User Comment
Submitted by Dane on 11 November 2020
I am so thankful to be in a group with people who take the time to code my random ideas. <3 Jackasser
User Comment
Submitted by Britelite on 11 November 2020
Now this is just pure awesomeness! Didn't expect much based on the screenshot, but oh boy was I positively surprised when running the prod :D
User Comment
Submitted by psych on 11 November 2020
Fantastic!!
User Comment
Submitted by Magic on 10 November 2020
HCL: release a demo some day you mean ;)

Great remake love every bit of it!
User Comment
Submitted by HCL on 10 November 2020
Ossom dude!! We should make a demo together some day ;).
User Comment
Submitted by Trasher on 10 November 2020
Always suspected there was a copper hidden somewhere in that VIC. Of course hidden in plain sight in the Extended Commodore Mode! Awesum!
User Comment
Submitted by Monte Carlos on 10 November 2020
Cool shit!
User Comment
Submitted by Yogibear on 10 November 2020
Cool stuff! Extra kudos for the music! Now please make a longer version!
User Comment
Submitted by Dan on 10 November 2020
Incredible! I've just registered because I was so psyched about this production. Instant satisfaction guaranteed :-)
User Comment
Submitted by Bob on 10 November 2020
WTF!! FTW!!! FFFFFF... amazing..
User Comment
Submitted by Mikael on 10 November 2020
Ah mah gadd!!
User Comment
Submitted by mhindsbo on 10 November 2020
What Raistlin said. Love it!
User Comment
Submitted by Pantaloon on 10 November 2020
AwEsOmE!
User Comment
Submitted by Luca on 10 November 2020
Yeeeeah, it's November and here come the bigger names. That's awesome! I'm waiting the last days to cast my votes, but this is a sure 10/10.
User Comment
Submitted by oziphantom on 10 November 2020
the best magic trick is when you know the trick but are still fooled anyway.
User Comment
Submitted by Oswald on 10 November 2020
ooh I get the virtual chars %)
User Comment
Submitted by CreaMD on 10 November 2020
Dane wtf!!!
User Comment
Submitted by chatGPZ on 10 November 2020
As i said in the thread, a sprite overlay changes everything :=) Good Stuff!
User Comment
Submitted by Ghost on 10 November 2020
What in the friggedy frig frig what? wooooooow
User Comment
Submitted by Krill on 10 November 2020
Hooray for no sprite limitations in that compo! \:D/

Still great effect, though. =)
User Comment
Submitted by Oswald on 10 November 2020
jesus christ, always two step ahead, I hate you too :)
User Comment
Submitted by Smasher on 10 November 2020
astonishing!
User Comment
Submitted by fieserWolF on 10 November 2020
Yes, yes, yes! Good stuff!
User Comment
Submitted by TMA on 10 November 2020
Wow, really awesome! Great job, BD.
User Comment
Submitted by Elder0010 on 10 November 2020
*bows*
User Comment
Submitted by wil on 10 November 2020
The screenshot is underselling the demo. I first expected just some vertical bars in the demo, but then I started it and was blown away! Straight 10 from me.
User Comment
Submitted by Shogoon on 10 November 2020
Amazing!
User Comment
Submitted by Medicus on 10 November 2020
... and so many colours :)
User Comment
Submitted by tlr on 10 November 2020
Very impressive!
User Comment
Submitted by Frantic on 10 November 2020
Fresh!
User Comment
Submitted by Raistlin on 10 November 2020
Wowzers.

Absolutely amazing - again.

I hate you guys... always raising the bar when some of us are still on the baby bar ;-)

Straight 10/10 from me. I'll only revise this if HCL joins the fray with a better one ;-p
User Comment
Submitted by MCM on 10 November 2020
Again a big WOW .... i runs so smooth .... Great stuff !! I guess booze steals all ECM effect ideas for the next few years ! ;)=
User Comment
Submitted by Joe on 10 November 2020
Yes! Awesome work, it really looks great!
User Comment
Submitted by Mibri on 10 November 2020
Brilliant! Boooooooze!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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