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TCBI50k   [2020]

TCBI50k Released by :
Algotech

Release Date :
27 December 2020

Type :
C64 One-File Demo

AKA :
That Cant be in 50k

User rating:*********_  9.4/10 (24 votes)   See votestatistics
**********  10/10 (9 votes) - Public votes only.

Credits :
Code .... Algorithm of Algotech
Sampling .... Algorithm of Algotech


SIDs used in this release :
That Can't be in 50k(/MUSICIANS/K/Khugiani_Naveed/That_Cant_be_in_50k.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by algorithm on 27 December 2020
Algorithm Presetns TCBI50k (That Cant Be In 50k(

Some production and technical notes as below


This is a single filer that utilises multilayer decompression based on VQ for the background ambience and a speech layer for the singing.

A Less cpu intensive approach would have simply been to play back the ambience via d418 and use the sid's 3 oscillators for the speech. However i did not opt for this approach due to crossmodulation issues when using the classic d418 approach as well as lower bit resolution - also that it would sound rather silent on a new sid chip (unless i was able to spare a channel for the pulse waveform preboosting).

Hence the approach that i used was to digitally mix everything to 8bits (including 3 emulated sine oscillators)

By looking at the code you will notice that there could have been a major optimisation to use in the sine mixing (Infact this was used in previous frodigi's such as frodigi 8). However i did not have enough ram for the additional tables, hence resorted to using a master sinewave across two pages (consisting of 6bitvalues) and then mapping that over to one of 32 64 byte lookups (for the volume of the sine). 8 step integer values are used to allow each sine to have frequency steps of 4.1hz


The first stage of preparation was to seperate the speech from the audio track. Once this was done, The background audio track was resequenced, omitting out any similar sections and then packed via Vector Quantisation. This resulted in approximately 32k of packed ambience data with a 1k codebook.

The second stage of preparation was to pack the speech. Again, identical sections were omitted out and then packed via my speech encoder. This packs to 45bits per frame (10bits frequency + 5bits amplitude) * 3 channels. This data was around 18k or so in size

This speech data was then sequenced to be triggered at precise times while the ambience is playing back, mixing all the sines together with the ambience and pushing this into the stack, with the actual playback routine just playing backwards constantly from the stack. The result is over 3 minutes of audio matching the original all under 50k packed.

Sample playback rate is at 8400hz and there was barely any space or cpu time for anything else (infact the code is scattered all across the ram, as i needed to put the volume tables (32 of them) at the beginning of each page..

For digimax users. set it to $de00. Then when the logo appears.. Hold down the space bar till the demo starts. For non-digimax users, a 8580 sid is recommended and above all, it will not work on digiboost modded sid's

Enjoy
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