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Red Is Blue   [2021]

Red Is Blue Released by :
Commocore [web]

Release Date :
21 January 2021

Type :
C64 4K Game

Website :
https://commocore.itch.io/red-is-blue

Released At :
Cassette 50 Charity Competition

User rating:awaiting 8 votes (8 left)

Credits :
Code .... Bago Zonde of Commocore, FanCA
Music .... Bago Zonde of Commocore, FanCA
Graphics .... Bago Zonde of Commocore, FanCA
Idea .... Bago Zonde of Commocore, FanCA

Download :

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by Bago Zonde on 5 April 2021
This game was created for The C64 'Cassette 50' Charity Competition and will not be released until the competition is over. You can still play it in a browser.

This competition is about creating a brand new compilation tape - with any proceeds to be donated to Special Effect Charity - featuring games by C64 developers of all levels of experience, focusing on great gameplay in a mini-game format while still retaining the look or feel of a Cassette 50 game, an infamous collection of games published by Cascade in 1983 and an early example of 'shovelware'.

How to play
The aim of Red Is Blue is to answer as quickly as possible if a word displayed on the screen corresponds to its colour. For example, if a player sees "red" written in black, this is incorrect so they have to choose a "false" answer by moving a joystick in the left direction. If a player sees "pink" written in pink, this is a correct answer so they have to choose a "true" answer by moving a joystick in the right direction.

Up to 4 players can play simultaneously. There are 20 words displayed per game, each one worth max. 100 points if answered correctly. If the answer is incorrect, the player doesn't earn any points. The maximum amount of 100 points goes down to zero within each millisecond, so players have to hurry before the next word will appear on the screen.

In the case of playing alone, the challenge still remains: to get the best result possible.

At the end of each game, the highest score is displayed.

Game supports CGA Joystick adapter which allows playing with 2 additional joysticks.

Game supports PAL/NTSC/DREAN machines.


Controls

Robot: Use joystick port 1
Selecting FALSE: Left
Selecting TRUE: Right
New game: Fire button

Duck: Use joystick port 2
Selecting FALSE: Left
Selecting TRUE: Right
New game: Fire button

Mushroom: Use joystick port A via CGA Adapter, or keyboard
Selecting FALSE: Left or "Q"
Selecting TRUE: Right or "E"
New game: Fire button or Space bar

Frog: Use joystick port B via CGA Adapter, or keyboard
Selecting FALSE: Left or "U"
Selecting TRUE: Right or "O"
New game: Fire button or Space bar


Project game requirements for the competition:
- Code must fit under $1000 memory location
- Program cannot write to memory locations above $1000 except $D000 - $DFFF area
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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