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TSCrunch 1.3   [2022]

TSCrunch 1.3 Released by :
Atlantis [web]

Release Date :
5 April 2022

Type :
Other Platform C64 Tool

Website :
https://github.com/tonysavon/TSCrunch

User rating:**********  10/10 (9 votes)   See votestatistics

Credits :
Code .... Antonio Savona of RGCD
Test .... Bitbreaker of Nuance, Performers
  Dr. Science of Atlantis
  Honcho of Atlantis
  q0w of Atlantis, SNAQZ
Help .... Krill of Plush

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Count Zero on 5 December 2023
Bacchus: Press "Discuss this release"
User Comment
Submitted by Bacchus on 5 December 2023
Is there any comparison on crunch efficiency? I'd need convincing before leaving Exomizer 3 as it's an integral part of my tool chain. I'd go for 90% on efficiency (leaving the smallest output) and only 10% on how fast it is.
User Comment
Submitted by Richard on 26 March 2023
If you are a game coder who wants very quick decrunching, doesn't care about compression rate. Please visit the github site link on this page for future updates. I have been in touch with Antonio for suitable options for the cruncher, like restoring zeropages/kernal routines. I am really happy with the superspeed de-crunch routine, and features implemented and they fit nicely for my game projects.

Restoring zeropage:

tscrunch -x2 $jumpaddy myfile.prg mynewfile.prg
User Comment
Submitted by GI-Joe on 26 March 2023
Thanks for the effort . It may be that the inplace- and the mem-cruncher works without problems but the sfx decruncher kills almost the whole zeropage which can lead to unpredictable effects. I got i.e. a "formular too complex error" after decrunching. The same sourcefile sfx-crunched with tinycrunch or with exomizer works fine cause their decrunch-routines work in the stack and leaves the zeropage almost completely alone.
User Comment
Submitted by Strepto on 28 June 2022
This is super cool! Thank you!
User Comment
Submitted by KAL_123 on 18 April 2022
Win32 compatible version would also be great, by the way.
User Comment
Submitted by KAL_123 on 5 April 2022
Good release.
User Comment
Submitted by tonysavon on 5 April 2022
@dano
The three crunchers differ for the decrunching speed and the memory footprint. The extreme is faster than the regular which is faster than the small. But also the fastest decruncher, the larger the deceuncher code footprin. So it really depends on your usecase: if you can afford a whole page for the decruncher (which is the case, normally) just use the extreme version.
User Comment
Submitted by Burglar on 5 April 2022
truly great work, Tony!

I also want to mention the drastic crunch-speed improvements in this version: over 30% faster :)
User Comment
Submitted by Dano on 5 April 2022
May i ask what's the difference between the 3 decrunchers?
User Comment
Submitted by tonysavon on 5 April 2022
This version changes the compression schema to improve crunching, and comes with three different decrunchers to better suit your speed / memory-footprint needs.
Thanks to Krill for pushing me to squeeze that one last CPU cycle out of the decruncher and for adding TSCrunch to the list of crunchers supported by the Krill Loader.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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