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Raster Fun X2023 4kb Intro [2023] |
Released At :
X'2023
Achievements :
C64 4K Intro Competition at X'2023 : #4
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
Production Info Submitted by Knight Rider on 6 June 2023
I was always fascinated by SCG Intro and wondered how did they do that (rasters infront of the logo). During 30 Years of Excess Meeting November 2021 I discussed it with RHX who told me that it was probably $d018 fiddling. I long forgot about is until a few weeks ago, and then during a boring VC I thought to myself I must try that and I did. At 1st it didn't work, as I set the alternative screenram location bits and not the alternative charset bit. Then I spoke to RHX again, who told me I must have done something wrong... so I tried again and it worked.
Then to make it all fit under $17ff I use charsets at $0000-$07ff and $0800-$0fff. The 4x4 is just PETSCII and CHARROM.
The 3 register ($d018, $d020 & $d021) rasters are good on PAL, NTSC (both) and DREAN machines. The number of golden bars is less on the NTSC machines.
I selected the 512 byte SID Plaster v2 from 6R6 as it fit in both size and beat. I used Wixbouncer V1.0 [win32] to create the SINUS.
During X'2023 I added a couple more startip transitions as I had plenty of memory left over in the 4kb limit. |
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