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AKA :
Homage to Picture+Scroll Text+Music Demos from 1986 - 1987
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Pokefinder.org
User Comment Submitted by Conrad on 30 April 2024
Hey, thanks for using my old charset. :) Regarding your comment in the scroller... as Raistlin said, this is a proportional charset (most chars 2x2, others are 1x2) so there should be code there to detect this. I would use a simple lookup table of 1 and 0 when it comes to executing the ADC #$40, or reading the next char from the scrolltext.
Cheers! | User Comment Submitted by Walt on 13 April 2024
That would explain it (I also experienced that stuff would work differently in x64 and real C64).
Anybody care to test this on real hardware? ;) | User Comment Submitted by iAN CooG on 13 April 2024
To be fair, the bug is visible only in x64sc.exe and not in older x64.exe, probably where it was tested =) | User Comment Submitted by Walt on 13 April 2024
Retro :)
To fix the goof in the scroller, in VICE monitor enter
>13a8 1
x | User Comment Submitted by iAN CooG on 12 April 2024 User Comment Submitted by Raistlin on 12 April 2024
At first, I was thinking… WTH? Why? But… it grew on me. Not bad at all.
Re: the comment to Conrad… the 1 in the font looks like it should be displayed as 1x2 instead of 2x2.. so you need to add code for that :p .. the same as the ‘ character.. note how the chars are spaced weirdly when quoted.
Thanks for the greets to C64GFX and C64DEMO :-) .. and GP of course.
Stamps back! | User Comment Submitted by fieserWolF on 12 April 2024
I have a complaint:
The demo is not the first entry in the d64, I have to manually load it. | User Comment Submitted by iAN CooG on 12 April 2024
Before anyone complains, the demo is not the first entry in the d64, you have to manually load it. |
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