Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Herra47 +2FD   [2024]

Herra47 +2FD Released by :
Laxity

Release Date :
28 October 2024

Type :
C64 Crack

Videosystem: NTSC fixed
Proper release: OK

User rating:awaiting 8 votes (4 left)   See votestatistics

Credits :
Trainer .... O'Dog of Laxity
Original Supply .... O'Dog of Laxity
NTSC-Fix .... O'Dog of Laxity
Linking .... O'Dog of Laxity
Docs .... O'Dog of Laxity


Intro used in this crack:
DownloadLaxity Intro #135 (Hot Handwriting) by Laxity

Download :

Look for downloads on external sites:
 Pokefinder.org


Goof Info
Submitted by Sentinel on 30 October 2024
I still criticize it because you didn't mention it directly in the release, as you always expect the other way around.
If you're constantly looking for other people's mistakes, you have to own up to them when mistakes happen yourself. And I'm not assuming the ideal case where the user reads Csdb and hears our discussion. But rather the worst case scenario where the game gets from somewhere else and isn't stopped at the border. A release has to stand up to that.

And I'm not like that: congratulations on the Mach Baron success.In addition, you will also be assured of your annual victory.
Goof Info
Submitted by O'Dog on 30 October 2024
@New Design: Thank you for confirming what I already wrote.

@Sentinel: Congratulations that you found a very far-fetched method to get stuck in this area. But that does not make the trainer not working or it makes it impossible to leave this area or to finish the game.
Goof Info
Submitted by New Design on 30 October 2024
I just tried the whole thing on real hardware.

If I go into the room with the punk on the left and then leave the screen at the top once in the centre of the room and re-enter the screen from below, I can no longer leave the screen to the bar on the right.
An inexperienced user is then trapped in this screen forever and it looks as if the game is broken.

If you want to leave the screen again, you have to go back down out of the screen and come back in at the top.

If you even go out of the screen upwards twice and come back in at the bottom, you have to go back the way you came twice so that you can exit the screen to the right again.
That doesn't really make sense to me and doesn´t feel right.

Unfortunately, there is no hint in the release about this trap. FairPlay should apply to clean trainers. 馃槑
Goof Info
Submitted by Sentinel on 29 October 2024
@ODog: If this trainer is really okay, you shouldn't have criticized our Timos Castle invulnerability trainer either. You could get out when the fountains were down and they didn't hurt you either. You just couldn't get out when they were up, which meant a waiting time of 2 seconds. Just one example.

I think you would have criticized the situation with Herra47 if it wasn't your release. Either we're talking about clean trainers that at least don't have a side effect that means you can't always get out just like that, or we handle it as we please.

Otherwise you won't let yourself be fobbed off with "people don't normally go there".
Goof Info
Submitted by O'Dog on 29 October 2024
My final statement: Trainer does what it promises. It does not create a dead end. Just follow your own path back to the entrance and you can leave the area without problems (even if you cross the borders, which does not make sense anyway, but just follow that backwards as well).
Goof Info
Submitted by Sentinel on 29 October 2024
If you touch/leave the borders and walk back to the floor of that room,you cannot get out at any position on the right side. If I once reach the situation, I found no way out anymore walking around. Maybe its possible in one way, but not without a description. So this trainer has more side effects like other issues you goofed here and there,ODog. For me the side effects are worse compared to the sense of the trainer if there are points to collect or if its a dead end.
Feedback welcome.
Goof Info
Submitted by O'Dog on 29 October 2024
Travelling through the borders does not lock you in. Just go the same way back and you are out. Trainer does exactly what is promised.
Goof Info
Submitted by Sentinel on 29 October 2024
I no longer believe that the room with the guard can be passed. Since I have now finished Herra47 and achieved 40 out of 47 possible points in the house without this room, I think it is maybe possible that points can be scored there in combination with an object. That would no longer be possible with Trainer 2.

Furthermore, the trainer is not quite OK as it is. It is true that you can get back to the hotel if you take the normal straight path. As soon as you leave the upper or lower border even slightly, you are trapped in the screen and there is no exit. There is nothing preventing people from running to these positions.I have to agree with TheRyk and Count Zero.
My opinion: This 2nd trainer is therefore not OK right now.
Goof Info
Submitted by O'Dog on 29 October 2024
So Sentinel confirmed that it is possible to get back to the entrance of the building from turfguard screen. I did not play through the full game yet, but I do not think the character can safely pass the guard somewhen later in the game with a collected item. On the leftmost part of the turfguard screen you can move freely (even through upper/lower border) as if this is an undefined area you should never be able to reach.
Goof Info
Submitted by Sentinel on 29 October 2024
I'm talking about the left side in the turfguard screen. You can of course walk back to the hotel if you walk back to the right. Since I suspect that a collected item is needed to pass the guard, in this case it would be a trainer that would then destroy this path if the guard no longer reacted at all. And then trainer 2 would not be OK.
Goof Info
Submitted by O'Dog on 28 October 2024
Tested by your description. No exit issue may happen if you move up or down on that screen. Just hit right border on a correct height and you can properly leave it. No dead end. Without the cheat the guard immediately beats you up and it is Game Over.
Goof Info
Submitted by TheRyk on 28 October 2024
trained beyond repair... pick "PEACEFUL TURFGUARD" [Y] walk left and be stuck forever \o/ -> trainer leads to dead end imho without even make it possible to restart
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
路 Summaries
User Comments (3)
路 Production Notes
Fun Stuff
Goofs (12)
路 Hidden Parts
路 Trivia
Forum
Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2025
Page generated in: 0.088 sec.