Released At :
C64 Demo Competition at Breakpoint 2006 : #2
SIDs used in this release :
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Submitted by Sith on 11 April 2014
|This stuff is ace. The bump-mapper looks almost photo-realistic, the fractal-style effect sucks you in, the rubber vector with great pic almost wet my pants, as did the next part with the horizontal twister. Other parts are sweet too. And then the bleeping, twitchy music; highly original and awesome. It fits this demo perfectly.
Does this 90% version contain all the parts or is there more to come? I haven't seen any credit or greetings part in this version. C'mon guys, finish this masterpiece already.
Submitted by Mäestro AmN on 3 November 2013
|It is time for ReSourCe to kick some ass again i think.
Submitted by The Shadow on 13 February 2010
|This is a very cool demo. Will it ever be completed?
Submitted by Linus on 7 June 2009
|I agree with WC. Imho one of Ronny's best efforts so far.
Submitted by Testa on 31 January 2009
|this demo is briljant...really nice effects . it is a nice expression of feelings like fear, angry, tears, confunsion.. yep i like this one.. freaky nice...
Submitted by Joe on 16 February 2008
|There are some very nice Audio & Visual work in this one. Unfortunately as the story unfolds I didn't have time to finish the work for this beauty.
However I made a lot for another group the same year, which occacionally never released any of it at all.
Submitted by Oswald on 25 April 2007
Submitted by dalezy on 24 April 2007
|right, that's me, dressed as a giant troll.
though, why exactly were you scared, archmage? =)
Submitted by jailbird on 23 April 2007
|Damn, Leon was really funny during the prizegiving. And Archmage indeed looked quite shocked, I laughed off my ass while watching the BP broadcast :D
Btw, anyone knows who is the guy in the black suit on the picture Dalezy linked in? I recognized Archmage, Leon's hands with the beer, Edhellon and Doc Bacardi (edit: I assume it's Dalezy) (edit2: yep, it's Dalezy :D ).
Submitted by Archmage on 23 April 2007
|I really love this one. The scene from the screenshot is just excellent.
Giving the prize to you guys was truly one of the more scary moments of my life though. I refer you to the picture beneath. ;)
Submitted by dalezy on 17 April 2007
Submitted by JackAsser on 9 March 2007
|Super nice effects in this demo, really good stuff. Can't wait for the next BP release from you guys. :D
Submitted by CreaMD on 1 March 2007
|My deepest compassion and respect.
Submitted by Ninja on 10 October 2006
|Imagine that a whole bunch of people is working on this for weeks. Most of them are going to travel from Hungary to Germany just to see it on the bigscreen. You are responsible for linking and optimizing this stuff. Then, suddenly, your father dies and you have to take care of the funeral and legacy stuff. It was one option to let the production down. I (in agreement with the RSC-guys) decided to continue and see how far we could come under these circumstances. It was a period of immense stress for me, but I do not regret a bit. The decision feels good to me even today. Your mileage may vary.
Submitted by Tao on 10 October 2006
|The bumpmapper looks awesome and Leon's picture behind the vector-object is fabulous, but I just cannot see the point of releasing non-finished demos... It's one thing with cracks - since the games are not your own productions - but when you control the workflow yourself there's simply no excuse to release something unfinished.
I can understand the need to release a fixed version of a demo if a bug is found *after* releasing something though. But if you know there are bugs - don't release.
Submitted by ne7 on 13 May 2006
|fucking great, kicking tune, ruled on the bigscreen etc etc :)
Submitted by Black Belt Jones on 12 May 2006
|Pullin' it together. Just fucking smooth. Give me 100% quicksticks!
Submitted by Optimus on 7 May 2006
|I think I've written too much in Pouet and forgot to comment here. I revive with two words: Coder pr0n
Submitted by _V_ on 2 May 2006
|Hey Bubis, I thought I recognized some of your code in there. You kicked me yet again, keep up the amazing work :). The true Breakpoint 2006 compowinner as far as I am concerned. Will patiently wait for the 100% -- awesomeness cannot be rushed as far as I am concerned.
Submitted by Edhellon on 18 April 2006
|@Slammer: thanks for the comment, the comparison to Hardwired (and the notion of being in the "only got 2nd place" hall of fame) really made my day. :-)
Submitted by HCL on 18 April 2006
|Good good good. Really hardcore routines from two (oh.. four) real maniacs. But this can never get my 10 unless it's finished! A demo is more than *just* routines.
Submitted by Intensity on 17 April 2006
|THIS IS TEH SHIT! 10 For that! :D
Submitted by Slammer on 17 April 2006
|Non plus ultra was nice, but Error 23 is my winner too. It will join the long line of winner demos which only got 2nd place that began with Hardwired in 1991... (So actually this demo have joined a rather exclusive club of demos ;-) )
Submitted by Krill on 17 April 2006
|My personal compo winner. Great effects and also a worldfirst on the c64, plus some inspiring design tricks \o/
Submitted by Nightlord on 17 April 2006
|very impressive demo. i didnot think i would be impressed by a bump mapper again, but this one was extremely good looking.
This should have won the compo in my oppinion. and hey nice to see bubis and edhellon active in resource
Submitted by Ninja on 17 April 2006
|Thanks for the waving, but that appreciation should go to Doc Bacardi ;)
Submitted by Steppe on 17 April 2006
|Did he just say "will be fixed for MMC"?
Wave your hands in the air for mighty Ninja! :-)
Submitted by WVL on 16 April 2006
|first open sideborders in a Resource demo \:D/! Nice demo!!
Submitted by CyberBrain on 16 April 2006
|Damn, that bumpmapper in the beginning just looks perfect! Amazing
Cool demo! I wish i had been there at the party to experience it on the bigscreen
Submitted by MagerValp on 16 April 2006
|I especially liked the 4x4 stuff actually, but I was very disappointed when it (and Non+Ultra) refused to load on my C128DCR. Buggy loaders suck.
Submitted by hollowman on 16 April 2006
|very cool effects (except for that ugly stretching twister thingy), some nice gfx, some not so nice gfx. not so well put together and ends suddenly. if this is worth a 10, what are you going to give the 100% version?
Submitted by blackdroid on 16 April 2006
|honey: the reason is simple not all parts appeal to me, if you have a problem with my rating lets take it outside.
Submitted by Steppe on 16 April 2006
|Amazing demo with quite a few jawdroppers! The bumpmapper in the first part is just awesome!
Submitted by Radiant on 16 April 2006
|The plasma was nice and smooth. Thumbs up for that.
Submitted by Honesty on 16 April 2006
|Fuckin nice stuff...
When i see voting this with 7, what must be done then for 10?
A demo 100% looks like on PC?
Come on boys, this will take sometime the last coder the fun in doing anything.
Submitted by psych858o on 16 April 2006
|F..k !!! This is great mates !
Submitted by LordNikon on 16 April 2006
|people who are calling some effects "average" are just lying .. this demo is fucking great!
Praise Resource and The Dreams! =)
Submitted by CreaMD on 15 April 2006
|Music in the demo was on #11 place in C64.sk's SidCompo 5. Good choice for a demo. Yumm. Nice selection of effects. Could use better transitions, but overall quite impressive.
Submitted by blackdroid on 15 April 2006
|2 parts look really good, the rubber vector ( nice graphics behind the object ) and the horizontal twister over a "machina" picture. the rest imho was average.
Submitted by Domey on 15 April 2006
|Bump me! Some hardcore coding here. And don't you people complain about the effect-timings. I think they are pretty correct, almost all the way through. Also dalezy's slightly underestimated, nervously twitching SID compo-entry gets a slot well deserved. Well done, guys!
Submitted by jailbird on 15 April 2006
|Very, very nice effects but the transitions are rushed.
Submitted by Tch on 15 April 2006
|Already a highly entertaining demo.
Everything is cool sofar.. 8D
Can´t wait to see the final version!
Submitted by Scout on 15 April 2006
Excellent code and gfx in this demo.
Although it left me with a unsatisfied feeling after it ended so suddenly.
Transitions and effect-timing would have made this demo much and much better.
Sorry Oswald, but this time it was my turn to nag ;)
-Edit- Just read the trivia. 90% version...
Okay, I'll wait and see.
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