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Error 23 90%   [2006]

Error 23 90% Released by :
Resource [web], The Dreams [web]

Release Date :
15 April 2006

Type :
C64 Demo

Released At :
Breakpoint 2006

Achievements :
C64 Demo Competition at Breakpoint 2006 :  #2

User rating:*********_  9.1/10 (50 votes)   See votestatistics
*********_  8.9/10 (30 votes) - Public votes only.

Credits :
Code .... Bubis of Resource
  Edhellon of Resource
  Ninja of The Dreams
  Oswald of Resource
Music .... dalezy of Triad
Graphics .... AmN of Anarchy, Resource
  Leon of Chorus, Singular, Storm
Linking .... Ninja of The Dreams
Loader .... Doc Bacardi of The Dreams


SIDs used in this release :
error 23(/MUSICIANS/D/Dalezy/error_23.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Sith on 11 April 2014
This stuff is ace. The bump-mapper looks almost photo-realistic, the fractal-style effect sucks you in, the rubber vector with great pic almost wet my pants, as did the next part with the horizontal twister. Other parts are sweet too. And then the bleeping, twitchy music; highly original and awesome. It fits this demo perfectly.

Does this 90% version contain all the parts or is there more to come? I haven't seen any credit or greetings part in this version. C'mon guys, finish this masterpiece already.
User Comment
Submitted by Mäestro AmN on 3 November 2013
It is time for ReSourCe to kick some ass again i think.
User Comment
Submitted by The Shadow on 13 February 2010
This is a very cool demo. Will it ever be completed?
User Comment
Submitted by Linus on 7 June 2009
I agree with WC. Imho one of Ronny's best efforts so far.
User Comment
Submitted by Testa on 31 January 2009
this demo is briljant...really nice effects . it is a nice expression of feelings like fear, angry, tears, confunsion.. yep i like this one.. freaky nice...
User Comment
Submitted by Joe on 16 February 2008
There are some very nice Audio & Visual work in this one. Unfortunately as the story unfolds I didn't have time to finish the work for this beauty.
However I made a lot for another group the same year, which occacionally never released any of it at all.
User Comment
Submitted by Oswald on 25 April 2007
http://www.slengpung.com/pics/Breakpoint%202007/16632.jpg

L O L, now that show how drunken the guys were before they went to the podium to receive the scene.orq awards :D

Dalezy, maybe he's scared of giant trolls?:)
User Comment
Submitted by dalezy on 24 April 2007
right, that's me, dressed as a giant troll.
though, why exactly were you scared, archmage? =)
User Comment
Submitted by jailbird on 23 April 2007
Damn, Leon was really funny during the prizegiving. And Archmage indeed looked quite shocked, I laughed off my ass while watching the BP broadcast :D
Btw, anyone knows who is the guy in the black suit on the picture Dalezy linked in? I recognized Archmage, Leon's hands with the beer, Edhellon and Doc Bacardi (edit: I assume it's Dalezy) (edit2: yep, it's Dalezy :D ).
User Comment
Submitted by Archmage on 23 April 2007
I really love this one. The scene from the screenshot is just excellent.

Giving the prize to you guys was truly one of the more scary moments of my life though. I refer you to the picture beneath. ;)
User Comment
Submitted by dalezy on 17 April 2007
this one's for oswald and ninja, they sadly missed the awards.
User Comment
Submitted by JackAsser on 9 March 2007
Super nice effects in this demo, really good stuff. Can't wait for the next BP release from you guys. :D
User Comment
Submitted by CreaMD on 1 March 2007
My deepest compassion and respect.
User Comment
Submitted by Ninja on 10 October 2006
Imagine that a whole bunch of people is working on this for weeks. Most of them are going to travel from Hungary to Germany just to see it on the bigscreen. You are responsible for linking and optimizing this stuff. Then, suddenly, your father dies and you have to take care of the funeral and legacy stuff. It was one option to let the production down. I (in agreement with the RSC-guys) decided to continue and see how far we could come under these circumstances. It was a period of immense stress for me, but I do not regret a bit. The decision feels good to me even today. Your mileage may vary.
User Comment
Submitted by Tao on 10 October 2006
The bumpmapper looks awesome and Leon's picture behind the vector-object is fabulous, but I just cannot see the point of releasing non-finished demos... It's one thing with cracks - since the games are not your own productions - but when you control the workflow yourself there's simply no excuse to release something unfinished.

I can understand the need to release a fixed version of a demo if a bug is found *after* releasing something though. But if you know there are bugs - don't release.
User Comment
Submitted by ne7 on 13 May 2006
fucking great, kicking tune, ruled on the bigscreen etc etc :)
User Comment
Submitted by Black Belt Jones on 12 May 2006
Pullin' it together. Just fucking smooth. Give me 100% quicksticks!
User Comment
Submitted by Optimus on 7 May 2006
I think I've written too much in Pouet and forgot to comment here. I revive with two words: Coder pr0n
User Comment
Submitted by _V_ on 2 May 2006
Hey Bubis, I thought I recognized some of your code in there. You kicked me yet again, keep up the amazing work :). The true Breakpoint 2006 compowinner as far as I am concerned. Will patiently wait for the 100% -- awesomeness cannot be rushed as far as I am concerned.
User Comment
Submitted by Edhellon on 18 April 2006
@Slammer: thanks for the comment, the comparison to Hardwired (and the notion of being in the "only got 2nd place" hall of fame) really made my day. :-)
User Comment
Submitted by HCL on 18 April 2006
Good good good. Really hardcore routines from two (oh.. four) real maniacs. But this can never get my 10 unless it's finished! A demo is more than *just* routines.
User Comment
Submitted by Intensity on 17 April 2006
THIS IS TEH SHIT! 10 For that! :D
User Comment
Submitted by Slammer on 17 April 2006
Non plus ultra was nice, but Error 23 is my winner too. It will join the long line of winner demos which only got 2nd place that began with Hardwired in 1991... (So actually this demo have joined a rather exclusive club of demos ;-) )
User Comment
Submitted by Krill on 17 April 2006
My personal compo winner. Great effects and also a worldfirst on the c64, plus some inspiring design tricks \o/
User Comment
Submitted by Nightlord on 17 April 2006
very impressive demo. i didnot think i would be impressed by a bump mapper again, but this one was extremely good looking.

This should have won the compo in my oppinion. and hey nice to see bubis and edhellon active in resource
User Comment
Submitted by Ninja on 17 April 2006
Thanks for the waving, but that appreciation should go to Doc Bacardi ;)
User Comment
Submitted by Steppe on 17 April 2006
Did he just say "will be fixed for MMC"?

\o\

/o/

\o/

Wave your hands in the air for mighty Ninja! :-)
User Comment
Submitted by WVL on 16 April 2006
first open sideborders in a Resource demo \:D/! Nice demo!!
User Comment
Submitted by CyberBrain on 16 April 2006
Damn, that bumpmapper in the beginning just looks perfect! Amazing
Cool demo! I wish i had been there at the party to experience it on the bigscreen
User Comment
Submitted by MagerValp on 16 April 2006
I especially liked the 4x4 stuff actually, but I was very disappointed when it (and Non+Ultra) refused to load on my C128DCR. Buggy loaders suck.
User Comment
Submitted by hollowman on 16 April 2006
very cool effects (except for that ugly stretching twister thingy), some nice gfx, some not so nice gfx. not so well put together and ends suddenly. if this is worth a 10, what are you going to give the 100% version?
User Comment
Submitted by blackdroid on 16 April 2006
honey: the reason is simple not all parts appeal to me, if you have a problem with my rating lets take it outside.
User Comment
Submitted by Steppe on 16 April 2006
Amazing demo with quite a few jawdroppers! The bumpmapper in the first part is just awesome!
User Comment
Submitted by Radiant on 16 April 2006
The plasma was nice and smooth. Thumbs up for that.
User Comment
Submitted by Honesty on 16 April 2006
Fuckin nice stuff...
When i see voting this with 7, what must be done then for 10?
A demo 100% looks like on PC?
Come on boys, this will take sometime the last coder the fun in doing anything.
User Comment
Submitted by psych on 16 April 2006
F..k !!! This is great mates !
User Comment
Submitted by LordNikon on 16 April 2006
people who are calling some effects "average" are just lying .. this demo is fucking great!

Praise Resource and The Dreams! =)
User Comment
Submitted by CreaMD on 15 April 2006
Music in the demo was on #11 place in C64.sk's SidCompo 5. Good choice for a demo. Yumm. Nice selection of effects. Could use better transitions, but overall quite impressive.
User Comment
Submitted by blackdroid on 15 April 2006
2 parts look really good, the rubber vector ( nice graphics behind the object ) and the horizontal twister over a "machina" picture. the rest imho was average.
User Comment
Submitted by Domey on 15 April 2006
Bump me! Some hardcore coding here. And don't you people complain about the effect-timings. I think they are pretty correct, almost all the way through. Also dalezy's slightly underestimated, nervously twitching SID compo-entry gets a slot well deserved. Well done, guys!
User Comment
Submitted by jailbird on 15 April 2006
Very, very nice effects but the transitions are rushed.
User Comment
Submitted by Tch on 15 April 2006
Already a highly entertaining demo.
Everything is cool sofar.. 8D
Can´t wait to see the final version!
User Comment
Submitted by Scout on 15 April 2006
Code Pr0n!

Excellent code and gfx in this demo.
Although it left me with a unsatisfied feeling after it ended so suddenly.
Transitions and effect-timing would have made this demo much and much better.

Sorry Oswald, but this time it was my turn to nag ;)

-Edit- Just read the trivia. 90% version...
Okay, I'll wait and see.
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