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The Wild Bunch   [2006]

The Wild Bunch Released by :
Focus, Horizon [web], Instinct, Triad [web]

Release Date :
15 October 2006

Type :
C64 Demo

AKA :
TWB

Released At :
X'2006

Achievements :
C64 Demo Competition at X'2006 :  #1

User rating:*********_  9.1/10 (72 votes)   See votestatistics
*********_  9.3/10 (39 votes) - Public votes only.

Credits :
Code .... JackAsser of Instinct
  Pernod of Horizon
Music .... Linus of Triad, Viruz
Graphics .... Mirage of Focus
  Sander of Focus
  Twoflower of Triad
Loader .... Krill of Plush


SIDs used in this release :
Locomotive Chef(/MUSICIANS/L/Linus/Locomotive_Chef.sid)
The Wild Bunch(/MUSICIANS/L/Linus/Wild_Bunch.sid)

Download :
http://csdb.dk/getinternalfile.php/32022/thewildbunch.zip (downloads: 4430)
ftp://ftp.scs-trc.net/pub/c64/Demos/pal/i/Instinct/The_Wild_Bunch.zip (downloads: 745)

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by JackAsser on 22 October 2006
Regarding the interlacing in the intro...

I considered many ways how to implement this intro and the easiest was using stretched multicolor chars for the background and 7 sprites per line for the overlays.

Since I can only have 7 sprites per line many of them needs to be x-expanded to cover the areas. But expanded single color sprites sucked imo so I added interlacing to yeild higher resolution. I know this looks rather crappy in EMU but on the real this it's actually totally ok. Keep in mind that many of the overlays have white filling etc. making it even trickier to implement.

There are probably ways to code this in pure hires but I found none given the time I had to code the intro. It's all about quality vs. implementation time unfortunatly. Ofcourse pure hires would have been better...


About the somewhat unfinished outro. True, more work could have been done to fade in the mountains and the car. Yet again, out of time error. Also, plan was to slowly fade out the scene aswell until only the lamps where visible.
Production Info
Submitted by pernod on 16 October 2006
Jackasser made a very ambitious editor for translating Sander's design intro bits and bytes.

Originally, Iopop and Jackasser made a horizontal twister in just one evening. When I got to see it, I hi-jacked it and began re-writing and optimising. As you can see, it ended up in the sideborder. That work didn't take just one night though! ;-P

All other code was made by Jackasser.
Production Info
Submitted by CreaMD on 15 October 2006
wow this is great idea!!! thanx a lot for sharing! (sorry for commenting here)
Production Info
Submitted by SanderFocus on 15 October 2006
I thought some people might be interested in the 'workstages' of some parts.
For quite a few years i simply do a 'Flash' version of a part.

http://www.sanderfocus.nl/focus/twb/endpart.html
http://www.sanderfocus.nl/focus/twb/intro.html (not sync in the browser..)

From a designers' point of view especially, this saves a lot of trouble and misunderstandings.

ps. and to avoid any misunderstandings, the 'loader/razor-part' from the intro was done by JackAsser, the colours were only suggestions.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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