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Released At :
Intel Outside 5
Achievements :
Mixed Demo Competition at Intel Outside 5 : #1
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Jammer on 11 December 2022
One of the boldest and most impressive pieces of code ever and till this day! Stinger, please come back! <3 | User Comment Submitted by Digger on 21 December 2021
Ah nineties vibes. Great stuff. This will never come back. | User Comment Submitted by Manex on 16 November 2020
Another GREAT demo of past years, and another constant hypnotic show (Wonderland XIII has the same style). Maybe first one which use drive code intensively for computing effects - maybe first multiprocessor demo application ever? :) Flashing of drive led is cool too, on my old Oceanic drive it was so good :) | User Comment Submitted by Jammer on 28 September 2018
Some routines are still jawdrop. Stinger, come back! ;) | User Comment Submitted by Sith on 4 April 2014
Wooow!! What a demo, what a group. I love what the guys of SMR keep spawning out of our beloved Commie. This group is the shit and no I'm not even Polish. ;) Some people really underrate you guys, but I can really appreciate what you bring us.
So many cool effects in this one, I don't even know where to start. Huge amount of content. Great music to accompany all the psychedelic wonders. Samar rulez! | User Comment Submitted by Puma on 3 February 2013
just watched on my c64 with 1541 ultimate II, great music, DAF respect, outstanding plots ball. | User Comment Submitted by Hydrogen on 5 October 2010
Outstanding soundtrack, some amazing pictures and crazy effects like the filled tv cube, tunnel, dot sphere, 4x4 effect zoomer etc.
One of my personal favourites. | User Comment Submitted by ThunderBlade on 9 September 2010
I wonder if this one works with 1541U :) | User Comment Submitted by MacGyver on 8 December 2008
Prolly the most underrated demo of C64 demo scene history. This one is massive! Rotating vector objects on a rotating vector cube, HUGE vector objects over a high resolution tunnel, extremely fast doom/wolfenstein part (just to name a few!), and all that combined with a multitude of IFLI and hires graphics and a wicked soundtrack. Hard to believe that the whole thing was coded by just one single guy, and that it is 10 years old already... Still kicks major ass! | User Comment Submitted by Oswald on 21 April 2007
not only the vector tunel, but also some other effects (filledvectors on a side of a cube for example) are calculated by the drive. | User Comment Submitted by jailbird on 21 April 2007
The effects are nice, it has a fast flow and the music suits the demo quite well but I feel that the graphical side and the design is inconsistent and really chaotic. | User Comment Submitted by Puterman on 20 April 2007
One of the best demos ever. Like a better version of Opium. Considering how long the release was delayed, some stuff could have been improved, but there's not a lot to complain about here. A classic. Poland #1! | User Comment Submitted by psych on 2 November 2006 User Comment Submitted by CenTraX on 4 September 2006
@Steppe you're right. The tunnel-vector part used the drive for calculating. | User Comment Submitted by Steppe on 4 September 2006
Pretty awesome demo! Doesn't this feature drive code as well? Or was that Opium? | User Comment Submitted by Oswald on 4 September 2006
sadly it looks dated by now | User Comment Submitted by leonofsgr on 4 September 2006 User Comment Submitted by Scout on 9 July 2006
Wow...!
One rush of codepr0n. |
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