Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Scramble 2010 Preview V2   [2009]

Scramble 2010 Preview V2 Released by :
Mirage

Release Date :
29 December 2009

Type :
C64 Game Preview

AKA :
Scramble ♾️ Infinity Preview 2

User rating:awaiting 8 votes (1 left)   See votestatistics

Credits :
Code .... Mirage of 5 O'Clock Software, Focus
Music .... Jammer of EXclusive ON, MultiStyle Labs, Samar Productions
Graphics .... Mirage of 5 O'Clock Software, Focus
Loader .... Krill of Plush


SIDs used in this release :
Scramble 2010 (preview)(/MUSICIANS/J/Jammer/Scramble_2010_preview.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Didi on 11 May 2023
Final game: Scramble Infinity V1.2
User Comment
Submitted by Compyx on 2 November 2019
PLEASE finish this. I suck at these games but the graphics and music really set it apart.
User Comment
Submitted by ChristopherJam on 18 June 2018
ooh, very nice.
User Comment
Submitted by Roysterini on 27 October 2014
It'd be a great shame if this never saaw the light of day as a completed game.
User Comment
Submitted by Didi on 30 June 2014
Any progress here? Would be shame if it does not get finished.
User Comment
Submitted by ThunderBlade on 24 July 2013
Has it been released in full?
User Comment
Submitted by Shine on 23 December 2012
agree ... this scramble version rokks alot! :)
User Comment
Submitted by Zyron on 23 December 2012
Please finish this!
User Comment
Submitted by dink on 2 March 2012
This version of Scramble is amazing - I really hope it gets finished :)
User Comment
Submitted by Thierry on 11 January 2012
Bump !!!!! , exelent music and graphic, im put this in my mp3 player , Hopefully, one day is finished
User Comment
Submitted by Yogibear on 6 January 2012
Yes contemporary gfx makes it more worthwhile! Please finish!
User Comment
Submitted by Heavy Stylus on 6 January 2012
Sexiest C64 game gfx of all time? Probably :)
User Comment
Submitted by redcrab on 5 January 2012
Seriously nice looking graphics! The shades and colours on the surface. Mmm! If you manage to boost the gameplay as much as you did to the original graphics this will become a killer! Scramble 2012 -Whee!
User Comment
Submitted by G-Fellow on 5 January 2012
Really cool game! Finish it asap! :))
User Comment
Submitted by hedning on 5 January 2012
Looks awesome. Would love to see a full version one day. :)
User Comment
Submitted by Joe on 5 January 2012
...Late, but.
This looks, and the sound? Wonders.
I hope you'd continue the work... ? (just as I hope to continue the artwork for Hawkeye 2...)
User Comment
Submitted by Didi on 5 January 2012
Someone requested infinite fuel trainer... here you go:
Scramble 2010 Preview 2 +
User Comment
Submitted by Mirage on 8 October 2011
Yeah, you know how these things go - you get discouraged a bit by the amount of bugs and the memory left to put sprites in... i'll continue working on this again sometime soon, promise
User Comment
Submitted by Cresh on 8 October 2011
Scramble 2010+2?
User Comment
Submitted by Heavy Stylus on 8 August 2011
Amazing game - please complete this!
User Comment
Submitted by Cresh on 1 January 2011
Scramble 2011, please. ;)
User Comment
Submitted by Cresh on 28 July 2010
And what's the progress?
User Comment
Submitted by Archmage on 22 March 2010
What Axess said. Get in touch with Psytronik!
User Comment
Submitted by Axess on 10 March 2010
Ey man, please finish and release this great game! Amazing graphix, soft animations and a tough gameplay. Would pay for it...
User Comment
Submitted by Skate on 20 February 2010
since I'm a Xonox expert, I finished all levels at my third attempt :) After I pass thin tunnels, there was no fuel left on the map. I think this is where you can reach in this preview version.
User Comment
Submitted by Archmage on 13 January 2010
The gameplay here is tough as nails, and I second the points mentioned by grasstust. That said, it looks a stunner and the music is gwoowy as a muthafuka! I really would love to see this finished.
User Comment
Submitted by grasstust on 3 January 2010
Almost unplayably hard, imho. I kept on desperately focusing on the fuel, but just getting to the cave was pain. I think that hitting the fuelpumps should give the player a lot more fuel. But I guess you're going to tweak this, so no prob. The graphics are great, and I also enjoyed the music a lot, although I hope you'll add soundeffects, Now, just get a timemachine and release this in 1985 and you'll be rich! 8-)
User Comment
Submitted by Jon on 2 January 2010
Outstanding!

For a future release, you might consider being a little more generous with the fuel. In other words, ease up on the fuel consumption for balance... While patrol management is a factor in the original Scramble, I found it was THE factor in this version. I found it impossible to pass the second screen at all for want of fuel.

User Comment
Submitted by iAN CooG on 2 January 2010
Entry created by splitting previous entry Scramble 2010 Preview
Download counter of v2 was 63 :)
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (29)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.104 sec.