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DAE    (1986 - 1990)

Currently member of :
Dual Crew (2006 -> ) [web]
Ex member of :
Commodore Clan (1987 -> 9-1988), Digital Crackers (1988 -> 1988), The Eagles Inc. (1987 -> 1987), The Vicious Circle (9-1988 -> 1989) [web], The Vikings Q (1987 -> 1987), Unit 5 (1989 -> )
Functions :
Coder, Graphician, Logo Graphician, Sysop
Founder of :
Commodore Clan

Trivia :
A friend dragged me into a local computer club 1985, even though I was very skeptic about the whole idea. It didn't take long before I was hooked, on games! There were loads (pun intended) of fun stored on common music cassettes, and easy to copy. Soon this computer club was stuffed with people, playing games or programming in BASIC on every spare minute. Among the most popular games the first years were; Exploding Fist, Wizard of Wor, H.E.R.O., not to mention Commando! - all still worth playing. DOOM, ROTT, DESCENT and NASCAR may be more realistic but they have one thing in common with the best C64 games - multiplayer!

About one year later I got my own C64 along with a tape station. I found a lot of people with common interests so I started 'swapping' tapes on a regular basis. Most of my money was spent on cassettes and stamps, and most of my time spent playing these games. Of course it didn't take long before I had bought myself a disk drive. Sequential stored games tends to get annoying. Most of my contacts got a disk drive eventually, and I quit tape swapping.

About 1986 my BASIC programs got more and more advanced and complicated, and with this; very slow. Demos by crackers started appearing. I started swapping with a guy called Mr Spirit of The Eagles Inc. We became good friends, and he introduced me to this thing called Copy Party. Basically, a place where hundreds of people get together to crack new games, code ( =program) demos and take part in competitions in both. This was in Huddinge, and Triad arranged it along with some other group(s). Triad was the big name however. There I briefly met the already legendary Mr Z, and other back-then big names.

A short while after I joined TEI, it changed name into TVQ - The Vikings Q. After some time of just making character sets (in my own BASIC-editor, quite good one!) and writing scroll texts I thought I just had to learn to 'code'! After watching Mr Spirit code while he was smoking, snuffing and drinking, I realized that there wasn't much to it. A logo, music and scroll text - all you need for a demo!

Mr Spirit was using an Expert Cartridge (the best!) and I got myself one as well. After some time of coding and tuning my skills in ripping music, sprites & character sets from games and making logos I believed I was ready to start making actual demos. My first two attempts were just a picture and a tune created in BeatBox by my brother. I learned to use crunchers and I still remember which one I used; 'Master Cruncher' by Alpha Flight. After doing some comparisons with other crunchers, I decided to stick to MC until something really good showed up. Which it did, of course. I called this group, with me and my brothers as the only members; Commodore Clan (CC). After a while, I noticed which contacts who were very irregular in their sendings and those who always sent old stuff. One of those who weren't, a guy named Piwy in a group called The Sadistix Inc, always had brand new things, and loads of it. We sometimes sent each other two 10-packs of disks a week! Good old pirate days! Poor old software companies days... Standard sendings to/from other contacts were just 1-3 disks a week, any more would ruin my economy on stamps alone. In average, I probably got at least ten new disks every week. Surprisingly I only lost one (1) package of disks through the mail during these years! Guess the Post company were better back then as well.

After yet some time, Piwy formed TVC, The Vicious Circle, which I joined after releasing Sweden Music #3 my last Commodore Clan production. There were a few releases from us under the TVC label. Mostly demos, and a few cracks by Piwy. As time went by, Piwy got bored of the computer business, and got rid of his stuff - and I made up my mind; I got to find myself a bigger group to join. I was more or less asked to join ALF 1853, which consisted of a big group of people, most of them I had met before and knew quite well. When I decided to join this very active group - though not just computer stuff - they had changed the name to Unit Five (UF, U5, Unit 5). This is the group which we all hopefully will be remembered by. The Unit Five crew made a couple of demos, of which a few are real quality stuff!


Country :
Sweden


Releases released :
DownloadProtect V2.1 ... ???? Tool

Credits :
DownloadAaron Sux by All Against Aaron ...  1990 Demo  (Code)
DownloadReality by Unit 5 ...  1990 Demo  (Code, Charset)
DownloadEnvoyer #1 by Unit 5 ...  1990 Diskmag  (Code, Idea)
DownloadMega by Unit 5 ...  1990 One-File Demo  (Code)
DownloadSmooth Criminal #1 ...  1989 Diskmag  (Code, Graphics, Text, Charset)
DownloadDaemo by Unit 5 ...  1989 One-File Demo  (Code, Graphics, Idea, Charset)
DownloadLogo-Fix V1.0 by The Vicious Circle ...  1989 Tool  (Code, Graphics, Idea, Text)
DownloadOrgasm by Unit 5 ...  1989 Demo  (Code, Graphics)
DownloadBidemo II by The Vicious Circle, Unit 5 ...  1989 Demo  (Code, Graphics, Charset)
DownloadBidemo by ALF 1853, The Vicious Circle ...  1989 Demo  (Code, Music, Graphics)
DownloadHow to Create a God by The Vicious Circle ...  1988 One-File Demo  (Code, Graphics, Idea, Text, Charset, Ripping)
DownloadLast Ninja Demo 1 by The Vicious Circle ...  1988 One-File Demo  (Code, Graphics, Ripping)
DownloadLast Ninja Demo 2 by The Vicious Circle ...  1988 One-File Demo  (Code, Graphics, Ripping)
DownloadFast Demo by The Vicious Circle ...  1988 One-File Demo  (Code, Text, Charset, Ripping)
DownloadVaereom by The Vicious Circle ...  1988 One-File Demo  (Code, Graphics, Text, Ripping)
DownloadWhat Harm Is There in It by The Vicious Circle ...  1988 One-File Demo  (Code, Graphics, Text, Charset, Ripping)
DownloadBeaty by The Vicious Circle ...  1988 One-File Demo  (Code, Text, Charset, Ripping)
DownloadThiz Iz Zcroll 2 by The Vicious Circle ...  1988 One-File Demo  (Code, Music, Graphics, Design, Idea, Text, Charset)
DownloadSweden Music #3 by Commodore Clan ...  1988 One-File Demo  (Code, Graphics, Ripping)
DownloadThis Iz Scroll by Commodore Clan ...  1988 One-File Demo  (Code, Graphics, Text)
DownloadCC Tune Collection by Commodore Clan ...  1988 Music Collection  (Code, Charset)
DownloadSweden Music #2 by Commodore Clan ...  1988 One-File Demo  (Ripping)
DownloadComputer Illusions by Commodore Clan ...  1988 One-File Demo  (Code, Text)
DownloadSweden Music #1 by Commodore Clan ...  1988 One-File Demo  (Code, Graphics)
DownloadTVQ Tonight by The Vikings Q ...  1987 One-File Demo  (Graphics)
DownloadProtect V2.1 by DAE ...  ???? Tool  (Code, Text)

Attended :
Dual Crew Internal Meeting 2009 Part 1
Horizon Easterparty 1990
Phenomena & Censor Party 1990
Light Bålsta Party 1989
Horizon & Equinoxe 1989
Triad & Fairlight Copy Party 1987

User ratings :  
As Coder:awaiting 5 votes (5 left)
As Graphician:awaiting 5 votes (5 left)
As Logo Graphician:awaiting 5 votes (5 left)
As Sysop:awaiting 5 votes (5 left)
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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