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Forums > C64 Coding > Doynamite 1.x
2014-03-07 11:45
Bitbreaker

Registered: Oct 2002
Posts: 500
Doynamite 1.x

Hi Folx,

after doynamite was used in some recent productions and people often stumbled over the .prg/.bin pitfall i decided to make some improvements to the packer, it can now spit out a sfx, level-packed data including a valid load-address and depack-address, as well as forward literals to keep the safety margin low. Raw data can still be loaded and output without any bytes added. Also the optimal bitlengths can be iterated now and the optimal table be glued to the output file.
I also happend to make a leaner version that lets the files get slightly bigger, but shrinks the depacker to $e0 bytes and makes depacking 5-10% faster. This might be of good use for demo systems where size matters a lot.
Any more things one could wish?
 
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2014-03-08 16:22
Oswald

Registered: Apr 2002
Posts: 5020
this all should be examined combined with loading speed, wether the faster depack worths the bigger file or not ;)
2014-03-08 17:07
Testa
Account closed

Registered: Oct 2004
Posts: 197
thanks wvl!!!, very informative..
2014-03-08 18:45
QuasaR

Registered: Dec 2001
Posts: 145
Thanx WVL for all the work. What I'm missing is Exomizer or is it even more slower than Pucrunch? In my testings it was nearly as good as Pucrunch at compressing but much faster.
2014-03-08 20:10
Burglar

Registered: Dec 2004
Posts: 1031
exomizer will beat all in compression (except maybe on tiny files), it will also beat all depacking time, it's the slowest of all.
2014-03-08 22:36
Urban Space Cowboy

Registered: Nov 2004
Posts: 45
At least with Exomizer you can set custom decrunch effects to help pass the time. Cruncher AB nostalgists try this: -s"lsr $d011" -x"and #$05 sta $d020" -f"rol $d011"

Here's WVL's results table again, this time readable:
filesizes
#   bin   rle wvl-f wvl-s    bb    pu doyna
- ----- ----- ----- ----- ----- ----- -----
1 11008  8020  4529  4151  3383  3410  3265
2  4973  4314  3532  3309  2648  2687  2512
3  3949  3498  2991  2617  2187  2226  2108
4  7016  6456  4242  4085  3681  3595  3617
5 34760 27647 25781 24895 21306 20887 20405
6 31605 12511 11283 10923  9194  8877  8904
7 20392 17295 12108 11285  9627  9460  9289
8  5713  5407  4179  3916  3251  3314  3132
9  8960  7986  6914  6896  5586  5651  5430

filesize in %
#   bin   rle wvl-f wvl-s    bb    pu doyna
- ----- ----- ----- ----- ----- ----- -----
1  100%   73%   41%   38%   31%   31%   30%
2  100%   87%   71%   67%   53%   54%   51%
3  100%   89%   76%   66%   55%   56%   53%
4  100%   92%   60%   58%   52%   51%   52%
5  100%   80%   74%   72%   61%   60%   59%
6  100%   40%   36%   35%   29%   28%   28%
7  100%   85%   59%   55%   47%   46%   46%
8  100%   95%   73%   69%   57%   58%   55%
9  100%   89%   77%   77%   62%   63%   61%

number of frames to depack
#   bin   rle wvl-f wvl-s    bb    pu doyna
- ----- ----- ----- ----- ----- ----- -----
1          11    13    14    58          27
2           5     7     7    38          17
3           4     6     6    28          12
4           8     9     9    43          20
5          36    39    42   300         119
6          20    25    25   126          49
7          22    25    26   138          60
8           6     8     8    43          18
9           9    12    12    73          32
2014-03-09 17:50
ChristopherJam

Registered: Aug 2004
Posts: 1378
Is the Pearls for Pigs corpus downloadable anywhere?

I'd quite like to see how the simplistic packer I put together for Jam Ball 2 fares with it. Compression factor's not the best, but the depacker's less than $80 bytes long; no idea how speed compares.
2014-03-09 21:59
WVL

Registered: Mar 2002
Posts: 886
I'll try to dig up the files I used and upload them. They're not really what you would call normal testfiles, but I think they're a pretty good average of stuff you'd find in a demo (graphics, tables, code, etc..)
2014-03-10 07:43
HCL

Registered: Feb 2003
Posts: 716
Hmm.. are you guys saying that byte-boozer decrunching is slow? Perhaps i could do something about it. I assume these values are already using the "optimized" version of the decruncher that has inlined getter of the code-bytes..

Apart from that, i think you guys should spend a minute or two on linking instead. It's quite easy to make 5-10 seconds of black empty screen feel like nothing if you just have something on the screen moving or doing some kind of easy effect.
2014-03-10 12:40
Bitbreaker

Registered: Oct 2002
Posts: 500
Doynamite 1.1

Here you can go with new tests. I'd be interested in suggestions on the simple/ folder. Any further ideas on how to make this smaller and faster? The shifting shit is still eating so much cycles :-(
2014-03-10 18:05
chatGPZ

Registered: Dec 2001
Posts: 11119
just remove the zeros!
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