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Forums > C64 Coding > New VSP discovery
2013-07-19 21:01
lft

Registered: Jul 2007
Posts: 369
New VSP discovery

First off, this is what we already knew: VSP causes the VIC chip to briefly
place a logically undefined value on the DRAM address lines during the
halfcycle following the write to d011. If the undefined value coincides with
the RAS signal, every memory cell with an xxx7 or xxxf address is at risk of
getting corrupted. The relative timing of the undefined value and RAS depends
on several factors including temperature.

We also knew that the undefined value could be delayed slightly if VSP was
triggered by setting the DEN bit instead of modifying YSCROLL. This was enough
to avoid a crash on some machines.

I wanted to investigate whether there were other ways of controlling the timing
of the undefined value. Based on a combination of educated guesswork, luck and
plenty of trial-and-error, I could observe the following: The timing depends on
the specific 3-bit value that is written to YSCROLL, as well as the 3-bit value
that was stored in YSCROLL previously.

This means that we can trigger VSP using one of 56 methods (eight different
YSCROLL values for various rasterlines, seven non-matching YSCROLL values to
switch from), each with slightly different timing.

Using the techniques from my Safe VSP demo, I created a tool that would trigger
VSP many times, check if memory got corrupted, and keep track of the number of
crashes caused by each of the 56 methods. I then looked for a pattern in these
statistics.

Intriguingly, if I arranged the 56 crash counters in a grid with the vertical
axis corresponding to the rasterline and the horizontal axis corresponding to
the exclusive-or between the rasterline and the dummy value that was stored in
d011 prior to the VSP, then the crashes would tend to occur only in a subset of
the columns. When my crash prone c64 is powered on, the VIC chip is cold, and
there are no crashes. Within a minute, crashes start to appear in column 7
(meaning that all three bits of YSCROLL were flipped). As the chip heats up,
more crashes begin to appear in columns 3, 5 and 6 (two bits flipped). After
several more minutes, crashes show up also in columns 1, 2 and finally 4 (a
single bit flipped), but by this time, there are no longer any crashes in
columns 5, 6 or 7. Finally, when the VIC chip has reached a stable working
temperature, my machine no longer crashes.

This is what it might look like four minutes after power-on:



Now, let me stress that I only have one VSP-crashing c64, and these results
might not carry over to other machines. I hope they do, though. I would very
much like you (yes, you!) to run VSP Lab (described below) on your crash prone
machines and report what happens.

Is this useful? Short answer: Yes, very. But it hinges on whether the behaviour
of my c64 is typical. Even without the mentioned regularity in the columns, it
would be possible to find a few safe combinations for a given machine and a
given temperature. But the regularity makes it so much more practical and also
easier to explain to all C64 users, not just coders.

Let's refer to the seven columns as "VSP channels". For a given machine at a
given temperature, some of these channels are safe, and possibly some of them
are unsafe. It takes about 5-10 minutes for the VIC chip to reach its working
temperature. If you know that e.g. VSP channel #5 is safe on your machine, and
you can somehow tell a demo or game to use that specific channel, then VSP
won't crash.

My measurement tool evolved into a program called VSP Lab, depicted above,
which you can use to find out which VSP channels are safe to use on your
machine. It triggers a lot of VSP operations and visualises the crashes in a
grid, where each column corresponds to a VSP channel. Remember that a cold and
a hot VIC behave differently, so don't trust the measurements until about ten
minutes after power-on. You can reset the grid highlights using F1 to see if
channels which were unsafe before have become safe.

Demos and games could prompt the user for a VSP channel to use, or try to
determine it automatically using the same technique that VSP Lab is based on.

From a coding point of view, all you then have to do in order to implement
crash-free VSP, is to prepare the value X that you'll write to d011 to trigger
VSP, and the value Y which is X ^ vsp_channel. Then, on the rasterline where
you want to do VSP, you just wait until the time is right and do:

        sty $d011
        stx $d011


On the VSP Lab disk image, there's a small demo effect that you can run. It
will ask you for a VSP channel to use, and if you give it a safe number, it
should not crash.

This technique is so simple and non-intrusive that it's quite feasible to patch
existing games and demos, VSP-fixing them.

Also, this discovery explains the old wisdom that if you attempt VSP more than
once per frame, the routine will be more likely to crash. Here's why: In a demo
effect, you typically perform VSP on a fixed rasterline, so the value you write
to d011 will be constant. It is reasonable to assume that the old value of
YSCROLL will also be constant. Therefore, a given VSP effect will consistently
end up in the same VSP channel. On a machine with N safe VSP channels, the
probability of survival is therefore p = N / 7. If you do VSP on two different
rasterlines, each VSP will likewise end up in a channel, but not necessarily
the same one. The probability that both end up in a safe channel is p*p. If we
assume that most crash prone machines have at least one safe channel, we have
0 < p < 1 and therefore p*p < p. Q.E.D. To verify this, I patched vice to
report the channel every time VSP was performed. Sure enough, VSP&IK+
consistently uses VSP channel 1, as does Royal Arte. Krestage 3 uses VSP
channel 2. The intro of Tequila Sunrise, which performs VSP twice per frame,
uses VSP channels 1 and 3, and so does Safe VSP.

Finally, I will attempt to explain the observed behaviour at the electronical
level. Suppose each bit of YSCROLL is continually compared to the corresponding
bit in the Y raster counter, using XOR gates. The outputs of the XOR gates are
routed to a triple-input NOR gate, the output of which is therefore high if and
only if the three bits match. A triple-input NOR gate in NMOS would consist of
a pull-up resistor and three pull-down transistors. But the output of the NOR
gate is not a perfect boolean signal, because the transistors are not ideal.
When they are closed, they act like small-valued resistors, pulling the output
towards -- but not all the way down to -- ground potential. When YSCROLL
differs from the raster position by three bits, all three transistors
contribute, and the output reaches a low voltage. When the difference is two
bits, only two transistors pull, so the output voltage is slightly higher. For
a one-bit difference, the voltage is even higher (but still a logic zero, of
course). When we trigger VSP, all transistors stop pulling the voltage down,
and because of the resistor, the output voltage will begin to rise. But the
time it needs in order to rise to a logic one depends on the voltage at which
it begins. Thus, the more bits that change in YSCROLL, the longer it takes
until the match signal is asserted.

I have a fair amount of confidence in this theory, but need more data to
confirm it. And, once again, this is only of practical use if the average crash
prone machine has safe channels, like mine does. So please check your
equipment! I'm looking forward to your reports.
 
... 43 posts hidden. Click here to view all posts....
 
2013-07-26 02:07
chatGPZ

Registered: Dec 2001
Posts: 11136
Quote:
Demo/game coders should include a VSP channel selector (if VSP is used).

i honestly doubt anyone would bother. while the whole issue is very interesting by itself - i really dont see how it is a major problem in practise.

being able to find vsp-crashing machines is nice though. and then using the good old hammer method to fix them =P
2013-07-26 04:51
ChristopherJam

Registered: Aug 2004
Posts: 1380
@lft, is there a difference in colour phase displayed in the $3fff area when H5 is exhibiting behaviour 1 to when it is exhibiting behaviour 2?
2013-07-26 05:10
soci

Registered: Sep 2003
Posts: 474
Now that we have this nice testing tool it would be interesting to see what happens when RAS and other signals are manipulated in hardware ;)
2013-07-26 08:03
Frantic

Registered: Mar 2003
Posts: 1628
Quote: Very interesting! Thanx to lft I now know that I have a VSP-safe C64C ready for the BFP and future Gubbdata compos. ;)

Classy! :)
2013-07-26 20:27
lft

Registered: Jul 2007
Posts: 369
Quoting ChristopherJam
@lft, is there a difference in colour phase displayed in the $3fff area when H5 is exhibiting behaviour 1 to when it is exhibiting behaviour 2?


To some extent.

I increased the contrast by changing to white background, then wrote down the colour carrier phase in terms of the order of the artefact colour bars (magenta/cyan, and how much of the first one is visible), along with the observed behaviour. I did this about ten times, and for some phases I would always see the same behaviour, whereas for other phases the behaviour was unpredictable. With such a low number of samples, the predictable ones might of course in fact be unpredictable.
2013-08-02 18:42
Zer0-X

Registered: Aug 2008
Posts: 78


Despite taking numerous screenshots of the clock phases still ended up with one gap. But 16 powerup states can be identified for the clocks.
2013-08-04 11:28
WVL

Registered: Mar 2002
Posts: 886
Interesting screenshots (is it really called that?). I wonder if there's a simple way to reliably detect what powerup-state you're in. I know you can't determine with software (or is it?) and you would need at least some extra hardware. I can imagine some simple piece of addon electronics that measure the powerup state and put the result on some register that the ROM can read and display on the screen on powerup.

Like

**** commodore 64 basic v2 ****

64K ram system 38911 basic bytes free

powerup state : 12

ready.

Then the user could decide to powerup again to get to a stable state for his/her machine.
2013-08-04 12:46
chatGPZ

Registered: Dec 2001
Posts: 11136
at this point i would want to recheck if replacing the ram and preventing the VIC from writing to it wouldnt completely fix the problem.... :)
2013-08-04 16:39
tlr

Registered: Sep 2003
Posts: 1723
Quoting WVL
I can imagine some simple piece of addon electronics that measure the powerup state and put the result on some register that the ROM can read and display on the screen on powerup.
...
Then the user could decide to powerup again to get to a stable state for his/her machine.

Wouldn't it be better to make some electronics locking the phase to the vic-II?
2013-08-05 02:02
Skate

Registered: Jul 2003
Posts: 491
after writing this comment, i noticed similar comments are already written. so, i post it like "+1".

this whole thing is very interesting but test results show me that what we really need is a VSP safe machine, not a safe VSP routine. i believe same machine may give different test results with different power supplies or even different places with different electricity infrastructure.

now, thanks to lft, we have a great VSP test utility. now some hardware gurus should build some easy to implement hardware fix and we should all apply this patch. amiga guys do many hw patches, right? we can do as well.
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