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Forums > C64 Pixeling > roguelike charset
2013-03-21 01:07
Trihook

Registered: Mar 2013
Posts: 12
roguelike charset

Here's a c= roguelike charset I made.



row 1:
capital letters, most common sentence signs

row 2:
numbers, less common sentence signs, full tile (very useful)

row 3:
brick wall, stone wall, 4x floor tiling, liquid (water, lava) coins, closed and opened chest, scroll, book, key, skeleton key, lockpicks, 16x magic symbol, swirl

row 4:
closed and open door, closed and open portcullis, altar, up and down stairs, 2x lever, knife, sword, 2 handed sword, axe, battleaxe, spear, glaive, trident, staff, club, mace, flail, shortbow, longbow, crossbow, arrow, bolt, dart, shuriken, staff, cheese, pear, meat

row 5:
corpse, blobby, blob, grue, rat, adder, cobra, skeleton, zombie, ghoul, mummy, lich, imp, demon, arch-demon, ghost, reaper, air, fire, ice, earth elementals, goblin, orc, ogre, goblin archer, orc archer, witch, zealot, shaman, centaur, minotaur

row 6:
monkey, gorilla, rabbit, squirell, skunk, chameleon, scorpion, goat, ram, dog, cat, dear, troglodyte, cyclop, gargoyle, harpy, 3 headed, 2 headed, 1 headed hydra, gryphon, dragon, spider, squid, octopus, ninja, knight, man, woman, unlit and lit brazier, box drawing chars

row 7:
tombstone, shovel, pick, buckler, kite shield, tower shield, helm, gauntlet, robe, chainmall, leather armour, plate and full plate armour, boots, amulet, ring, potion, 8x frame drawing chars, 7x box drawing chars

row 8:
letters, dart trap, spike trap, bear trap, mouse trap, 2x box drawing chars
2013-03-21 02:45
Flex

Registered: Feb 2002
Posts: 68
oh shit you really put some effort on this one! Hope they're gonna be of good use by someone.
2013-03-21 07:06
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
no pic eror in 40
2013-03-21 08:48
bugjam

Registered: Apr 2003
Posts: 1288
Neat! Hint: offer it over at Lemon64 forums or, if you are German-speaking, at forum64.de - there are a few little projects going on (e.g. the project of Hakman, Posting Drop Box Link for Beta Test Game : Dungeon Realm Revisited - he also moved over to Lemon for the development). I am sure it will find someone appreciating it. Cheers!
2013-03-21 14:35
MagerValp

Registered: Dec 2001
Posts: 891
The monsters would totally fit my RPG project:
2013-03-21 16:34
Perplex

Registered: Feb 2009
Posts: 197
Nice work!

If I was making a roguelike game, I would probably reserve a portion of the charset (say, 32 chars) for monsters that was local to the current area. You could then have many different sets of monsters, and much more than 256 different tiles altogether.
2013-03-21 17:24
Trihook

Registered: Mar 2013
Posts: 12
If I was drawing tilesets, and had a disorganized master tileset, I would probably pick the most usefull 256 tiles and post them here while I draw some more. ;)

If anyone needs the tiles feel free to use them, and if you want more, I could upload all I have. If anybody wants to draw some more or help out in any way that would be nice.

Drawing them I noticed that going for a classic rpg view as opposed to pure top down expands the tilset into many interesting ways.

Now seeing the pic from MagerValp, there's even more possibilities. That's some kind of half isometric view. I'm guessing a full isometric or even ultima style isometric is possible. There's also hexagonal permutations with top down and 'isohextric' style.

Thinking about it some more, the monsters could be even used for a side view game.

I think the classic half bird's eye view is a good balance between beauty and a small memory footprint.
2013-03-24 13:44
Trihook

Registered: Mar 2013
Posts: 12
I made a mockup:

2013-03-24 17:33
MagerValp

Registered: Dec 2001
Posts: 891
Sweet!
2013-03-24 21:54
enthusi

Registered: May 2004
Posts: 636
This looks very nice. On a TFT at least.
Im a bit sceptical what to make of it from a CRT Monitor.
If you even want to care about that is another topic though.
2013-03-24 23:12
Trihook

Registered: Mar 2013
Posts: 12
I'm not sure how to simulate a CRT but here's some filtered in scanlines I made in the GIMP.



On a side note, It's supposed to be a game, so gameplay should come before graphics. A crap game with beautifull gfx is still crap, while a good game with bad gfx is still a good game.
2013-03-24 23:46
TWW

Registered: Jul 2009
Posts: 408
I wanted to make a mock up too :-))))

2013-03-24 23:55
Trihook

Registered: Mar 2013
Posts: 12
Some nice tiles there TWW =)

Here's a Spectrum mockup, tho I could've picked the colors a bit better for sure.

2013-03-25 08:17
MagerValp

Registered: Dec 2001
Posts: 891
Here's what it looks like in VICE with CRT emulation:



It's not perfect but it's a decent approximation. If anyone wants to run the prg on a real C64, there's an executable here:

https://dl.dropbox.com/u/839742/roguelike.prg
2013-03-25 09:29
Trihook

Registered: Mar 2013
Posts: 12
Thanks MagerValp!

EDIT:
2013-09-11 21:05
Trihook

Registered: Mar 2013
Posts: 12
I updated the tileset some more and made a few mockups:





2013-09-11 22:07
Moloch

Registered: Jan 2002
Posts: 1636
Wow! Some very nice changes and additions!
2013-09-13 03:11
Soren

Registered: Dec 2001
Posts: 545
I am impressed and inspired! :)
2013-09-16 15:09
Dr.Strange

Registered: Feb 2002
Posts: 86
This is starting to look really good!
2013-09-16 21:44
PopMilo

Registered: Mar 2004
Posts: 142
Those 8x8 shapes are just awesome!

Great work!
2014-01-05 00:10
Trihook

Registered: Mar 2013
Posts: 12
Rearranged the tileset to make it easier to use, added some more tiles to make it all more useable here and there, added a wooden rail bridge.



A tool has been developed to color in 1 bit maps you could make in a map maker (I recommend Tiled), q and w change the tool to paint bg or fg or both colour attributes at once, the palette is editable and you can load any map you wish in it as long as it's 1bit.

http://wretcher.com/tilepal/[/url]

mirror here:
http://jimreed.agser.me/tile/[/url]

also, Tiled at http://www.mapeditor.org/
2014-01-05 00:31
Ksubi

Registered: Nov 2007
Posts: 80
Really impressive, nice work!
2014-09-07 11:02
Trihook

Registered: Mar 2013
Posts: 12
As of today, (7.9.2014) this tileset is not free anymore, I'm changing the licence to something sellable, sorry guys.
2014-09-08 19:38
Rough
Account closed

Registered: Feb 2002
Posts: 1829
A proper Hack C64 conversion would be marvellous, with these graphics a great start is done. :)
2016-04-06 13:08
Trihook

Registered: Mar 2013
Posts: 12
This tileset got an update:
(large image)
http://i.imgur.com/spPJdBQ.png

and a mockup dungeon:
(large image)
http://i.imgur.com/OKM81hh.png

also the licence for c64 has changed its status to free.
2016-04-06 13:40
JackAsser

Registered: Jun 2002
Posts: 1245
I just love your effort here! :)
2016-04-07 12:33
mankeli

Registered: Oct 2010
Posts: 42
Lovely style! Macintosh 1986 meets Zelda :-)
2016-04-07 14:37
Jammer

Registered: Nov 2002
Posts: 694
Oldskool mastery! :)
2016-04-07 20:50
Isildur

Registered: Sep 2006
Posts: 191
This is so good!
2016-10-07 13:22
Trihook

Registered: Mar 2013
Posts: 12
A dungeon mockup.

[large image]

http://i.imgur.com/UYAlgyK.png
2016-10-07 14:45
Perplex

Registered: Feb 2009
Posts: 197
Lovely!
2016-10-07 15:08
MagerValp

Registered: Dec 2001
Posts: 891
Quote: A dungeon mockup.

[large image]

http://i.imgur.com/UYAlgyK.png


Fanastic! I want to play this game! Please tell me it's Ultima V style combat on every screen :)
2016-10-07 15:23
bugjam

Registered: Apr 2003
Posts: 1288
Looks awesome indeed!
2016-10-07 18:36
saulc12

Registered: Apr 2013
Posts: 10
Quote: Here's a c= roguelike charset I made.



row 1:
capital letters, most common sentence signs

row 2:
numbers, less common sentence signs, full tile (very useful)

row 3:
brick wall, stone wall, 4x floor tiling, liquid (water, lava) coins, closed and opened chest, scroll, book, key, skeleton key, lockpicks, 16x magic symbol, swirl

row 4:
closed and open door, closed and open portcullis, altar, up and down stairs, 2x lever, knife, sword, 2 handed sword, axe, battleaxe, spear, glaive, trident, staff, club, mace, flail, shortbow, longbow, crossbow, arrow, bolt, dart, shuriken, staff, cheese, pear, meat

row 5:
corpse, blobby, blob, grue, rat, adder, cobra, skeleton, zombie, ghoul, mummy, lich, imp, demon, arch-demon, ghost, reaper, air, fire, ice, earth elementals, goblin, orc, ogre, goblin archer, orc archer, witch, zealot, shaman, centaur, minotaur

row 6:
monkey, gorilla, rabbit, squirell, skunk, chameleon, scorpion, goat, ram, dog, cat, dear, troglodyte, cyclop, gargoyle, harpy, 3 headed, 2 headed, 1 headed hydra, gryphon, dragon, spider, squid, octopus, ninja, knight, man, woman, unlit and lit brazier, box drawing chars

row 7:
tombstone, shovel, pick, buckler, kite shield, tower shield, helm, gauntlet, robe, chainmall, leather armour, plate and full plate armour, boots, amulet, ring, potion, 8x frame drawing chars, 7x box drawing chars

row 8:
letters, dart trap, spike trap, bear trap, mouse trap, 2x box drawing chars


Noice, these remind me of a smaller set that I did some time ago, but yours are much more comprehensive and through and you have some really clever designs for the minimal size. Excellent work.

The updated graphics are even more impressive, especially like the portraits. And as for your mock up map. Superb!!!
2016-10-07 19:54
Moloch

Registered: Jan 2002
Posts: 1636
The color update to the dungeon mock-up ... wow, very nice!
2016-10-07 20:17
enthusi

Registered: May 2004
Posts: 636
But made for a commercial release now?
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