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Forums > C64 Pixeling > Article about C+4/C64 pixeling
2013-06-24 10:17
Carrion

Registered: Feb 2009
Posts: 317
Article about C+4/C64 pixeling

I started a series of articles about C+4 pixeling. Not exactly a subject for this forum but since few people here (PM) asked me about this and I have a lot of references to C64 pixeling I let you know about this.
This serie of articles (showing every week from now) will reference to C64 pixeling and tools like Timanthes/Grafx2 which I think might be usefull to CSDb too.
so...
http://crrnpixels.pl/2013/06/24/pixeling-for-c4-part-1/
2013-06-25 14:41
Six

Registered: Apr 2002
Posts: 287
Neat! I've always wanted to explore the possibilites of these machines, but never did know where to begin, which tools were available, etc...
2013-06-25 15:15
Yazoo

Registered: Nov 2006
Posts: 227
thanks, i will check it out :)
2013-06-25 15:34
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Great stuff! Loved those C64->Plus/4 recolorings of hires pictures you did before as well.
Will we perhaps be seeing some native Plus/4 stuff from you soon as well?
2013-06-25 18:15
Adam

Registered: Jul 2009
Posts: 321
very nice :D
2013-06-25 18:36
rexbeng

Registered: Aug 2012
Posts: 30
One little question. Do the C16/+4 have any attribute limitations, such as the 3 colors per character + background for the multicolor mode or the 2 colors per character for the hires mode of the C64?
2013-06-25 20:34
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Yes, it has similar limits, or in multicolor mode, even more restrictions!

Hires-mode is the same as the C64, 2 colors per 8x8 block.

Multicolor mode has 4 colors per 4(wide)x8 block, but unlike the C64 only 2 of these colors are selectable per block, the other two are fixed for the entire screen (well, unless you do raster-based trickery)
2013-06-26 16:16
rexbeng

Registered: Aug 2012
Posts: 30
Thanks. Oh my, I think I feel happier for my Amstrad CPC's graphical capabilities. :P
2013-06-26 22:11
Murphy

Registered: Jul 2006
Posts: 10
CRRN: Awesome pictures!

rexbeng: Just to compare ;)

C64 palette


Amstrad palette


Plus/4 palette
2013-06-27 06:41
rexbeng

Registered: Aug 2012
Posts: 30
Yes, but there's no restriction! In "multicolor" mode on the Amstrad you can have all 16 colors in every 4x8 pixel block if you want. :)

Aditionally, the newer Amstrad Plus models have a 4096 color palette.

Still, I don't care so much about the width of the color palette. The restrictions are the interesting part. People who make pixel art on the +4 are brave. :)

Say, since we're at it, I wonder what the Atari 8 restrictions are?
2013-06-27 13:36
STE'86

Registered: Jul 2009
Posts: 274
atari is

4 color only in 160x200 2 colour only in 320x200 bitmap modes.

"colourful" atari pics are created by "underlaying" blocks of PMGs (sprites) to give areas of a different colour.

the "software" modes cannot be used while loading because the interrupts used have adverse effects of the timing needed to display the sprite colout blocks. so loading screens are strictly hardware and 4 colors.
 
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