Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Discussions > #C64coders (IRCNet)
2017-04-25 00:26
Rudi
Account closed

Registered: May 2010
Posts: 125
#C64coders (IRCNet)

Hey

You are hereby invited to join our C64 coding-related channel: #c64coders on IRCNet. We hope to bring up discussions, talk about demo effects and/or just plain C64 coding routines. Optimization, SID/VIC, 6510-tricks or ideas and so on are our main focus. If you just want a place to hang out and relax you can also join and talk when the channel is alive. We hope you input autojoin on #C64coders in your client if you are a regular IRC-user. We want your support so we can fire up some discussions or plain talk about programming on the C64.

We are now four regulars on the channel, but we are pleased to get more people in, such that the channel gets more active!

Thanks for your time.

-Rudi
 
... 22 posts hidden. Click here to view all posts....
 
2017-04-25 23:21
Karmic

Registered: Apr 2015
Posts: 66
Ok, seems this "no lamers" clause has generated a lot of joking, so I'd like to clarify that rudi started it :p Only just a few days ago, something like "no lamers allowed" was in the channel topic.

If you want to know my real opinion, then I really don't understand the need for this channel. It seems to me to have been created not because rudi is looking for c64-coding discussion, but because he has been told too many things he doesn't want to hear in #c-64... Especially the "no lamers" bit is very childish and only adds to my suspicion...
2017-04-25 23:41
chatGPZ

Registered: Dec 2001
Posts: 11116
i'm still in so that policy doesnt really work either muahaha
2017-04-25 23:44
Karmic

Registered: Apr 2015
Posts: 66
Quote: Ok, seems this "no lamers" clause has generated a lot of joking, so I'd like to clarify that rudi started it :p Only just a few days ago, something like "no lamers allowed" was in the channel topic.

If you want to know my real opinion, then I really don't understand the need for this channel. It seems to me to have been created not because rudi is looking for c64-coding discussion, but because he has been told too many things he doesn't want to hear in #c-64... Especially the "no lamers" bit is very childish and only adds to my suspicion...


Quoting Karmic
Only just a few days ago, something like "no lamers allowed" was in the channel topic.


And also see the thread DYPP for an instance of this that can't be removed :p
2017-04-26 03:34
JackAsser

Registered: Jun 2002
Posts: 1989
Please join #c64-multiplexers where we strictly speak about multiplexing sprites on a c64.

The people of channel #c-64 tought me to code properly, so it's a platform that already works very well for discussing code. As long as you put XmikeX on ignore it's all quite fine (if he's still around?).
2017-04-26 06:41
soci

Registered: Sep 2003
Posts: 473
Rudi: yes, please post a link so everyone can see what's going on there and when.

This helps to decide when the best time is to go there and if it's worth the hassle to join. I don't think everyone runs an IRC client 24/7 just in case someone turns up. Sure I could set up a bot for this or run a client in screen but I'm not in the mood of punching holes into the server.

There was a "#c64friends" channel a decade ago which I've followed by logs mostly due to it's timing. (http://comp.sys.cbm.narkive.com/kJr1RDGz/c64friends-chat-this-s..). Of course by now it's all gone, including logs.

As for #c-64 I got banned there in the late 90s and didn't bother to join since.
2017-04-26 07:45
Trash

Registered: Jan 2002
Posts: 122
Quoting soci
As for #c-64 I got banned there in the late 90s and didn't bother to join since.


Did you say something that offended someone because it was true?
2017-04-26 08:25
ChristopherJam

Registered: Aug 2004
Posts: 1378
Quoting JackAsser
Please join #c64-multiplexers where we strictly speak about multiplexing sprites on a c64.


There now, but it's pretty quiet 😂
2017-04-26 09:25
Oswald

Registered: Apr 2002
Posts: 5017
#c-64 became the asshole of the scene as I see it.
2017-04-26 09:37
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: #c-64 became the asshole of the scene as I see it.

You, WVL, Krill, Graham et al were great tutors to me during ca 2004-2008. Thanks.
2017-04-26 13:21
Adam

Registered: Jul 2009
Posts: 321
Quote: #c-64 became the asshole of the scene as I see it.

no, that's facebook you're thinking of.
anyway.. why so bitter? :D

did someone hurt your feelings? :(. :)
Previous - 1 | 2 | 3 | 4 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
jmin
Scrap/Genesis Project
Mason/Unicess
ΛΛdZ
mutetus/Ald ^ Ons
Isildur/Samar
sailor/Triad
moraff/Panic/Gorbat ..
rexbeng
Guests online: 171
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 Memento Mori  (9.6)
10 Bromance  (9.5)
Top onefile Demos
1 It's More Fun to Com..  (9.7)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 TRSAC, Gabber & Pebe..  (9.5)
6 Rainbow Connection  (9.5)
7 Wafer Demo  (9.5)
8 Dawnfall V1.1  (9.5)
9 Quadrants  (9.5)
10 Daah, Those Acid Pil..  (9.5)
Top Groups
1 Oxyron  (9.3)
2 Nostalgia  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Crackers
1 Mr. Z  (9.9)
2 S!R  (9.9)
3 Antitrack  (9.8)
4 Mr Zero Page  (9.8)
5 OTD  (9.8)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.05 sec.