| |
Dano
Registered: Jul 2004 Posts: 230 |
Anyone knows what happened to vice.pokefinder.org?
Seems like there is no new build on http://vice.pokefinder.org/ since the 08.05.2017.
I already mailed them but did not get a reply back.
Anyone knows what's up with the site? I guess it's the only site to get daily builds of the latest WinVice? |
|
... 76 posts hidden. Click here to view all posts.... |
| |
chatGPZ
Registered: Dec 2001 Posts: 11334 |
haha, i doubt thats related :) |
| |
Raistlin
Registered: Mar 2007 Posts: 655 |
Ah... well, the Remote Desktop crash pops up an error along the lines of that GL doesn't support non-power-of-2 textures ... I'm not sure why Remote Desktop would cause that problem though...............
(this didn't happen on older pre-Gtk versions, I'm able to run those fine over RD) |
| |
chatGPZ
Registered: Dec 2001 Posts: 11334 |
probably just the GL implementation on that phone sucks =P
i'd try with the sdl2 version, on the phone, natively :) |
| |
Count Zero
Registered: Jan 2003 Posts: 1916 |
New builds available - whopping 100MB and 45 DLLs ... seems there is room for optimisations. |
| |
iAN CooG
Registered: May 2002 Posts: 3183 |
222mb for a c64 emulator, you guys must be joking. :D |
| |
chatGPZ
Registered: Dec 2001 Posts: 11334 |
you can always use the SDL build :) |
| |
JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: you can always use the SDL build :)
My preferred build nowadays. |
| |
chatGPZ
Registered: Dec 2001 Posts: 11334 |
hopefully we find out how to statically link all those .dlls to each .exe some day - so we can break the 1GB barrier |
| |
JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: hopefully we find out how to statically link all those .dlls to each .exe some day - so we can break the 1GB barrier
I suppose the whole save / record media takes 95% of the space |
| |
chatGPZ
Registered: Dec 2001 Posts: 11334 |
no idea really :) ask the windows maintainer =) |
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 - Next |