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Cybernator
Registered: Jun 2002 Posts: 154 |
Misbehaving Breakpoints
Don't know if anyone encountered this problem before..
Anyway, I tried setting a breakpoint on write access to
a zeropage location in CCS, but it doesn't seem to work.
Breakpoints on execution are ok, though.
So I thought trying with VICE. I set a watchpoint (which is
just a breakpoint on R/W access) to the zeropage location,
but it still doesn't work.
Now you'd say that maybe the access never happens, but I
see the location changing the value, and this has always
been happening. The strangest thing is that both emus fail.
Anyone's got a clue? This is senseless. |
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iAN CooG
Registered: May 2002 Posts: 3137 |
In CCS breakpoints/watchpoints on zeropage access is known to not work.
In Vice I've tried
w 0002
w store 0002
w load 0002
and seems to work here, it breaks on poke2,0 or ?peek(2).
It doesn't seems to work if I try to watch for $01 changes, though. |
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Cybernator
Registered: Jun 2002 Posts: 154 |
It still doesn't work. :-|
At $0070 there's LDX #$nn
I tried: w store 0071, but the monitor never pops up.
Then: w load 0071, and the monitor pops at $0072.
Apparently it breaks on cpu-level access (if that's the
correct term). I mean it should break if there's an
opcode whose operand (effectively) points to the specified address.
That should never happen with immediate addressing.
But I still don't get why it doesn't break on write access.
Btw, I'm assuming that the voxel engine in Nine/Reflex is
realtime. Is there any other voxel as cool as this one?
(AFAIK, the voxel in Love/Agony is a complete precalculation). |
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Cybernator
Registered: Jun 2002 Posts: 154 |
Oh, and how about the latest version of CCS? Does it work
with zeropage breakpoints? It won't run on my machine. :( |
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raven Account closed
Registered: Jan 2002 Posts: 137 |
Hmm is this C64 coding? ;) |
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Cybernator
Registered: Jun 2002 Posts: 154 |
Quote: Hmm is this C64 coding? ;)
Nope, it's emulamer reverse-engineering. :P |
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Hoogo
Registered: Jun 2002 Posts: 102 |
What write-access? |
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JackAsser
Registered: Jun 2002 Posts: 1994 |
pha,php,sta,lsr,asl,ror,rol,inc,dec |
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Oswald
Registered: Apr 2002 Posts: 5029 |
cybernator: for similar voxels check: unsound minds/byterapers, deep blue/arise, breitbrandkatze/reflex
the love /agony version is better to be called: animation :) |
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Cybernator
Registered: Jun 2002 Posts: 154 |
That voxel in Nine/Reflex _might_ be yet another precalculation (not as complete frames, though). There's a speedcode which looks like a line drawer.
Actually, something like Feeling Retro. :) |
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hollowman
Registered: Dec 2001 Posts: 474 |
whats so odd with having speedcode for drawing lines in
a voxelscape routine? or is unrolled code also cheating? =) |
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