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Forums > C64 Coding > Dreamload question
2006-05-21 11:54
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Dreamload question

Hi!

Does anyone know how to 'convert' ide64 fixed games to dreamload?
I saw that there exists an ide64 version of 'Rick Dangerous 2'. How do I add the new loader?
It should run with the MMC64...
 
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2006-05-24 12:31
soci

Registered: Sep 2003
Posts: 474
Seeking should be no problem with IDEDOS 0.90. Actually DFI support is implemented with seeks...
2006-05-24 14:06
Krill

Registered: Apr 2002
Posts: 2855
Yes, whateverDOS. Cool. And if i don't have/want it? :D
2006-05-24 14:36
Ninja

Registered: Jan 2002
Posts: 407
Aaaargh, once I forget to copy my typed text to an editor and whooosh, it got thrown away :((((( Fuck!

Okay, to sum it up:

- Dreamload started as a 1541-loader for our demos
- we added everything else to see if it is possible
- it is still a loader for (our) demos
- so, we won't throw away the track/sector thing
- it is not really suited for games, KERNAL is better there.
- sorry to all, which hoped for lots of MMC-games now
- we wanted to add IDE64-DFI later, soci was faster
- (toolchain? just dreamass is really needed...)

And finally: it's all about the fun doing it...
2006-05-24 15:44
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Then, we have to wait for real mmc-kernal support and forget dreamload? ;)
2006-05-24 15:47
Krill

Registered: Apr 2002
Posts: 2855
Or just define a generic loader interface that goes without Kernal patches and then swap loaders if needed.
2006-05-24 16:39
chatGPZ

Registered: Dec 2001
Posts: 11148
much easier to create a kernel patch for a new device than adding support for a new device to <insert insanely large number> games.

demos, yes, those are a completely different story.
2006-05-24 17:25
cadaver

Registered: Feb 2002
Posts: 1154
How much RAM the kernal patch would approximately need? I guess it would need to be relocatible to be useful..
2006-05-24 17:47
Ninja

Registered: Jan 2002
Posts: 407
Well, at least you won't need a buffer there. But some mem to store MMC-configs? Dunno, maybe Baccy stores everything in RR-Ram or something :D But as I said, KERNAL-thingie is just an idea at the moment and Baccy is busy as hell...
2006-05-24 22:04
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Hmmmm, RR-RAM?
Dont have a retro replay :-l
2006-05-25 07:49
WVL

Registered: Mar 2002
Posts: 886
Quote: Hmmmm, RR-RAM?
Dont have a retro replay :-l


dreamload on mmc also works without the RR, i think it only uses RR as a possible buffer.
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