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Colorram access within FLI_Bug_area
Copyfault
50
4864
2005-12-27
18:25
/ BastetFurry
Zakk of Liquid , a code thief
kgb
22
4270
2005-12-19
17:30
/ ZZAP69
Formatting a disk from Basic
Cruzer
27
2813
2005-12-19
08:19
/ Wanderer
c64 for arts sake
burton1
16
2567
2005-12-14
00:56
/ bugjam
Sprites over blanked screen
peskanov
21
5158
2005-12-11
18:00
/ Monte Carlos
Playing SIDs on the 64
Sasq
24
3268
2005-12-09
17:55
/ Bamu®
Half pixel shifting
Twynn
53
6485
2005-11-22
16:25
/ algorithm
Dropping bits
MRT
14
2145
2005-11-08
11:17
/ Oswald
Sprite inertia
Richard
5
967
2005-11-07
12:14
/ A Life in Hell
Raster Lines 312.5?
Stingray
28
6228
2005-11-05
13:00
/ Krill
illegal opcodes that f
Dwangi
23
3941
2005-11-01
12:37
/ MRT
pucrunch standalone decompressor
Style
6
849
2005-10-25
20:58
/ JackAsser
HowTo: Digi Samples on the SID
MRT
14
2445
2005-10-25
07:37
/ tlr
4k game coding compo anyone?
BastetFurry
16
2224
2005-10-19
14:56
/ TNT
Mul-table challenge
Graham
51
5991
2005-10-18
15:22
/ TNT
Playing around with the return pointer ;)
BastetFurry
0
882
2005-10-15
21:59
/ BastetFurry
[gamedev] Reading level data problem
BastetFurry
29
3054
2005-10-15
10:41
/ Nafcom
Communicating with the parallelport in WinXP
Perff
8
1118
2005-09-20
05:29
/ Perff
Free cycles in raster line..
Ben
25
3948
2005-09-18
17:09
/ Ninja
Does IRQ-loaders work on emulator?
Poeba
7
1123
2005-09-17
13:29
/ Poeba
Bad Line Condition
Devia
2
1279
2005-09-12
19:53
/ Devia
Problems overloading LOAD vector
Sasq
5
5349
2005-09-02
07:18
/ Sasq
Why does this crash?
Scout
3
764
2005-08-31
17:46
/ Scout
Shift/Shift-Lock
Rost
1
862
2005-08-27
09:59
/ JackAsser
Old Skool - Charset Logos
wozza
9
1516
2005-08-22
12:21
/ Scout
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