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Showing topic 1351 to 1375 of 1498.

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TopicStarterRepliesViewsLast Post
Colorram access within FLI_Bug_areaCopyfault5048642005-12-27 18:25 / BastetFurry
Zakk of Liquid , a code thiefkgb2242702005-12-19 17:30 / ZZAP69
Formatting a disk from BasicCruzer2728132005-12-19 08:19 / Wanderer
c64 for arts sakeburton11625672005-12-14 00:56 / bugjam
Sprites over blanked screenpeskanov2151582005-12-11 18:00 / Monte Carlos
Playing SIDs on the 64Sasq2432682005-12-09 17:55 / Bamu®
Half pixel shiftingTwynn5364852005-11-22 16:25 / algorithm
Dropping bitsMRT1421452005-11-08 11:17 / Oswald
Sprite inertiaRichard59672005-11-07 12:14 / A Life in Hell
Raster Lines 312.5? Stingray2862282005-11-05 13:00 / Krill
illegal opcodes that fDwangi2339412005-11-01 12:37 / MRT
pucrunch standalone decompressorStyle68492005-10-25 20:58 / JackAsser
HowTo: Digi Samples on the SIDMRT1424452005-10-25 07:37 / tlr
4k game coding compo anyone?BastetFurry1622242005-10-19 14:56 / TNT
Mul-table challengeGraham5159912005-10-18 15:22 / TNT
Playing around with the return pointer ;)BastetFurry08822005-10-15 21:59 / BastetFurry
[gamedev] Reading level data problemBastetFurry2930542005-10-15 10:41 / Nafcom
Communicating with the parallelport in WinXPPerff811182005-09-20 05:29 / Perff
Free cycles in raster line..Ben2539482005-09-18 17:09 / Ninja
Does IRQ-loaders work on emulator?Poeba711232005-09-17 13:29 / Poeba
Bad Line ConditionDevia212792005-09-12 19:53 / Devia
Problems overloading LOAD vectorSasq553492005-09-02 07:18 / Sasq
Why does this crash?Scout37642005-08-31 17:46 / Scout
Shift/Shift-LockRost18622005-08-27 09:59 / JackAsser
Old Skool - Charset Logos wozza915162005-08-22 12:21 / Scout

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