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Forums > C64 Coding > If it were 1987 again....
2023-07-20 15:41
Knight Rider

Registered: Mar 2005
Posts: 116
If it were 1987 again....

I was watching Robin's video https://youtu.be/yVtKKb3wkYc regarding cracking from an original cassette. And it stirred a little interest in me again. To be honest I can't even remember how now but I cracked Wizball from original cassette using a Trilogic Expert (2nd version with botched ESM daughter board) and very likely V2.9 of the monitor software.

I did this again now on real hardware (as I wasn't having much luck with WinVICE 3.7), just for laughs and to try to stir up memories of way back then. Defeating Freeload now was much easier for me than back then.

I used the following packers:

MCC Compressor
then
Card Cruncher V4 (no idea who lent me this cartridge, but probably Tork&Torky)

(usual one was Matcham Time Cruncher V3.1 or a hacked version which ended up becoming Time Cruncher V3.1)

I ended up with 182 blocks incl. intro in Wizball

So it leads me to the next question, back in the day (for me) the best cracks had the smallest disk block size.

What packers did you use then on a real C64 in 1987, and what would you use now on real hardware (a. released upto 1987 and then anytime). What block size can you achieve ?

Exomizer V3.02 gives 144 blocks when no additional parameters are given.
TRIAD Wizball + is 166 with intro
Krejzi Packer $005E-$FFFF + Matcham Time Cruncher V3.1 gives 161 blocks
MCC Compressor + Matcham Time Cruncher V3.1 gives 165 blocks
Beast-Link/64k + Byte Boiler 256k V1.0 gives 148 blocks
Byte-Buster V4.1 + Byte Boiler 256k V1.0 gives 148 blocks
 
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2023-07-30 14:34
ChristopherJam

Registered: Aug 2004
Posts: 1381
Ah, true - I missed the REU part somehow.

Still, very cool.
2023-07-30 21:30
Knight Rider

Registered: Mar 2005
Posts: 116
The packers took 253 to 217 blocks and then the REU cruncher did the rest
2023-08-02 00:06
Bacchus

Registered: Jan 2002
Posts: 154
First - I have done a Fairlight Tv video on tape cracking as well, and there will be another one that also shows the production of a tape transfer. Available on friday.

I have gone through multiple stages of RLE + Cruncher.

Back in the days, on the native platform, any RLE + CruelCrunch was second to none. Easily 8 hours of crunch time but still the best result.

I then moved to EBC + DarkSqueezer 4 (for the REU support)

Last was the Skyflash range of crunchers - The AB Crunch and those.

Then I moved to PC and used Exomizer.

/Bacchus
2023-08-02 11:47
Martin Piper

Registered: Nov 2007
Posts: 645
Currently the smallest I can compress a working Wizball to is 147 blocks. 37527 prg file bytes
2023-08-02 20:57
Knight Rider

Registered: Mar 2005
Posts: 116
Quote: Currently the smallest I can compress a working Wizball to is 147 blocks. 37527 prg file bytes

Tell more.... which cruncher
2023-08-02 22:58
iAN CooG

Registered: May 2002
Posts: 3137
Quote: Currently the smallest I can compress a working Wizball to is 147 blocks. 37527 prg file bytes

wizball_ripped.6389          │   64258
dali 0.3.2 small
wizball_ripped.dali-s.prg    │   35314

In this case it's even better than Exo 3.11, but it's not a guarantee, always test both.
Why bothering using surpassed packers & crunchers =)
2023-08-03 02:47
ws

Registered: Apr 2012
Posts: 229
on isepics and some other freezes i noticed that ram was actually entirely filled with "garbage" (noticeable through repeating patterns and garbage in areas that were actually unused by the code).. my guess was, this was done to hamper any repack effort.
are there famous tools that attempt to create "uncrunchable" data?
would it be possible to fill ram with a pattern that would serve as some kind of "freeze+crunch" protection, even for exomizer?
(i always tried and cleaned those files manually for repack)
2023-08-03 03:16
ChristopherJam

Registered: Aug 2004
Posts: 1381
Well, truly random data is uncompressible by definition. The fun part would be getting the game to care if the random data has been tampered with (eg zeroed out, or replaced with some pseudorandom data that looks like noise but is easy to regenerate with a small code fragment)
2023-08-03 08:59
Boogaloo

Registered: Aug 2019
Posts: 21
Quote: on isepics and some other freezes i noticed that ram was actually entirely filled with "garbage" (noticeable through repeating patterns and garbage in areas that were actually unused by the code).. my guess was, this was done to hamper any repack effort.
are there famous tools that attempt to create "uncrunchable" data?
would it be possible to fill ram with a pattern that would serve as some kind of "freeze+crunch" protection, even for exomizer?
(i always tried and cleaned those files manually for repack)


Wasn't that pattern used to detect the parts or RAM that were untouched?
2023-08-03 09:03
Bansai

Registered: Feb 2023
Posts: 34
Quoting ws
on isepics and some other freezes i noticed that ram was actually entirely filled with "garbage" (noticeable through repeating patterns and garbage in areas that were actually unused by the code).. my guess was, this was done to hamper any repack effort.
are there famous tools that attempt to create "uncrunchable" data?
would it be possible to fill ram with a pattern that would serve as some kind of "freeze+crunch" protection, even for exomizer?
(i always tried and cleaned those files manually for repack)
I might be misremembering, but I thought some of the early freezers had a mem prep phase prior to loading of the protected software where they wrote some kind of well-defined pattern (to the freezer, that is) to tag uninitialized mem so they could spot the patterns at freeze time to identify usable working areas for the unfreeze code to work out of and use.
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