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Forums > C64 Pixeling > This is the Thread for everything NUFLI!
2009-07-19 23:30
DeeKay

Registered: Nov 2002
Posts: 362
This is the Thread for everything NUFLI!

The Era of NUFLI has begun - Bye Bye Interlace!

So what do you guys think? 8)

btw. Until Bitbreaker decides the converter is fit for release, you may send me your pictures and I'll put them through it. No, I won't fix the bugs for you (been doing that for over a hundred hours in the recent months! <:-), you gotta learn your way around the editor eventually if you want that extra edge of perfection - But I will offer some advice on different approaches how to combat teh blockiness or teh color lack, i even prepared some tutorials I will post here later! ;-)

Please do keep in mind that even in NUFLI, you still only have 3 colors horizontally in every char -with one fixed for 6 chars- (5 or 6 in the FLIbug, but that's for all 3 chars!). Considering that IFLI has a maximum of 6 colors in one char, it's quite surprising the pictures in the Slideshow come over so well, but apparently most people don't use IFLIs capabilities to the full extent - and then there's the horizontal PAL colorblur, which means many different colors don't actually make so much sense after all, since you can't distinguish all the colors so well anyway!
 
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2010-07-13 08:39
chatGPZ

Registered: Dec 2001
Posts: 11116
Quote:

WvL: I think gpz criterions for adding formats to the list were:
1) Is there a file format?
2) Is there an editor for it?

A few of the listed formats don't adhere to the second criterion, but all of them to the first...


yes, i basically collected all fullscreen gfx formats for which a native editor exists. (and i dont see the point at all to write specs for gfx formats that dont have an editor - because you can make it however you like)

Quote:

So who's gonna add NU(I)FLI and MU(I)FLI to the list? ;-)


did that long ago, maybe even conversion works =P however, all fli formats that have a sprite layer are a bit pointless to list the way it is done there - because all sprite related info is missing. and if you can make up the sprite related stuff yourself, you dont need any of the info at all =)
2010-07-13 23:13
MagerValp

Registered: Dec 2001
Posts: 1056
Quote: The list on Codebase has some slight modifications though, made by Magervalp. It is therefore a newer "version". Can't remember if MV actually added information though, or whether he just questioned the accuracy of some info in there. :)

No additions, but a bunch of corrections - see wiki editing history.
2010-08-01 12:45
DeeKay

Registered: Nov 2002
Posts: 362
Just a quick update:
The CLI part is finalized now, I have Crossbow's okay to release it. We found one more bug in the editor which has been fixed. Bitbreaker re-worked the FLIbug renderer, it's now much better than before. A release won't hopefully take much longer, now the ball is in the GUI coders' ballpark...
2010-08-01 15:07
Oswald

Registered: Apr 2002
Posts: 5017
I guess people would have been happier with something half usable, than having to wait 2 years for an uber perfect release.
2010-08-01 15:32
DeeKay

Registered: Nov 2002
Posts: 362
maybe. but we wouldn't have been happy! ;-) Best quality is our tradition after all...

besides: two years is a bit extreme. Maybe we've been developing it for two years, but NUFLI itself wasn't done till early last year and CSS was released in August. And believe me: you wouldn't want to have used it two years ago, the quality wasn't nearly where it is today! ;-)
2010-08-14 16:25
DeeKay

Registered: Nov 2002
Posts: 362
It is fiinally done, grab it while it's hot:

Mufflon V1.0
2010-08-15 04:03
Deev

Registered: Feb 2002
Posts: 206
Excellent work with this!

The converter does a great job and is what makes this so good. The mode is very powerful, but to pixel something from scratch in the editor would drive the average person insane!

Even using the editor for fixing seems like some crazy mind-game (especially once you start changing the sprite colours!), but after just a couple of hours it's all starting to fit into place. Even so, the undo option was a very useful addition as a few wrong clicks can make a huge mess of things!

It's easy to become frustrated with when you can't always place a colour exactly where you want it, but most people are never going to notice these minor issues and pal blur does a good job of covering things up anyway!

Once again, great work! I'm looking forward to using the mode some more!
2010-08-15 08:01
Wile Coyote

Registered: Mar 2004
Posts: 638
@Deev I tried and failed some months ago.
After an hour I managed to fill up about 16 pixels in a single char.
The number key combo’s required to select colours is mind boggling.
I printed out a page complete colours + corresponding keys. It didn’t help.
I came away thinking that the editors main purpose is to allow for the cleaning up converted images.

As with SHIF etc I can’t imagine this format showing up during too many non Crest demos.
2010-08-15 14:50
DeeKay

Registered: Nov 2002
Posts: 362
Wile: Well, no, the converter came after the editor, which is pretty much the same as the MUFLI one! :-)
There's just not a whole lot we can do to ease the pixelling in these modes. at least if you want to be able to use the full possibilities! There's simply no way we can just say select color and pixel away, cause the editor would have to determine on the fly how best to render the pixel - and continue to do so when you set further pixels in the same block!
But I'm open to good suggestions if you have them. Please also do keep in mind that we're a bit restricted on the memory side, so there's not very many functions we can include (such as linedraw, fill, copy, multiple pictures etc!).

But yes, you CAN definately learn to work in these modes, it's not that different to UFLI, and quite a few UFLI pictures have been made after all by several artists (including yourself! ;-). Also a NUFLI one by Bimber was done completely in the editor (well, prolly with hires import, but still! ;-) But most gfxians don't want to spend the time to learn how to work in the editors - which is okay, cause that's exactly why we made the converter!

Crossbow sent me the MUIFLI editor back then and while i definately saw the amazing possibilities the mode offered, i was just not willing to pixel something from scratch in it. With UIFLI it has taken me over 200 hours to fill up a whole screen, with the extra spritecolor feature the time needed would just be insane in MUIFLI!... Hence I set out to find someone to do a converter for it, and then use my expertise to fix certain problematic areas only. This was the origin of Mufflon! ;-)
2010-08-29 10:44
Wile Coyote

Registered: Mar 2004
Posts: 638
Apologizes in advance if the features are supported already.

Mufflon v1.0
A save as .d64 image would have been helpful.

NUFLI Editor v1.11
An option to change the border colour and save as executable would have been good.
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