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uneksija
Registered: Jan 2002 Posts: 44 |
multispeed
Hello everybody,
Just to be sure: Multispeed means that the SID is updated with new parameters not once per frame/tick but multiple times per frame/tick, right? And this clearly affects the sound? What songs would be good examples of the multispeed-effect? Is "ACE 2" by Rob Hubbard multispeed?
Thanks in advance for any answers! |
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Oswald
Registered: Apr 2002 Posts: 5020 |
yes you are right.
here is a good example.
http://www.c64.org/HVSC/VARIOUS/A-F/Blues_Muz/Gallefoss_Glenn/G.. |
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Scout
Registered: Dec 2002 Posts: 1568 |
...and Ace2 isn't multi-speed.
Well known multi-speed tunes are ZigZag by Anthony Crowther and Rubicon by Jeroen Tel/MoN.
---
8Bit Mayhem - The C64 Scenemusic Podcast
http://8bitmayhem.untergrund.net |
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Twoflower
Registered: Jan 2002 Posts: 434 |
Another good example of multispeed-music is Zig-Zag from Anthony "Ratt" Crowther, the first example of multispeed I heard, and a good one too.
http://www.c64.org/HVSC/Crowther_Antony/Zig_Zag.sid
The real innovator must have been Martin Galway, using multispeed in the highscore-tune for Wizball, right?
http://www.c64.org/HVSC/Galway_Martin/Wizball.sid |
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Dane Account closed
Registered: May 2002 Posts: 421 |
How many parameters must be updated in order for it to be multispeed? ;) |
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j0x
Registered: Mar 2004 Posts: 215 |
Quote: How many parameters must be updated in order for it to be multispeed? ;)
And at what distance in (raster-) time? Fred Gray's player does something like
lda #$41
sta $d404
dec $d404
Is that multispeed? ;)
/Stefan
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Hagar did multispeed in Rainbow Dragon, by calling the player 2 times after another. |
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Oswald
Registered: Apr 2002 Posts: 5020 |
bob yannes did one when dreaming about the design! |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Sorry, not Hagar, but Anthony Lees offcourse :-)
Michael Winterberg did multispeed-sounding tunes, by using cia timer.
The first multispeed tune i ever heard was /Crowther_Antony/Centurions_Power_X_Treme.sid - it came before Zig Zag. |
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Soren
Registered: Dec 2001 Posts: 547 |
@uneksija:
Here's some of my own multispeed tunes...
(I hope that is ok, without people thinking that I'm a smart-ass who just wants to show off, but I think there are atleast some decent multispeed soundexamples in some of these tunes).
12-speed:
hvsc_45/C64Music/VARIOUS/G-L/Jeff/12-speed_tune.sid
8-speed:
hvsc_45/C64Music/VARIOUS/G-L/Jeff/8th_Frame.sid
hvsc_45/C64Music/VARIOUS/G-L/Jeff/Cave_of_Rave.sid
hvsc_45/C64Music/VARIOUS/G-L/Jeff/Dick-Lotion.sid
hvsc_45/C64Music/VARIOUS/G-L/Jeff/House.sid
hvsc_45/C64Music/VARIOUS/G-L/Jeff/Ishmael.sid
hvsc_45/C64Music/VARIOUS/G-L/Jeff/La_Samba_pasta_bolognese.sid
hvsc_45/C64Music/VARIOUS/G-L/Jeff/Party_1993.sid
4-speed:
hvsc_45/C64Music/VARIOUS/G-L/Jeff/Anal_ogue.sid
hvsc_45/C64Music/VARIOUS/G-L/Jeff/Dunes_K_Remix.sid
hvsc_45/C64Music/VARIOUS/G-L/Jeff/Ishmael_Intro.sid
hvsc_45/C64Music/VARIOUS/G-L/Jeff/System_F-Cry.sid
3-speed:
hvsc_45/C64Music/VARIOUS/G-L/Jeff/Donald_Dick-Duck.sid
hvsc_45/C64Music/VARIOUS/G-L/Jeff/Elsdyret_Roland.sid
hvsc_45/C64Music/VARIOUS/G-L/Jeff/Happy_Times.sid
hvsc_45/C64Music/VARIOUS/G-L/Jeff/Space_Journey.sid
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Steppe
Registered: Jan 2002 Posts: 1510 |
Fine with me Jeff, no need to argue your expertise in multispeed composing. 8th Frame is still awesome, everytime I play that to people who are not into it they say something like "bah, digi samples!" :-)
Another good example of multispeed is /VARIOUS/S-Z/Taki/Impulse.sid (16x)
This drumset is simply amazing! |
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Oswald
Registered: Apr 2002 Posts: 5020 |
jeff, ah donald dick duck is one of my all time faves from ya \o/ |
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Soren
Registered: Dec 2001 Posts: 547 |
@Steppe: Well, Walt/Bonzai thought that too, I caught him looking for samples in it at some "The Party" party years back
:-)
@Oswald: thanks... still a bit unfinished, like a lot of my tunes from back then :-) |
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Linus
Registered: Jun 2004 Posts: 638 |
@Steppe: Whee, didn't know the Taki tune before. That drumset is amazing indeed. |
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Steppe
Registered: Jan 2002 Posts: 1510 |
@Jeff: That mostly also happens with the Deus Ex Machina soundtrack, by the way. Heard them say things like "Come on, that's not C64 music anymore. Wonder how they squeeze such an amount of samples into 64K." Hehehe... :D
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dalezy
Registered: Apr 2002 Posts: |
<self-centered-post>
when i played out, i did later on get reviewed as 'playing c64 sounds in addition to beats'
</self-centered-post>
i wonder if people mistaking the xspeed-sounds with samples is a good thing.
+ hats off to jeff, grg and linus, they're unbeaten when it comes to the creation of nicely programmed multispeed-sounds. |
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Turtle Account closed
Registered: Jan 2002 Posts: 70 |
Well, beside of sophisticated drums and faster slides, what sort of further improvements in sound-quality can be achieved within multispeed tunes?
What sound-FX can only be done with multispeed and do those SID-FX probably have names like their VIC-siblings ;-) I guess that filter, ring-mod or vibratos could be used quite efficiently in multispeed tunes, not only for speech-synth. |
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Wisdom
Registered: Dec 2001 Posts: 90 |
And then there are some tunes which people tend to think that they are multi-speed tunes, eventhough they are just single-speed tunes. ;-)
<shameless-self-plug>
C64Music/VARIOUS/S-Z/Wisdom/7D2_Funk.sid
</shameless-self-plug>
<warning: awfully false notes behind />
Makes more sense when played on a real C64 with 8580 though.
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uneksija
Registered: Jan 2002 Posts: 44 |
Thanks again everybody! The examples were great, I think I now "got it" - very cool drums, and slides with, in a way, better resolution. Of course if there's anything else to it, I too would love to know! (hmm, of course multispeed propably affects most stuff at least a bit) |
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Soren
Registered: Dec 2001 Posts: 547 |
@Turtle:
You can use multispeed for dirty synth sounds, smooth pulse-sounds (maily for leads, strings, pads, etc).
And well... I guess it can be used for many other neat things
;-) |
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Dane Account closed
Registered: May 2002 Posts: 421 |
You can use it for making chunky fullscreen plasmas bearable. |
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Pegasus
Registered: Feb 2002 Posts: 7 |
Quote: Fine with me Jeff, no need to argue your expertise in multispeed composing. 8th Frame is still awesome, everytime I play that to people who are not into it they say something like "bah, digi samples!" :-)
Another good example of multispeed is /VARIOUS/S-Z/Taki/Impulse.sid (16x)
This drumset is simply amazing!
(Sorry to revive an old thread but I'm just getting caught up.)
That is an amazing drum set!! But at 16x, it better be, since you're using more CPU time than it would take to just play short digi samples a la Digi-Organizer :) |