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Wile Coyote
Registered: Mar 2004 Posts: 637 |
Tie Fighter Game
There's not enough Tie Fighter games out there. Infact there's none that i know of :) |
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Richard
Registered: Dec 2001 Posts: 619 |
Quote: There's not enough Tie Fighter games out there. Infact there's none that i know of :)
Tie Fighter games? Are you talking about stuff like Star Wars? Or head-to-head games? :) |
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Wile Coyote
Registered: Mar 2004 Posts: 637 |
Star Wars :) |
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Richard
Registered: Dec 2001 Posts: 619 |
Ah. Yes. There's a Star Wars SEUCK game by A.Burns called The Battle of Yavin. There were also Star Wars games for the C64 too.
Here's a result
http://www.gamebase64.com/search.php?f=0&t=0&s=star+wars&b=Go%2.. |
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Wile Coyote
Registered: Mar 2004 Posts: 637 |
Yeah i know about that offical arcade tie in effort. Not bad but wire frame and c64 was never all that.
What i should have wrote was a Millenium Falcon game. I know TMR made one an age ago. It was ok for a demo scene game but i felt short changed (not that i parted with any cash) as the Millenium Falcon did not flip around ;)
Now if TMR hah taken the whole idea further and introducted a cool Millenium Falcon that could be spin around now that would have been some thing :) credit to TMR though, the Millenium Falcon was large'ish.
What i was thinking was, a game that features a Millenium Falcon that is rendered out in a 3D software package and then exported to C64 for a super smooth spinning Millenium Falcon that's involved in a puzzle styled game that is styled around squeezing through small gaps in a mission to reach the Dagobah System to pick up Luke - Que end sequence:
Millenium Falcon touches down onto the surface of the Dagobah System. Featuring all kinds of weirdness in the form of odd characters flying around. Maybe a special coded demo effect of mist passing over the water. Luke, R2-D2 appear along with Yoda. Luke and R2 make their way up the Millenium Falcon 'ramp' and Yoda wave's them off using his stick, in a tearful gut wrenching moment ;)
Back to demo effects. The title page acould feature a 'good' Star Wars scroller (you know the type i mean) along with a 'good' Star Wars styles tune :D
All in all a bit of fun. 16 levels of puzzle scrolling action. A demo scene game :)
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Tch Account closed
Registered: Sep 2004 Posts: 512 |
Must say this idea appeals to me.
It would be an excellent way to combine two of my favorite things from childhood.. 8)
But first let me finish this thing for Pinball Dreams.
And a lot of other work aswell..
Remind me in 2007. ;) |
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Wile Coyote
Registered: Mar 2004 Posts: 637 |
BRAIN STORMING:
I'm sure the sid chip could be made to perform good R2-D2 sounds.
I'll look into putting together a 3D rendered M.Falcon and port it to C64 to see what the results look like :)
Here's another idea, that i don't think i've seen performed by a C64 game. Image the M.Falcon is fixed to 1 location on the screen, and in stead of the player moving the M.Falcom around, it's the background (built using sprites) that can be controlled (although it will always scroll at a certain speed). Konami's Nemesis did a silmilar trick.
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