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Forums > Requests > Impossaball for C64
2012-10-15 09:43
JackAsser

Registered: Jun 2002
Posts: 1989
Impossaball for C64

Was Impossaball ever converted to C64?

CPC: http://www.youtube.com/watch?v=IPcHyG4S-q4
Speccy: http://www.youtube.com/watch?v=ey5VbkSBSjA

If not, then someone should do it.... (not me)
2012-10-15 10:13
Soren

Registered: Dec 2001
Posts: 547
WVL can do it soon.... right after finishing Pinball Dreams ofcourse ;-)
2012-10-15 10:36
Radiant

Registered: Sep 2004
Posts: 639
It can't be done since it features advanced 3D effects which are impossible to implement on the limited C64 hardware. CPC and Spectrum both have 4 MHz CPUs whereas the C64 only has 1 MHz.
2012-10-15 11:14
chatGPZ

Registered: Dec 2001
Posts: 11114
they also have much better coders on speccy !
2012-10-15 14:15
Mixer

Registered: Apr 2008
Posts: 422
Quote: It can't be done since it features advanced 3D effects which are impossible to implement on the limited C64 hardware. CPC and Spectrum both have 4 MHz CPUs whereas the C64 only has 1 MHz.

Noooooooo!

Absolutely fakeable.
2012-10-15 14:41
Frantic

Registered: Mar 2003
Posts: 1627
Quote: Noooooooo!

Absolutely fakeable.


?IRONY DETECTION FAILURE

READY.
2012-10-16 06:25
Oswald

Registered: Apr 2002
Posts: 5017
Quote: It can't be done since it features advanced 3D effects which are impossible to implement on the limited C64 hardware. CPC and Spectrum both have 4 MHz CPUs whereas the C64 only has 1 MHz.

a few parallax arranged SF sprites wont make it to 'advanced 3d effects' in my book. apart from that I'd agree it's probably not possible to make it in a playable speed, counted 18 softsprites on a screen...
2012-10-16 13:34
Perplex

Registered: Feb 2009
Posts: 254
If the YouTube videos are anything to go by, it doesn't play at 50 fps on the Amstrad or Spectrum either.

50 fps for the player sprite and 25 fps for the rest should be more than doable, and would be pretty playable, I think.

And no, this is not me volunteering!
2012-10-16 14:40
Oswald

Registered: Apr 2002
Posts: 5017
cpc is at <~12 fps already, and c64 has less raw cpu power, good luck playing with that :)
2012-10-16 17:00
MagerValp

Registered: Dec 2001
Posts: 1055
It's running at 12 fps since the CPC and Speccy are limited to rendering both the background and objects in bitmap mode. On the C64 the checkerboard is very cheap, ~1500 cycles gives you 7 x-expanded sprites multiplexed, with d021 for color. One sprite is free for the ball, and rendering ~15 objects is challenging but not impossible.
2012-10-16 21:50
FATFrost
Account closed

Registered: Sep 2003
Posts: 211
Just tell Crossbow he can't do it.... then wait a little while...
 
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