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Nemesis - The Final Challenge +2DMFGH [2016] |
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Released by : Mayday! [web]
Release Date :
25 July 2016
Type : C64 Crack
Videosystem: NTSC fixed Proper release: 101%
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AKA :
101% Jewel Version
Credits :
Graphics | .... | Awsm of C64 Club Berlin, Mayday!, Vision |
Crack | .... | TheRyk of Arsenic, C64 Club Berlin, Mayday! |
Trainer | .... | TheRyk of Arsenic, C64 Club Berlin, Mayday! |
Original Supply | .... | TheRyk of Arsenic, C64 Club Berlin, Mayday! |
NTSC-Fix | .... | Sesselschwitzer of Sitzgruppe |
Linking | .... | TheRyk of Arsenic, C64 Club Berlin, Mayday! |
Bug-Fix | .... | TheRyk of Arsenic, C64 Club Berlin, Mayday! |
Docs | .... | TheRyk of Arsenic, C64 Club Berlin, Mayday! |
Test | .... | Awsm of C64 Club Berlin, Mayday!, Vision |
| | Sesselschwitzer of Sitzgruppe |
Help | .... | Sesselschwitzer of Sitzgruppe |
Directory Art | .... | Awsm of C64 Club Berlin, Mayday!, Vision |
Intro used in this crack:
Download :
Look for downloads on external sites:
Pokefinder.org
Production Info Submitted by TheRyk on 25 July 2016
Note by TheRyk:
==================
I reversed my fixes of the original gfx bugs in levels 1 & 2 after having learned they indicate Easter eggs in NES Version. So I bugfixed only the stupid music init bug, the zero-ing of $D418 which made 2nd tune mute after death ingame.
GFX are based on ori HiRes gfx by STU improved and modified by Awsm (HiRes+Sprites).
Of course we recommend Gradius +2DMFGH for NTSC guys, as this one is adjusted to/running on NTSC but not really running perfectly, e.g. Highscore flickers a little.
Note by Sesselschwitzer:
=========================
Nemesis on NTSC - an apology :-)
Hi there,
Nemesis should be mostly playable now, even with in-game music on, but unfortunately still isn't completely glitch free as the score panel area will flicker whenever a hardscroll of the level gfx is due. The irq-handler is broken by design and the guy who coded it apparently knew about that, but instead of redoing it properly he boltet 2 NMIs on top to steamroller-fix the most obvious glitches.
For a 100% NTSC-version we would most certainly have to disassemble the game and rewrite large portions of the game-code, but
a) while Nemesis is a not too bad game, there are many much better shmups available, so that would feel like a bit of an overkill, and
b) it's damn hot here in Germany right now, so Ryk and I both just want to get this one out of the door, then hide inside our fridges til september or so. :-)
That's all, have fun!
Sesselschwitzer |
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