Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Nemesis - The Final Challenge +2DMFGH   [2016]

Nemesis - The Final Challenge +2DMFGH Released by :
Mayday! [web]

Release Date :
25 July 2016

Type :
C64 Crack

Videosystem: NTSC fixed
Proper release: 101%

AKA :
101% Jewel Version

User rating:**********  9.8/10 (8 votes)   See votestatistics

Credits :
Graphics .... Awsm of C64 Club Berlin, Mayday!, Vision
Crack .... TheRyk of Arsenic, C64 Club Berlin, Mayday!
Trainer .... TheRyk of Arsenic, C64 Club Berlin, Mayday!
Original Supply .... TheRyk of Arsenic, C64 Club Berlin, Mayday!
NTSC-Fix .... Sesselschwitzer of Sitzgruppe
Linking .... TheRyk of Arsenic, C64 Club Berlin, Mayday!
Bug-Fix .... TheRyk of Arsenic, C64 Club Berlin, Mayday!
Docs .... TheRyk of Arsenic, C64 Club Berlin, Mayday!
Test .... Awsm of C64 Club Berlin, Mayday!, Vision
  Sesselschwitzer of Sitzgruppe
Help .... Sesselschwitzer of Sitzgruppe
Directory Art .... Awsm of C64 Club Berlin, Mayday!, Vision


Intro used in this crack:
DownloadHotDayMayLine by Mayday!

Download :

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by TheRyk on 25 July 2016
Note by TheRyk:
==================
I reversed my fixes of the original gfx bugs in levels 1 & 2 after having learned they indicate Easter eggs in NES Version. So I bugfixed only the stupid music init bug, the zero-ing of $D418 which made 2nd tune mute after death ingame.

GFX are based on ori HiRes gfx by STU improved and modified by Awsm (HiRes+Sprites).

Of course we recommend Gradius +2DMFGH for NTSC guys, as this one is adjusted to/running on NTSC but not really running perfectly, e.g. Highscore flickers a little.

Note by Sesselschwitzer:
=========================
Nemesis on NTSC - an apology :-)

Hi there,
Nemesis should be mostly playable now, even with in-game music on, but unfortunately still isn't completely glitch free as the score panel area will flicker whenever a hardscroll of the level gfx is due. The irq-handler is broken by design and the guy who coded it apparently knew about that, but instead of redoing it properly he boltet 2 NMIs on top to steamroller-fix the most obvious glitches.

For a 100% NTSC-version we would most certainly have to disassemble the game and rewrite large portions of the game-code, but

a) while Nemesis is a not too bad game, there are many much better shmups available, so that would feel like a bit of an overkill, and
b) it's damn hot here in Germany right now, so Ryk and I both just want to get this one out of the door, then hide inside our fridges til september or so. :-)

That's all, have fun!

Sesselschwitzer
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries (1)
· User Comments (17)
· Production Notes (1)
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.093 sec.