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New Year's Resolution   [2017]

New Year's Resolution Released by :
Genesis Project [web]

Release Date :
3 January 2017

Type :
C64 Crack intro

Videosystem: any

AKA :
New Years Resolution, New Year's R.

Released At :
Intro Creation Competition 2016

Achievements :
C64 Demo Competition at Intro Creation Competition 2016 :  #4

User rating:*********_  9.2/10 (66 votes)   See votestatistics
*********_  9.3/10 (21 votes) - Public votes only.

Credits :
Code .... Mermaid of Genesis Project, Vision
Music .... Mermaid of Genesis Project, Vision
Graphics .... Mermaid of Genesis Project, Vision
Help .... Shadow of Genesis Project, Noice


Cracks which use this intro :
DownloadFire Breath +3D by Genesis Project

Download :
http://csdb.dk/getinternalfile.php/154039/new_years_resolution_gp.d64 (downloads: 430)
http://csdb.dk/getinternalfile.php/154040/New_Years_Resolution.sid (downloads: 31)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Rudi on 15 January 2017
Should have won.
User Comment
Submitted by Hammerfist on 8 January 2017
I absolutely love the logo. The rest is just icing on the cake, like all the 1x2 two-color fonts and colorful sprites. Looks deceptively simple, which makes it even better. And again such an Amiga feel to it!
User Comment
Submitted by DKT on 7 January 2017
Awesome logo and the music rules :)
User Comment
Submitted by Axis/Oxyron on 5 January 2017
These hires gfx rule hard. I think that technique will be copycatted alot in the future. And I´m surely not the only coder actually thinking about automating this to create 3 color hires fx.
User Comment
Submitted by Yogibear on 5 January 2017
Amazing visuals!
User Comment
Submitted by Digger on 4 January 2017
OK, now how about a mix of multicolour sprites with overlaid ECM hires with colours change on each rasterline? (via Hein's Warpzone+). Have I just invented a new gfx mode? :)
User Comment
Submitted by encore on 4 January 2017
Wasn't sure if the visuals were outputted from the Amiga or C64 at first :)
User Comment
Submitted by Jailbird on 4 January 2017
Really really nice ^_^
User Comment
Submitted by dano on 4 January 2017
Absolutely brilliant use of hires and multicolor. Thanks for sharing the behind-the-scenes screenshots. Totally blows me on how beautiful this looks.
User Comment
Submitted by Flex on 4 January 2017
Mermaid, you rock!
User Comment
Submitted by Dr.j on 4 January 2017
fuckin' YEHA! Mermaid you reach of Level of gfx guro !! awesome mix of MC+Hires in the balls and in the intro. you are a genius!
User Comment
Submitted by Leon on 4 January 2017
WOW! Sprite and chr mix gfx! Fuckyeah!
User Comment
Submitted by Shine on 4 January 2017
Indeed ... this is another super duper great intro! <3
User Comment
Submitted by Motion on 4 January 2017
Great effort, Mermaid. Looking lovely! <3
User Comment
Submitted by TheRyk on 4 January 2017
lovely balls erhm bubbles erhm ze colors!
User Comment
Submitted by Jammer on 3 January 2017
Even though I knew how it's technically solved, couldn't separate layers in my head and went bonkers/overheated - especially with... regular scroll area where masking looks most tricky :D It's just flawless! :)
User Comment
Submitted by Mermaid on 3 January 2017
Compyx is right, the logo uses multicolour sprites with a singlecolour char overlay: logo charlayer - logo spritelayer - combined. I added some extra char colours as well in the intro.

The balls use 2 sprites per ball, a multicolour sprite plus a singlecolour sprite on top, so each ball can have 2 unique colours: sprite balls

The scrollfont uses x-expanded singlecolour sprites with a singlecolour char overlay:
scrollfont overlay/underlay
User Comment
Submitted by Digger on 3 January 2017
What Cruzer said, but louder: AMIIIIIGA!
User Comment
Submitted by Chico on 3 January 2017
THIS is an intro ! Great !
User Comment
Submitted by Compyx on 3 January 2017
Multi color sprites for the logo's with either charset or hires overlay. That would be my guess. Either way, very nice indeed.
User Comment
Submitted by saulc12 on 3 January 2017
I'm guessing a very clever combination of hires and multicolour sprites with hi-res bitmap and lots of sprite multiplexing, but even when I try to think about it I can't figure out exactly how you did it - truly awesome stuff and a really nice bit of music to go with it too - excellent.
User Comment
Submitted by Slator on 3 January 2017
vanja in pixelheaven :D gfx really look awesome, nicely done.
User Comment
Submitted by Magic on 3 January 2017
Higher state of resolution?
I like those balls moving along..
User Comment
Submitted by Oswald on 3 January 2017
hires candyland!
User Comment
Submitted by Cruzer on 3 January 2017
AMIIIGAAAAA!!!
User Comment
Submitted by Groepaz on 3 January 2017
lovely
User Comment
Submitted by Jammer on 3 January 2017
HOW?! :O
User Comment
Submitted by iAN CooG on 3 January 2017
Hires is the new multi
nice one
User Comment
Submitted by E$G on 3 January 2017
Smooth and lovely tune
User Comment
Submitted by Jammer on 3 January 2017
OMG, those sprites and shading! :O:O:O The most hires thing I've ever seen on C64 :O
User Comment
Submitted by Mermaid on 3 January 2017
Should work on PAL/NTSC/Drean, uses $0800-479e
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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