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Transcom Intro 08 Remake   [2017]

Transcom Intro 08 Remake Released by :
Camelot [web]

Release Date :
3 January 2017

Type :
C64 Crack intro

Released At :
Intro Creation Competition 2016

Achievements :
C64 Demo Competition at Intro Creation Competition 2016 :  #20

User rating:********__  8.1/10 (38 votes)   See votestatistics
********__  8.1/10 (13 votes) - Public votes only.

Credits :
Code .... Cruzer of Arsenic, Camelot, CML Sports, F*A*I*C, Oxyron
Music .... Rock of Finnish Gold
Graphics .... Cruzer of Arsenic, Camelot, CML Sports, F*A*I*C, Oxyron
  Eid
  Got


SIDs used in this release :
The Deadline(/MUSICIANS/R/Rock/Deadline.sid)

Download :
http://csdb.dk/getinternalfile.php/154053/transcom-intro-08-remake.prg (downloads: 348)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Cruzer on 10 January 2017
Hammerfist: The reason for bothering was that after the snow intro I thought it would be fun to see if I could adapt the multiplexer to fix the issue I had with this intro. I might have done more changes if I had had the time, but on the other hand the point wasn't really to change it all. Guess you can say that it's using other people's work, but you could also see it as a remix or a cover version. None of the original code has been reused. Only the logos and asteroids, which has both been brushed up.

Dr.Science: Yes, 16 asteroids, most of them using 2 sprites to have 4 untransparent colors.
User Comment
Submitted by Hammerfist on 8 January 2017
Had to read the comments to discover what changed. I like the intro, but it has no originality at all. I donít get why youíd bother in the first place - not even for the admittedly annoying transparent-black asteroids. Neither do I get why you are basically entering someone elseís work as your intro for a competition. That ranks it last in my eyes. Maybe Iím missing the point. If so, Iím sorry for the low score.
User Comment
Submitted by Dr.Science on 7 January 2017
Lovely. The Asteroids (twice the amount of the original Intro?) look great!
User Comment
Submitted by Hein on 6 January 2017
Kewl intro. Killing 26 year old nuisances of transparent sprites. Life's good now, thanks.
User Comment
Submitted by ZeSmasher on 4 January 2017
too close to the original intro for me.
User Comment
Submitted by Trap on 4 January 2017
10 for the code. 9 for the idea of an intro remake. 0 for it being Klam-o-lot <3
Just love that multiplexer effect. Awesome!
User Comment
Submitted by Frantic on 4 January 2017
Original version of the intro here:
Transcom Intro
User Comment
Submitted by Cruzer on 4 January 2017
Dr.j: Yes, but with a few tweaks like antialiasing and as the most important thing, making the darkest color of the asteroids black instead of transparent. This was the main reason for doing a remake, since it has always annoyed me. :)
User Comment
Submitted by Dr.j on 4 January 2017
its the original Transcom gfx or am i wrong?? lovely intro back then and now! good work Cruzer!
User Comment
Submitted by Cruzer on 4 January 2017
bepp: It appeared by magic when I ran it through KickAssembler's gfx import functions. ;)
User Comment
Submitted by bepp on 4 January 2017
Nice! So who did the anti-aliasing of the big letters? =)
User Comment
Submitted by Jammer on 4 January 2017
Now that's what I call a nice remake! :)
User Comment
Submitted by Magic on 3 January 2017
Rocking music!
Those asterioids(?) goes fast!
Huge nice logos!!
:D
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