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Halloweed 4 - Blow Your Mind [2024] |
AKA :
Halloweed IV
Released At :
Transmission64 2024
Achievements :
C64 Demo Competition at Transmission64 2024 : #2
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Bob on 27 November 2024
This is a Lovely demo! looks great! and it's great! also loved these bending fields scrolling around, with a split!
Nice, AGSP thingy..
I do something very similar in Cantina (The Starwars Demo), Kiss concert (WL 14) but that is a sideways scroller, but it does use the crunchlines too! to compensate for wraps, and then you have the bloody sprite pointers coming inside the visible screen area! he he. We had to paint around the problem with D800 basically in order to hide sprite pointers, this tech is also used in Comaland for the up scroller with the opened sideborder and techteched sprite stuff, but those demos doesn't use VSP though. same with (The Serpent) but in hires. | User Comment Submitted by DeeKay on 27 November 2024
@Digger: Glad you like the logo! The plan was to make something that can simply NOT be done in NUFLI! ;-) The blue rasterbar is in the greetings, but I also have early builds of the Next Level part here with it, hit me up with an email addy and I'll send it to you..
And as for the FLI upscroll in Don't Meet Crest: Sorry, that was just cleverly hardcopied, no line was crunched in that part! ;-) | User Comment Submitted by Copyfault on 25 November 2024
What a demo! All parts with the right portion of codepr0n, but that was to be expected from WVL.
When I read the demo title in the stream, I knew it's the follow-up to last year's demo, and instantly thought: "How many UFLImax-lines do we get today?".
The full-screen AGSP in MC mode is quite an achievement. Like to read a write-up of the routine. Fun fact: around the time when Rocketry was released, I chatted with Groepaz how the full-screen AGSP could've been done. After checking out the code, my assumption was confirmed, and it ended up with me joking: "Now then let's do an MC version now!" :D
Not that I ever really started with it; but if, you'd have been quicker for sure, WVL! And I *do* know I still owe you a number of UFLImax-lines, which I couldn't tell anymore from the old code I still have lying around *shameonme*
So, the first line said it already: what a f**king great demo! Thank you! | User Comment Submitted by Digger on 25 November 2024
Nice stuff, but I got the feeling the checker rasters (fab!) would be pushable to upper/lower borders (with sprites and ghostbyte). @Trident, do you hear this?
The AGSP is nice and the holy grail to me would be to scroll it with smaller step – I remember a butter smooth FLI upscroll from Don't meet Crest – could it not be combined with VSP?
Cylinder zoomer is ace, I'd love to see with another (i.e. more detailed) texture though.
And DK's logo brings so much nostalgia – I even read the scroller. @DK – dare to show your version of the Next Level rasters?
Bows to all involved anyway. | User Comment Submitted by anonym on 25 November 2024
Thank you for making us your venue of choice. Great technical stuff in here, and it doesn't look and sound bad either ;) Love the scroller at the end. | User Comment Submitted by trident on 25 November 2024
oh yeah i love this so much:
* the uflimax magic that we saw in last year's Halloweed 3 - VIC or Weed but now with a mega-color picture that shows it off way better
* all the zooming raster bars
* the moving distorter - makes for a really nice 3d tube-like effect
* the impossible bitmap mover from Rocketry but cranked up a few notches with support for $d800 (i think - and it sounds like the comments here support this assumption) and with less of a visible shifting issue
* the hires scroller with the rasterbar inside the letters
* those checkered rasterbars are amazing!
* and of course i love how the eyes from Eyes got a follow-up :D | User Comment Submitted by Burglar on 24 November 2024
awesome demo! boundaries being pushed further :)
was my #1 for the compo | User Comment Submitted by Jetboy on 24 November 2024 User Comment Submitted by chatGPZ on 24 November 2024
Cool stuff. Like the music in particular <3 | User Comment Submitted by Scrap on 24 November 2024
What The Syndrom said! Awesome Demo! | User Comment Submitted by HCL on 24 November 2024
Wow this is the shit!! WVL the king of UFLIMAX :D, showing us how to do it! | User Comment Submitted by The Syndrom on 24 November 2024 User Comment Submitted by Magic on 24 November 2024
WVL: never stop making demos! This is awesome! Greetings! :)
Also the music is just so nice and quality! To be expected from youth. :) End part MJ music reminds me of All Hollow's Eve end part music i guess..
I Thought after the eyes with black background that picture would pop up used in multiple FLT demos this year :))) | User Comment Submitted by Joe on 24 November 2024
Whats incredible is not only the demo itself, but the fact that it uses only (!) 1 disc-side! | User Comment Submitted by DeeKay on 24 November 2024
@Walt: Yeah, right up my alley, too, glad you like it! ;-) I was really baffled that in decades no one has done such a scroller before since hires underlay was first done (IIRC first in Pain in 1995 and some other east europran group (Chromance??) and then in 1996 in Krestology with FLI! I came up with the idea totally by myself btw and saw the Agony and the other demo (it had a troll of some kind in brown, can't remember the name!) only much later! | User Comment Submitted by Soya on 24 November 2024
My eyes almost popped out when I saw our eyes in the demo! The difference being that we were down with Censor and you are high with FairLight! Love it! Great demo! | User Comment Submitted by Joe on 24 November 2024
Some really nice stuff in here! A good old demo by nice standards! | User Comment Submitted by WVL on 23 November 2024
Ah, that explains it. I didnt look too closely at Rocketry, so I must have missed that. Super cool idea to use that to make unlimited x scrolling possible. | User Comment Submitted by Clarence on 23 November 2024
So I checked my old source code, I can linecrunch 5 lines too:
"lc_max = 5"
I use 0-4 for bitmap Y movement, and reserve +1 extra linecrunch for sideways motion to relieve vsp wraparound. | User Comment Submitted by Cruzer on 23 November 2024
Oh wow, lots of goodies in here | User Comment Submitted by Brush on 23 November 2024
Coder's type of a demo. Love it :) And it has a great pace/flow too.! | User Comment Submitted by Clarence on 23 November 2024
Thanks for the clarification info, yeah there are more twists than I could see at first. Haven't noticed the bitmap height difference, probably because of the repeating nature of the bitmap theme. Very cool! | User Comment Submitted by WVL on 23 November 2024
Hey Clarence, the AGSP is ofcourse based on yours in Rocketry. This version is multicolored (like you noticed), so 1000 more bytes to copy.
But also, new lines get added to the bottom of the bitmap (the picture is 40 rows high). So there is no 'skew' error, the picture is straight when it overflows at the bottom. This means you also have to copy one more row each frame, so an additional 320+40+40 = 400 bytes each frame.
In total there's 1000+6*400 = 3400 more bytes that get copied before a new bitmap takes over.
I managed one more line of linecrunch (0-5 lines of crunching). Rocketry could do 1 line less (0-4 lines of crunching).
This one extra frame is not enough to make it possible, the part uses a triple buffer method, reusing loads and storing twice.
Deekay did the picture in photoshop btw. The source loads in the 3 png files that Deekay made and converts it to UFLI-max. | User Comment Submitted by Clarence on 23 November 2024
Nice mirrored distorter. Also nice to see the first ufli max pic. What editor did Deekay use?
I think I did a *very* similar LC free bitmap mover in 'Rocketry', would love to know what's difference here exactly. I see it's mc, and goes only upwards but 2 chars/frame. Is that it?
Mine had more freedom in sideways motion and could switch vertical direction in 1 chars/frame movement and was hires bitmap. | User Comment Submitted by TMA on 23 November 2024 User Comment Submitted by katon on 23 November 2024 User Comment Submitted by Walt on 23 November 2024
Lovely :)
The hires scroller with rasters in the end part is right up my alley ;) |
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