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The Other Lines   [2012]

The Other Lines Released by :
The Obsessed Maniacs

Release Date :
8 June 2012

Type :
C64 One-File Demo

AKA :
MUCSUIFLI Fullscreen

User rating:awaiting 5 votes (1 left)   See votestatistics

Credits :
Code .... Copyfault of Dienstagstreff, The Obsessed Maniacs
Music .... SoNiC of Onslaught, Smash Designs, The Obsessed Maniacs
Graphics .... Prince of Die Chefrocker, Dienstagstreff, Neoplasia, The Obsessed Maniacs


SIDs used in this release :
Perplexed Oracle(/MUSICIANS/S/Sonic/Perplexed_Oracle.sid)

Download :
http://csdb.dk/getinternalfile.php/106381/tol.d64 (downloads: 745)
http://csdb.dk/getinternalfile.php/109240/tol_src.zip (downloads: 190)

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by Copyfault on 6 October 2012
Just uploaded a new bundle "tol_src.zip" with the source code including music and gfx data. As a bonus, I included the converted pic with "ordererd dither" (besides "perceptual dither" as it was used in the release version). To check it out make sure to switch the colour table at "sprcol_even" and "sprcol_odd" in the source code.

The main directory contains the files as used for the release version, i.e. gfx data with "perceptual dither".

The depacking effect with the "jumping chars" is not included in this (it was added using the exomizer-decrunch-effect-option).
Production Info
Submitted by Copyfault on 9 June 2012
Ever since the discussion around "UFLI max" back in 2006 (or was it even earlier) I tried to improve Ninja's 6-Sprites-over-FLI-routine to make it work with 6 Sprites over ALL 200 Rasterlines and to cooperate with interlace.

Up to this day I'm still trying to achieve this goal. On my quest I found out to do all I wanted with 5 Sprites, so I decided to put out a small proof-of-concept release.

I took Prince "rootlite" and fed it through Algo's MUCSU FLI convertor. Interlaced was achieved by splitting up the 544x200 pixel wide original picture into appropriate half pictures with 272x200 resolution.

As Algo's convertor only outputs 272x160 pics, I had to separate every half picture into an upper and lower part. To make full 200 FLI line with 5 Sprites possible I had to rework the mem layout, so I did some pseudo code in ACME to load the output data of Algo's convertor into the correct mem areas.

Codingwise, the hard part was to do 200 lines FLI+5 Sprites while sticking to exactly two VIC banks (one of them with CHAR ROM). Thus, there's actually two different FLI routines depending on the active VIC bank. As a nice side effect, it's possible to change one VIC reg per Charline at most parts of the picture. This has not been utilised in this release, though.

Unfortunatly, Prince did not find the time to rework his own convertor that he already did back then for the ILM mode. Furhtermore, he could not precondition his original artwork "rootlite" for the whole conversion process as he's busy with other pics atm.

Time will tell if we can put out a "GOLD" version of this soon.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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