Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Assembloids [16kb cartridge]   [2012]

Assembloids [16kb cartridge] Released by :
Onslaught [web], RGCD [web]

Release Date :
1 December 2012

Type :
C64 Game

Released At :
RGCD C64 16KB Cartridge Game Development Competition 2012

Achievements :
C64 Game Competition at RGCD C64 16KB Cartridge Game Development Competition 2012 :  #2

User rating:*********_  9.1/10 (24 votes)   See votestatistics
*********_  9.2/10 (10 votes) - Public votes only.

Credits :
Code .... Enthusi of Onslaught, RGCD
Music .... Conrad of Onslaught, Samar Productions, Viruz
Graphics .... iLKke of DataDoor, Funkentstört, RGCD
Design .... iLKke of DataDoor, Funkentstört, RGCD
Test .... Heavy Stylus of RGCD
Help .... Heavy Stylus of RGCD


SIDs used in this release :
Assembloids(/MUSICIANS/C/Crowley_Owen/Assembloids.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Heavy Stylus on 8 February 2013
Final post-compo version is available to buy on cartridge from RGCD (http://www.rgcd.co.uk/2013/02/assembloids-c64-2013.html) or on tape from Psytronik (http://www.binaryzone.org/retrostore/) now :)

(Tape will actually be available tonight, but hey).
User Comment
Submitted by Peiselulli on 21 December 2012
My personal winner of the Compo ...
User Comment
Submitted by iceout on 11 December 2012
It's a very original game.
User Comment
Submitted by enthusi on 10 December 2012
it still puts YOU up the list Shadow :)
User Comment
Submitted by Shadow on 9 December 2012
Well, I thought my new personal best of 8820 (NGFO) would move me up the charts, but I see that the standard has been raised significantly! :D
User Comment
Submitted by The Shadow on 8 December 2012
Unique and very cool game :)
User Comment
Submitted by Raffox|HF on 7 December 2012
13680 (LBPA)

Ok, I'm done :)
User Comment
Submitted by enthusi on 7 December 2012
Raffox just submitted 12770 points!
User Comment
Submitted by Paulko64 on 5 December 2012
No cheating! But I know now why some of you think SBB is too difficult ;)
User Comment
Submitted by Toggle on 4 December 2012
5980 (IXJT) 6470 (IJUX) here. Paulko, you gotta be kidding?! :-)
User Comment
Submitted by Paulko64 on 4 December 2012
Breached the 10K boundary: 10680 (ONCP)
User Comment
Submitted by Richard on 3 December 2012
Addictive puzzle game. The front end reminds me a bit of Drelbs. I was originally expecting to see a Drelbs clone, but when I started playing the game, it was an addictive puzzle game. I like the sounds - very atmospheric.
User Comment
Submitted by Burglar on 3 December 2012
annoyingly cool game. played it quite a few times the last 2 days and must now realize I suck at it and that it frustrates me in a good way.
I find it pretty damn hard to reach high scores, and practice makes better but not perfect! lol (EULO (4420?) for now, will try harder)

and that's what makes it addictive ;)

gameplay is pretty much perfect, controls are instant and the super fast timer gets on my nervous, but never because of lag.
I'm happy it's polished and that you nailed instant control, it's really a necessity for me and many other games sadly lack it.

and then there's the super fresh design and graphics, plus a modern soundtrack with a stressed out ingame tune (aarrgh!;).

so yeah, respect!
User Comment
Submitted by Raffox|HF on 3 December 2012
This porting rocks.
Score: 12770 - Code: AHEP (H could be M or N, font is unclear)
Score: 10320 - Code: FGFJ
Score: 8530 - Code: BIBX
User Comment
Submitted by CONS on 3 December 2012
As simple as the idea is, as awesome it is to play. I love it. I hate to say it but this could easily be a game-app for the iphone. Now for some highscore beating....
User Comment
Submitted by encore on 3 December 2012
Quick to learn, hard to master. Very nice audio/visual-presentation and the ingame music is really fitting.
User Comment
Submitted by hedning on 2 December 2012
I got 200 000 points. Code: RGCD. Seriously. I love this game even if I suck playing it!
User Comment
Submitted by enthusi on 2 December 2012
Paulko :) Great score, hehe.
Yeah, sometimes its not the speed but your brain being stuck somehow.
User Comment
Submitted by Paulko64 on 2 December 2012
Great game! Strange how the part of your brain that tries to combine different colors and the part that tries to complete faces are struggling to cooporate :)
Btw. my hiscore: 7700 (XCUE)
User Comment
Submitted by Almighty God on 2 December 2012
Some more tries... points... 6990 Code: BNEJ
User Comment
Submitted by Almighty God on 2 December 2012
Superb, congrats, 1st... I hope to post one day more than 5000 :(
User Comment
Submitted by Fredrik on 1 December 2012
A very good game and gameidea!
Thumbs up!!
User Comment
Submitted by Heavy Stylus on 1 December 2012
Parental Advisory Notice:

This build of the game does feature some very naughty four letter words as codes :) post 'em up if you find them :D

@enthusi - in hindsight V instead of U might have been a better choice (ie, so problems with words like C*NT) ;)
User Comment
Submitted by Zyron on 1 December 2012
Addictive. Great design.
User Comment
Submitted by cba on 1 December 2012
Nice game, ugly fast screen dump ;(
User Comment
Submitted by enthusi on 1 December 2012
Adam, Shadow: not bad ;-)
No equal looking chars are used for the CODE :) This is supposed to be an U but there are no V's anyway :)
User Comment
Submitted by Shadow on 1 December 2012
My best score so far: 5330 (code XULP or perhaps XVLP, not quite sure on the font there...)
User Comment
Submitted by Shadow on 1 December 2012
Simple yet fun gameplay, and well executed as well!
User Comment
Submitted by Sixx on 1 December 2012
My personal favorite! Oozes quality, 10/10.
User Comment
Submitted by Joe on 1 December 2012
Nice graphics! Great gameplay!
User Comment
Submitted by hedning on 1 December 2012
Very nice one! Played it all morning.
User Comment
Submitted by Yogibear on 1 December 2012
What an addictive game with some cool tunes! Nice!
User Comment
Submitted by Jazzcat on 1 December 2012
Gotta love this one! Will have a chat with iLKke about his pixels in person hopefully soon (he lives here in Sydney).
User Comment
Submitted by enthusi on 1 December 2012
After each GAME OVER you will be given a CODE referring to your current HIGHSCORE. Feel free to post it along with that score if you dont suck :)
User Comment
Submitted by Heavy Stylus on 1 December 2012
It was fun helping (read: nagging enthusi) with this one! Fresh presentation and design from iLKke, phat beats from Conrad and awesome work from enthusi, who only started this game a few weeks ago :)
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries (1)
· User Comments (35)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia (1)
Forum
· Discuss this release (2)
Info on other sites
· Pouët
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.096 sec.