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Time Machine [party version]   [2013]

Time Machine [party version] Released by :
Booze Design

Release Date :
10 January 2013

Type :
C64 Demo


Released At :
Datastorm 2013

Achievements :
C64 Demo Competition at Datastorm 2013 :  #4

User rating:********__  8/10 (24 votes)   See votestatistics

Credits :
Code .... HCL of Booze Design
  JackAsser of Booze Design
Music .... Dane of Booze Design
Graphics .... HCL of Booze Design
  Jailbird of Booze Design
  Valsary of Booze Design, Elysium

SIDs used in this release :
Alpha Bitch(/MUSICIANS/M/Mitch_and_Dane/Dane/Alpha_Bitch.sid)

Download :

Look for downloads on external sites:

User Comment
Submitted by Mr Wegi on 22 April 2013
Great :) "Unnlimmited sprites" as second name or "Everything is possible".
User Comment
Submitted by Zyron on 1 March 2013
Here's the final version: Time Machine
User Comment
Submitted by Yogibear on 28 February 2013
Thoroughly enjoyed this! And yes fine music in it!
User Comment
Submitted by Pantaloon on 28 February 2013
and the music RULEZ :)
User Comment
Submitted by Pantaloon on 28 February 2013
and you are correct HCL, i forgot the smiley :)
User Comment
Submitted by Oswald on 28 February 2013
rewatched this now, boy I wish I could read those scrollers, and just leave the parts running :) gotta love the cocky texts & the bravery to put aside trackmos for pumping all cpu power into the screens. finish it please :)
User Comment
Submitted by HCL on 28 February 2013
@Panta: Hehe, i was expecting a smiley there, but else, the problem is yours :).
User Comment
Submitted by Pantaloon on 28 February 2013
I expected ALOT more from Booze. Some clever tricks but thats about it.
User Comment
Submitted by HCL on 26 February 2013
Thanx! Yeah i know, but the zip is not there anymore..
User Comment
Submitted by Yazoo on 26 February 2013
i have uploaded it. it was available in the ds2013c64releases.zip file all the time btw
User Comment
Submitted by HCL on 26 February 2013
Hi everyone.. the demo will soon be available for you, but in a separate entry. Can anyone please upload the party-version here, as i don't think we still have it.. :P
User Comment
Submitted by JackAsser on 25 February 2013
Stop harassing me in public you fuckers! :P

Almost done...
User Comment
Submitted by Dane on 24 February 2013
I already tried bribing him with Lützen-semlor and dyra brüdar but that just won't be enough, it seems...
User Comment
Submitted by HCL on 24 February 2013
Status: I asked for two weeks to fix the demo, and well.. I have done my 9 parts now, but i need your help to push Jackasser to finish that intro now ;D.
User Comment
Submitted by Burglar on 23 February 2013
the question is, can you run out of time when you have a time machine ;)
User Comment
Submitted by Frantic on 19 February 2013

still waiting. :)
User Comment
Submitted by ZZAP69 on 18 February 2013
I really hate that you can't freeze the parts, but I really love the music and most of the graphics. TRON for the masses!

I know this is pretty much a demo by coders for coders and I prefer to see many of these smaller demos quite often, rather than epic 3 side demos once every 4:th year.
User Comment
Submitted by JackAsser on 18 February 2013
Thanx for all the nice comments. We're working on the 100% version! :) Stay tuned!
User Comment
Submitted by Axis/Oxyron on 18 February 2013
For me the straight winner at datastorm. Hardcore codepr0n with all these great oldschool vibes. Loved all the DYSPS, especially the one on the sideborder FPP and the vectorbobs (hcl or jackasser?) are fucking ace!
Looking forward to 1987 with rasterbar mania! ;o)
User Comment
Submitted by Dr.j on 16 February 2013
First why you don't insert a link here ? i believe a lot of ppl seeking the link for this entry here and don't want to d/L all the compo releases. strange to me. IMHO the demo show perfect oldschool effects , that myself very admire and love. sometimes simple oldschool effecr thrill me more than ziliions colors of plasma . great job and great Mulitplexers. i can say: OldSchool is back to town
User Comment
Submitted by Monte Carlos on 15 February 2013
Wow, great deal in timing and design. Of course i know that every part feature something special. But, for me it was not always clear in what all these multiplexers are different. Maybe some statements like "NN sprites with open sideborder and NN splits, nobody has done this before" would make a difference here.
User Comment
Submitted by Sander on 15 February 2013
Eventhough a noob like myself can't see the awesomeness of it on first sight, this approach is what the demoscene is/has been about. Kudos for staying hardcore and having a proper attitude.
User Comment
Submitted by BHF on 14 February 2013
Hardcore timing, great code and lovely oldschool effects, done in a insane way.
We did have dysp`s, spilts and multiplexers in almost every old demo we made, but not even close to this, wow!
User Comment
Submitted by v3to on 13 February 2013
have to admit that i am not so interested in that code pr0n stuff in this demo. 1991 was imho more entertaining in design and music.
anyway. it is a very good one. simply love those graphics by valsary - totally awesome.
User Comment
Submitted by Yazoo on 13 February 2013
i have to comment on this again as i was watching it for the 3rd time now. it really grows on me! it gets better everytime i watch it. maybe (with sideborderstuff and so on) the bigscreen / stream didnt do this demo justice. i really love it now :)
User Comment
Submitted by Cobra/Samar on 12 February 2013
Where is demo?
User Comment
Submitted by Danzig on 12 February 2013
I wetted my pants... what mr. anfang said!!!!! epic, awesome, true c0d3rpr0n! Danke, David!
User Comment
Submitted by Zyron on 12 February 2013
Watched it again today and I can't think of one negative thing to say about this demo. I simply love it. But then beautiful DYSPs have always given me a boner. ;)
And it contains some of Dane's best music ever. 11/10 for me.
User Comment
Submitted by Response on 12 February 2013
Lovely demo, superb graphics and the music is epic!
User Comment
Submitted by Ksubi on 12 February 2013
Really love this demo. The combination of oldschool effects with beautiful artwork and music makes it one of those demos that i'll watch over and over again.
User Comment
Submitted by DeeKay on 12 February 2013
That's some amazing shit, and so well presented with great sound (Tron! <3), really nice fonts and awesome Valsary gfx! ;-D
Some of these routines leave me scratching my head with what little i know about coding from Xbow, like those 8 sprites with open sideborders - wasn't six the limit when the border's open? Or was that just with gfx on?
Still, even with all these multiplexers, you still haven't beaten Xbow's 144 sprites record! ;-D Come on, David! 8)

P.S: Sorry, Censor, but I think this should've been #3!.. <:-)
User Comment
Submitted by Killsquad on 11 February 2013
The more I see it the more impressed I am. Love the oldschool vibes. It takes me right back to the best years of the scene. Looking forward to the spacebar version so I can enjoy each screen longer.
User Comment
Submitted by chatGPZ on 11 February 2013
after 1991 and this one.... i am pretty sure the next BD demo will consists of half an hour mindblowing rasterbar effects =)
User Comment
Submitted by Testa on 11 February 2013
what a nice collection of multyplexers..
hcl opened my eyes for the beauty of multyplexers.. i think this time warp demo like 1991 and this one shows true power.. i shows the long and hard history of the c64... what was hard in the olddays can be even harder in this time.. it looks like it is easy but it is far from easy to do it like this..
i wonder what hcl can do in the year 2033.. my deepest compliments...
User Comment
Submitted by Joe on 11 February 2013
And with that concludes the, again reawaken FLI-mode awaiting for new ontop sprites in the 1989-edition ;) And hopefully not the revival of the chunky 94:s :))
User Comment
Submitted by Clarence on 11 February 2013
Hardcore timing trickery here in a lot of parts. Can't really tell exactly what's going on everywhere, some parts interrupted too early. However in the 'rutig banan' effect I spotted some software sprites being plotted. :P The most interesting stuff is the afli-like splitter + dysp effect, with open borders. The Axis' bob effect, being nice, but didn't fit the 1988 theme very well. Oh, and the last part... I still love you HCL. :D
User Comment
Submitted by Dano on 11 February 2013
holy fucking shit. watched it on youtube.. and man, this multiplexorama is just insane. is there any rastertime hidden we normal coders don't know of?!?
User Comment
Submitted by The Human Code Machine on 11 February 2013
From a coders point of view the real #1 in the democompo!
User Comment
Submitted by Oswald on 11 February 2013
#1 for me too, and gotta love my old hero Valsary's gfx. raise the bar like a sir!
User Comment
Submitted by Mixer on 11 February 2013
#1 demo of DS2013
User Comment
Submitted by HCL on 11 February 2013
OK ok.. There *WILL* be a 100% version of this demo soon, and it will be a press-space demo (of course).
User Comment
Submitted by Cruzer on 11 February 2013
Should have won! How do I turn off the auto-space btw?
User Comment
Submitted by PAL on 11 February 2013
I love the demo style like this and to me this is a masterpiece in code... I think the text in the scrollers can be edited in the final version to improve the overall feeling of the splendid demo from the coders that all of us on the scene really regard as the best there is.
User Comment
Submitted by Stone on 11 February 2013
I think the big screen at the party didn't do this one justice. You couldn't see much of the borders.. If there's a 100% version of this coming soon, I think I'll wait to see it again. My favorite part was the bitmap stretcher also.
User Comment
Submitted by Bob on 11 February 2013
I did not expect this from Booze...

damn there was a bmp linestretcher in border with dysp I wanted to do that as well... damn damn damn.. that was truuuly jaw dropping... and all sprite crunching very very interesting...

Tron Legacy sound ;) *love that*

There where alot of super high tech stuff in there with magic timeing... tricky timeing... *VERY*

Where are ze filez ;)

Somebody told me less is more?
but WTF.... I say to hell with less is more...


you guys just have set a new milestone in Timeing code pron...

The scene needs oldschool stuff... there is more in VIC trick than people think...

and it was very nice to meet you all..
User Comment
Submitted by Paul Bearer on 11 February 2013
@The Dr.j:

Just open the summary page for the party, there's a Dropbox link for a .zip with all of the contributions in the comments.
User Comment
Submitted by JackAsser on 11 February 2013
@Zyron: Svindlande kommentar, man tackar!
User Comment
Submitted by Zyron on 11 February 2013
Omtumlande, med världens största intro. ;)
User Comment
Submitted by Dr.j on 10 February 2013
where is the file?
User Comment
Submitted by Cresh on 10 February 2013
Will be uploaded within two weeks

It is in the .zip with party-releases.
User Comment
Submitted by Yazoo on 10 February 2013
i have seen it in the stream late at night. from what i remember it was a nice and solid production (could be called "1991 - part 2").
but somehow i did expect a little more from booze design to be honest *runs*
anyways... i will check it out again when the .d64 is online - and maybe edit my comment then.

i did enjoy watching it in the live-stream and felt entertained, and i guess thats what it is all about. good to see booze design back in business.

EDIT: ok, after watching it again (and reminding myself that we cant expect an eod all the time) i have to say that i quite like it. it touches the oldschool-fan in me. and it seems hcl really loves multiplexers ;-) so do i... also the vector-bobs and other routines seem technically superb to me (i am not a real coder).
also i like the design of the title-screen quite much.
User Comment
Submitted by leonofsgr on 10 February 2013
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· User Comments (52)
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· Goofs (1)
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