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Too Old to Ror and Rol   [2013]

Too Old to Ror and Rol Released by :
Fairlight [web], Offence [web], Prosonix

Release Date :
10 February 2013

Type :
C64 Demo

Released At :
Datastorm 2013

Achievements :
C64 Demo Competition at Datastorm 2013 :  #2

User rating:*********_  8.9/10 (46 votes)   See votestatistics
*********_  9.1/10 (17 votes) - Public votes only.

Credits :
Code .... Bjørn Røstøen of Offence, Panoramic Designs
  Killsquad of Accept, Offence
  Kribust of Offence
  Pantaloon of Fairlight
  Perplex of Offence
  Stein Pedersen of Offence, Panoramic Designs, Prosonix
  Zaphod of Antimon, Offence
Music .... freQvibez of Offence
  Groms of Offence
  Kribust of Offence
  OMP of Offence, Panoramic Designs, Prosonix
  Wiklund of Fairlight, Retroguru
Graphics .... Bjørn Røstøen of Offence, Panoramic Designs
  Kribust of Offence
  Pal of F*A*I*C, Fairlight, Offence
  Perplex of Offence
Design .... Bjørn Røstøen of Offence, Panoramic Designs
  Pal of F*A*I*C, Fairlight, Offence
  Pantaloon of Fairlight
  Stein Pedersen of Offence, Panoramic Designs, Prosonix
Linking .... Pantaloon of Fairlight
Bug-Fix .... Pantaloon of Fairlight
Loader .... Krill of Plush
Help .... Lemming of HiRMU, Nostalgia, Offence, Orange, Späggession


SIDs used in this release :
Ekkelt8580(/MUSICIANS/G/Groms/Ekkelt8580.sid)
Ennio Morricone(/MUSICIANS/W/Wiklund/Ennio_Morricone.sid)
Euro Trash(/MUSICIANS/W/Wiklund/Euro_Trash.sid)
Pantaloonie(/MUSICIANS/P/Prosonix/Pettersen_Ole_Marius/Pantaloonie.sid)
Punkeragg(/MUSICIANS/K/Kribust/Punkeragg.sid)
Slurv(/MUSICIANS/G/Groms/Slurv.sid)
The Grandness of the Canaries p1(/MUSICIANS/P/Prosonix/Pettersen_Ole_Marius/Grandness_of_the_Canaries_part_1.sid)
Too Old to Ror and Rol (tune 4)(/MUSICIANS/K/Kribust/Too_Old_to_Ror_and_Rol_tune_4.sid)
Warbled Opal(/MUSICIANS/F/Freqvibez/Warbled_Opal.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by PAL on 22 January 2015
So vote for the demos you like then - with votes on demos someone used so much time on they will think it was more worth while and create new demos... more... you see?
User Comment
Submitted by aNdy on 22 January 2015
Damn missed this until today.

Best. Credits. Ever. 8)
User Comment
Submitted by Mace on 25 November 2014
Oi, I seem to have missed this one!
Nice!
User Comment
Submitted by Sith on 25 March 2014
This demo has some gobsmackingly good parts. The Sergio Leone intro made me smile. The greetings voice was highly entertaining and the blue ping-pong balls, pendulum and monochrome Pong balls were awesome. Oh and the turn disk girl looks gorgeous. Awesome work guys!
User Comment
Submitted by Rough on 28 September 2013
Unlike the Censor demo with the ridicolous Matrix theme ("Do we all live inside a computer?") and Bob wasting his coding talent, this is an outstanding demo in all ways. Already the first part, the 3d platform screen makes it a "Wow!" top notch demo. However I don't how much rastertime's left but this could be a great stage design for a game. ... and the greetings part... Haha. Marvellous! That monster is just too lovely.
User Comment
Submitted by PAL on 28 September 2013
Thanx for the nice comments dudes... it really warms our hearts... we love making demos and that is why we do them... it is fun! And we just do them like we want them to be, i know that a lot of you want demos to be all in one shape or design, we kinda do not like that so much as we like the mixed candybags the more than just salt sild or strawberry gums... we like all the colors and shapes and ideas...
User Comment
Submitted by Jak T Rip on 5 July 2013
Wonderful demo!!!!! Caught me from the beginning. The TV tower is superb.
What an honour to be greeted by such an AWESOME digitized voice! Great parts and thank you for defining the right number of bobs for me.
Plus you win the "best name for a demo" award.
User Comment
Submitted by Mr Wegi on 22 April 2013
Thanx a lot. Very good demos and some very nice parts :)
User Comment
Submitted by Saphir on 24 March 2013
Really a killer demo, sound, graphic and effect wise, Looking forward for your
next awesome productions :D
User Comment
Submitted by Sledge on 3 March 2013
Wow! This demo is awesome :)
User Comment
Submitted by ZZAP69 on 18 February 2013
Great. I love it. My favorite part is that chess board, parallax-scroll-, uhm thing. :)
User Comment
Submitted by Axis/Oxyron on 18 February 2013
Great western style intro. I hoped you keep that style/topic through the whole demo.
Also 2 awesome physic parts. Damn, had that in my book of things to do.
Unlimited bobs, muhahaha.
User Comment
Submitted by Monte Carlos on 15 February 2013
Does this release use the same loader as trick and treat? Seems it does not run on C128D metal.

User Comment
Submitted by BHF on 13 February 2013
A very good demo, again in just a few months ! Wow !
Has something for everyone, hardcore code, humor, good variations of music and graphics. :) Yihaa , you guys rock !
User Comment
Submitted by bepp on 12 February 2013
Wow, this demo truly has some great parts, especially in the physics department. The "Censor-inspired" sphere scroller is a feast for the eye. Great feel in the western intro. Greetings and bob part made me laugh - thanks for bringing the humour! Awesome pixels topped with music from the Nordic Elite. Could have been #1 ;-)
User Comment
Submitted by Devistator on 12 February 2013
Awesome atmosphere created with the flow of this demo, coherent or not it works great, man.. that greets section. spooky as fuck. <3
User Comment
Submitted by Magnar on 12 February 2013
Guys, teamwork is a too little of a word: What you've done is a miracle! ;) The Offence squadrone combined with Pantaloon's cleverness is a killer combination! And again you are able to deliver effects with punch, crisp music and overwhelming graphics. I don't even dare thinking about how much time Pål puts into pixeling.. I'm floored, again! You guys rocks! ;)
User Comment
Submitted by hedning on 12 February 2013
I woke up this morning after having had a dream about Monkey Island 2, and by some reason the animation and style of the Voodoo-head in MI2 reminded me of the speaking greetingshead in this kick ass demo.

User Comment
Submitted by Response on 12 February 2013
I have myself a new favorite-demo now :)
User Comment
Submitted by DeeKay on 11 February 2013
Wow, another demo gem from the holy trinity! 8) As usual, very varied in the effects, lots of new ideas, also with new takes on Bob's classic colorram-movelist scrollers. I loved the physics parts with the pendulum and the pong ball with the little balls inside, and ofcourse the amazing spoken greetings - including mouth deformation! heavy on the gfx, as usual! I'm having a hard time deciding on my personal #1. the first four are just so good!.. BD has probably the most hardcore code of them all, and really nice gfx, too. I will however go with the public's opinion and choose Triad, for the sheer seamlessness and 2f's amazing art direction! ;-D
User Comment
Submitted by Yogibear on 11 February 2013
A yotta release!
User Comment
Submitted by Cruzer on 11 February 2013
Fun, enternaining, and full of creative ideas. I really admire your productivity!
User Comment
Submitted by psych on 11 February 2013
Very original effects, great concept for loading parts. Solid work!

Agree with Drax, great the end tune.
User Comment
Submitted by Clarence on 11 February 2013
Solid work, indeed amazing how you can create a big demo like this in a few months. I liked the perspective scroller, the various physics effects, and greetings the most.

(On a sidenote, the demo crashes on c128 right before the blue bobs part, seems like a $d030 write)
User Comment
Submitted by taper on 11 February 2013
I'll have a drink in the saloon with these guys any day! :)
User Comment
Submitted by HCL on 11 February 2013
Quote:
the team produces an ACE demo in NO TIME after the X-Party
Yes, it's fucking amazing. And when i read my own comments i often feel i'm such an idiot. This is the best demo from the compo in many ways, full of wonderful parts and innovative effects. Still i can not say that 3AD don't deserve the 1st place.. well, who am i to decide anyway? You guys are totally amazing, that's what i want to say!
User Comment
Submitted by Oswald on 11 February 2013
physics part are great as are the censor scrollers. cool gfx too :) intro is while cool, feels long. Generally I'd like to see more in your face demos. Who needs always some this or that theme, and fancy transitions etc. Give me effects, fast pace, hit me in the stomach :) many demos lately feels like we're stuck under the bar and not leaping over it.
User Comment
Submitted by blackdroid on 11 February 2013
Wow the greetings part was a suprise, nice one :)
Quite a few well executed parts here, and the tune before the end was awesome.
User Comment
Submitted by Paul Bearer on 11 February 2013
Lots of great ideas in this one.
User Comment
Submitted by Bob on 11 February 2013
Unlimited Bobs :)
Planet scrollers
Censor Scrollers ala Carte... and even better than ours...
more Eddies :)

What Can I Say ;)

WHAT A FUCKING WONDERFUL "CENSOR" DEMO 8)=)
AMAZING DEMO BOYS......

and ofcoz I love this :)

and what is even more amazing is that the team produces an ACE demo in NO TIME after the X-Party... we where on our knees and bleeding in order to make a demo in time for DS... it was uncertain until the last minutes..
crashes etc..
You guys R true Power House of the C64 demo scene... does the impossible...

lovely music (as usually) gotta have a tune from U guys.. just gotta.....

my out most admiration for this prod, it does make me extra proud of its censor themed content. ;)
that meant alot! *sniff*

now we simply have to beat this ;) hmm lets think...
...think....

timeout...

damn.. couldn't come to mind of anything new.. you have already done it :(

Well I need a holiday after this exhaustion of demo coding for both X-Party and DS.


User Comment
Submitted by HCL on 11 February 2013
For once ;D i agree with Groepaz.. Some very nice effects and especially original ideas in here, but totally lacks consistency.
User Comment
Submitted by Stainless Steel on 11 February 2013
Unlimited BOBs LMAO!!
User Comment
Submitted by joker_ on 11 February 2013
wonderfull demo and great credits part,i love it.
User Comment
Submitted by chatGPZ on 11 February 2013
"I was so excited when the cowboy intro ran and I thought "They're making a western-themed demo!!!" but the theme kind of disappeared."
yeah indeed - what a pity. while there are a bunch of awesome ideas executed very well in this demo, it really suffers from inconsistancy
User Comment
Submitted by Pantaloon on 11 February 2013
Burglar, this time im almost innocent. Perplex coded the balls at side a, and Killsquad the green one on side b.
However i did code the bouncing balls on planes thingy.
I also coded the intro and the scrollers.
User Comment
Submitted by Burglar on 11 February 2013
the effect of the party was the physics engine in at least 3 parts (many blue balls, those 3 connected balls, and the part with the dice/balls inside the sphere). I suspect Pantaloon for that fabulous piece of code. awesome!

also liked how you guys beat Censor at their own game with those scrollers ;)

overall there was the usual amount of splendid gfx and music, the end pic is great!

still my #2 as it lacks the consistency triad's demo has.

oh, and don't forget The Good, the Bad and the Ugly ;)
User Comment
Submitted by grasstust on 10 February 2013
Ah, this one grows on me. Lots of nice effects and I also have to emphasize the different tunes, just top quality all the way! One small thing though, I was so excited when the cowboy intro ran and I thought "They're making a western-themed demo!!!" but the theme kind of disappeared. Anyway, love you guys, and please - more western themed parts in the future! Great work!
User Comment
Submitted by Sixx on 10 February 2013
Could have easily have won the compo, pure class. Top Notch 8-bit bonanza as usual from this bunch. ;)
User Comment
Submitted by spider-j on 10 February 2013
cool greetings part!
User Comment
Submitted by Morpheus on 10 February 2013
There's some really fantastic ideas in this one! The loading screen is a bad filler, but the pendulum, the two sphere scrollers, the bounching circle with the dice in it and the wobbly scroller is pure art. The end font is pretty darn yummy!
User Comment
Submitted by Jazzcat on 10 February 2013
The clear winner for me at the demo compo. Great ideas in this one and the right balance of everything, thanks guys!
User Comment
Submitted by Cresh on 10 February 2013
Impressive productivity.
User Comment
Submitted by Dr.j on 10 February 2013
What a Kicking Ass demo!. seems like the best demo in Datastorm 2013.
the Ball Scroller is one the best effects i saw in the c64. very innovative and stylish demo. i like it very much. "They" did it again ! great performance guyz.. thanks a lot
User Comment
Submitted by dink on 10 February 2013
my favorite from DS13
User Comment
Submitted by hedning on 10 February 2013
I love it! Great work, guys! <3
User Comment
Submitted by Skate on 10 February 2013
new ideas, improved parts, clean executions. overall feeling is extremely positive. congratulations dudes. you are very productive for last a few years. hope you all stay that way.
User Comment
Submitted by DRAX on 10 February 2013
I love that pic on the end screen... Also the end tune is pretty neat... Interesting chords and lead!
User Comment
Submitted by FATFrost on 10 February 2013
AWESOME!! Unlimited Bobs is so funny.... end part pic is a wonderment... and the side border scroller is ace too c(what a nice font!!))
also nice proof that that game is possible on c64...

(^_^) OFFENCE WE LOVE YOU!! (^_^)
User Comment
Submitted by Linus on 10 February 2013
Leone style credits! <3 Awesome!
User Comment
Submitted by Joe on 10 February 2013
Awesome stuff in there!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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