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Assembloids [retail version]   [2013]

Assembloids [retail version] Released by :
Onslaught [web], RGCD [web]

Release Date :
8 February 2013

Type :
C64 Game

User rating:awaiting 8 votes (7 left)   See votestatistics

Credits :
Code .... Enthusi of Onslaught, RGCD
Music .... Conrad of Onslaught, Samar Productions, Viruz
Graphics .... iLKke of DataDoor, Funkentstört, RGCD
Design .... iLKke of DataDoor, Funkentstört, RGCD
Test .... Heavy Stylus of RGCD
Help .... Heavy Stylus of RGCD


SIDs used in this release :
Assembloids(/MUSICIANS/C/Crowley_Owen/Assembloids.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by Jazzcat on 17 July 2013
Assembloids

A Game by RGCD and Onslaught
original concept on PC by Rich Davey and iLKke/Photonstorm
http://www.gimme5games.com/play-game/quartet

Use Joystick in Port1 OR Port2 (recommended).
Skip the Title,Credits, Help via any Joy-movement or fire.
A countdown will mark the beginning of the game.

HOW TO PLAY:
Move Joystick into the four directions to place the center
tile into one of the adjacent windows before the time runs
out (represented by the LEDs around the centre). Try to
assemble as complete faces as possible. There are four
different faces consisting of four tiles each.
To add some fun, the game speeds up during play...

SCORING:
You achieve 10 points for a completely mixed face,
40 points for a part mixed face and 100 points in case
only one tile is out of place. For a complete face you
score a whopping 300 points and another 500 points + extra
life whenever you were able to clean the complete board!

After Game Over a four digit CODE will be displayed in
white letters. This code always corresponds to the current
HIGH SCORE. You may note it down ALONG WITH THE HIGHSCORE
and email it with your name/handle to assembloids@enthusi.de
I wrote a specific PC-based CODE-verification-tool (tm) ;-)

DETAILS:
When you don't touch the joystick for a while outside
of the game, you enter the ATTRACT MODE, i.e., the screens
fade out after a while and you can watch the computer playing
a few rounds automatically. You will know by the background tune
that you are in attract mode. At any time you can exit the
attract mode my moving any joystick.

The game detects NTSC systems and changes its code accordingly.
The bitmap-gfx for C64 version come from the same artist as
the flash version.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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