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Another Day, Another Zombie [seuck]   [2014]

Another Day, Another Zombie [seuck] Released by :
Mase

Release Date :
18 January 2014

Type :
C64 Game

Released At :
SEUCK Compo 2014

Achievements :
C64 Game Competition at SEUCK Compo 2014 :  #7

User rating:********__  7.7/10 (6 votes)   See votestatistics

Credits :
Code .... Antifan
  Chris Yates
Music .... AEG of Smash Designs
  Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
  SoNiC of Onslaught, Smash Designs, The Obsessed Maniacs
Graphics .... Mase
Design .... Mase
Loader .... Martin Piper


SIDs used in this release :
Dark Entry(/MUSICIANS/S/Sonic/Dark_Entry.sid)
Industrial(/MUSICIANS/A/AEG/Industrial.sid)
Raster Scanner(/MUSICIANS/B/Bayliss_Richard/Raster_Scanner.sid)
Super Galaxys (preview v1.1)(/MUSICIANS/B/Bayliss_Richard/Super_Galaxys_preview_v1_1.sid)

Download :
http://csdb.dk/getinternalfile.php/126550/Another_Day_Another_Zombie.d64 (downloads: 816)
http://csdb.dk/getinternalfile.php/126548/Another_Day_Another_Zombie_TAPE.tap (downloads: 170)
http://csdb.dk/getinternalfile.php/126549/Another_Day_Another_Zombie_Documents_TAPE.tap (downloads: 167)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Mase on 11 February 2014
@Spider
Yep you don't get it, it's essentially unfinished. The main SEUCK work is done but I can't add any more code until the competition is finished. I feel this game will suffer in the final standings because it's misunderstood. Oh well.
User Comment
Submitted by spider-j on 31 January 2014
Seems to be completely broken here (tested on real machine & vice) - or I don't get it. Heavy spriteflickering going on. Player and enemies not visible at certain X-positions. And after first enemies max. one enemy at a time appears. Crap.
User Comment
Submitted by lemming on 20 January 2014
Only a n00b can diss S.E.U.C.K.; whatever people do with it is another thing. However, this one's pretty awesome.
User Comment
Submitted by FATFrost on 20 January 2014
It is exceptional Jailbirdage.
User Comment
Submitted by JSL on 19 January 2014
Great! :D - And just to let know on the Seuck topic, but I guess you don't wanna know - Richard Bayliss released DARK FORCE on the TND site, sort LightForce clone. Loading screen and title logo by me. So crackers, leech it from there.. :)
User Comment
Submitted by Mase on 19 January 2014
@eLK Yup this game is relying on enhancements to work properly. The idea is that you can't let any of the zombies destroy the camp sign sprite, but it needs a bit of extra programming for the game to end when this happens. Dodo's Deep Doo-Doo has been finished for a few months now.
User Comment
Submitted by eLK on 19 January 2014
Heh, if you don´t kill any zombie, then you will play forever - no other zombie will come :)

The graphics is nice and the music also, but the game totally stupid! :o)

But I like your Dodo's Deep Doo Doo - also not complete, but much better and the title pic is perfect!
User Comment
Submitted by Mase on 19 January 2014
Yeh I was thinking that myself, the collision detection can be frustrating. But there's nothing I can do about that for the moment, I'm hoping this can be fixed in post production with enhancements if the game wins the comp.
User Comment
Submitted by Bago Zonde on 19 January 2014
Graphic is awesome (animation!!), music is very cool. However it flashing, and hit detection is not good enough, so bad it's not done with dedicated assembler code. SEUCK is good but not good enough for such great art!
User Comment
Submitted by STF on 19 January 2014
Nice and fun lil game :)
User Comment
Submitted by Mase on 18 January 2014
Phew! Thank you guys, not everyone on here is narrow minded. I take it back :)
User Comment
Submitted by Jailbird on 18 January 2014
It is great art.
User Comment
Submitted by Digger on 18 January 2014
Someone puts out a neat release on Sat evening. It makes me happy as there was nothing up recently. I love the music/sfx and the graphics.

Thanks Mase! :) Keep it up.
User Comment
Submitted by Mase on 18 January 2014
It's very arrogant of you to say you are a critic, you're just a guy who writes crap on the internet. I called your "critisism" for what it was, and YOU take offense.
User Comment
Submitted by Rough on 18 January 2014
A person is offended when he/she behaves like she was offended, not when says or writes down so explicitly. In every other culture aspect like music, literature, theatre, whatever an artist would be laughed at extremely if he would react on any critics like a complete idiot. But no... the scene of 40 years old kids cannot take it but still wants their work to be regarded as art. Hahaha. Ridicolous is a modest description for that kind of logic and behaviour.
I'm really tired of dealing with uneducated simpleminded nerds.
User Comment
Submitted by Fungus on 18 January 2014
PILLS HERE!!!
User Comment
Submitted by Mase on 18 January 2014
This is for a SEUCK competition for all those people who might say "Why is this game done with SEUCK, when there are programmers out there needing graphic artists. Hence I used SEUCK. You can guarantee this will happen every time on this site. I honestly don't know why Richard/TND uploads to here.
User Comment
Submitted by Mase on 18 January 2014
@Rough, did I say I was offended? Just feeding the troll I guess you could call it.
User Comment
Submitted by -$iXX!- on 18 January 2014
Oooh, calm down lads.

Actually SEUCK was a great idea, in 1987.

It would be ubergreat if someone released a NEW SEUCK for the new generation of SEUCKERS using more complex code, making it possible to actually make GOOD SHMUPS, and not the same thing over and over again ¤takes a deep breath¤.

As i huge SHMUP and C64 fan i'd like to see someone build.. Maybe a variation, Arena SEUCK 2014 with the ability to have autofire on all the time, making you able to press fire to fire in one position.. ETC..

It's too many times to count that someone made the comment "Nice.. For a SEUCK game" or "Wow awesome graphics!! Why do you use SEUCK when there's game coders out there wanting quality graphics".

I demand someone to step up and put some effort into building SEUCK 2014, or i force you all to quit the scene. :)
User Comment
Submitted by Rough on 18 January 2014
What the heck of a lame looser are you jerk? You are offended because SEUCK games suck? Deal with critics (which in this case did not even criticize your work) or piss off.

If you've got nothing good to do, don't upload pointless games on a commodore scene database. And btw, it's a SCENE DATABASE. (Have a look at the statistics what I have done, what did you do?) and not a release site for your crap.
User Comment
Submitted by Fungus on 18 January 2014
BOOMER!
User Comment
Submitted by Mase on 18 January 2014
Who's counting? If you've got nothing good to say, don't post pointless comments on a commodore scene database. As my old mammy used to say.
User Comment
Submitted by Rough on 18 January 2014
More valuable than the 18,383rd SEUCK game.
User Comment
Submitted by iAN CooG on 18 January 2014
sprites are nice, got 10000+ points at 2nd try, will never play it again.
User Comment
Submitted by Mase on 18 January 2014
Thanks for the input. Valuable stuff.
User Comment
Submitted by Rough on 18 January 2014
SEUCK was the truly most idiotic idea Sensible Software ever had.
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