Rocket Smash EX [64kb cartridge] 
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Submitted by Heavy Stylus on 30 January 2015
Your boss hates you. Your company computer is a demented psychopath, and all you really want to do is get home, sit down and have a nice cup of tea.
To make matters worse, you have to build a new rocket and refuel it before you can get away. All this while your oxygen supply is running out, meteors fly and aliens try to squish you.
At least there is the odd precious stone to supplement your meagre pay. You may even meet an exotic alien princess if you're lucky.
Space travel doesn't get dafter than this!
LOADING ROCKET SMASH EX
To load the Rocket Smash EX cartridge, turn off your C64/128, insert the cartridge and turn the computer back on. The game will load automatically.
If you are presented with a blank screen or graphic garbage, please try turning off the C64 and re-inserting the cartridge again. Issues like this are most likely due to an oxidised cartridge port (after all, we are talking about 30 year old technology here), so please check and clean the port - or even try the game on another C64 - before contacting us for a replacement.
Rocket Smash EX has been tested on both PAL and NTSC machines, and works on the C64, C128 and C64GS (there is no keyboard input required to play). Although it runs on NTSC hardware, it does play fractionally faster and will be harder as a direct result of this. As such, the game is labelled as NTSC compatible, but designed for PAL systems.
PLAYING ROCKET SMASH EX
Rocket Smash EX is an extended version of Saul Cross and John Christian Lønningdal's Rocket Smash, their entry in the 2013 RGCD 16KB Cartridge Game Development Competition. Your goal in the game is simple; on each of the single-screen levels you must reassemble and refuel your crashed rocket ship before your oxygen runs out. However, the hordes of fearsome aliens and deadly meteor showers on each planet will ensure that your mission is far from easy!
After the game has loaded, press fire on the joystick plugged into port 2 to bring up the game menu. From here you can select the following options using the joystick and the fire button:
Audio options. If music is switched off, all three channels are used for sound effects.
Affects your rate of fire and the speed at which your oxygen runs out. On normal, all pick-ups and kills are worth an extra 50 points. On hard, you get an extra 100!
STORY mode is the main game with cutscenes and an ending. LOOP is for highscore chasers - the game continually loops through all the levels until you die!
Select this to start the game.
The controls are simple; float either left or right by pushing left and right on the joystick, push up to boost upwards using your jetpack, and press fire to shoot.
Rocket Smash is broken down into a series of levels, each with four separate stages. On the first stage of each level you'll need to reassemble your rocket (the base is already on the floor for you), and then catch the falling fuel pods and carry them to (or over) your ship to refuel it. As you refuel the ship, the hull of the rocket will change colour. When the ship is ready to launch, it will flash and an alarm will sound - this means its time to climb onboard!
Following the first stage of each level, you are only required to collect fuel (the ship is already intact).
Note that the screen wraps on the horizontal axis; if bullets, enemies or our hero exit the screen on one side they will appear on the opposite side.
Three per rocket, but luckily you only have to collect two(!) Fly over these to pick them up. When you fly over or above the base of your rocket you will automatically drop them into place. Worth 100 points each.
Six per rocket. Again, fly over these to collect, and drop them by flying into or above your rocket. Worth 100 points each.
You only have a limited supply of air, so make sure you grab these whenever you can! Remaining oxygen in your tank is converted into points at the end of each stage at a rate of 75 points per pixel! Worth 75 points each (when collected).
Bonus items. Jewels are worth 250 points, whereas cash is worth 150.
Meteors, aliens, missile drones... everything on these alien worlds is out to kill you! Be warned - some of these just fly across the screen, whereas others actively home-in on our hero. Points awarded per kill ranges between 25 and 100.
This enhanced RGCD cartridge edition of Rocket Smash improves on the original 16KB build with the inclusion of cutscenes, two game modes, an improved audio system, minor bug fixes and - yes - there's a hidden game to be found in that extra rom-space too :)
Rocket Smash EX is an RGCD production, Copyright 2013-15. Published on 64KB C64 cartridge by RGCD, 2015.
John Christian Lønningdal - Code
Saul Cross - Design/Music/Graphics
Flemming Dupont - Box and Poster Artwork
Dr. Martin Wendt - Technical Support
James Monkman - Manual/Testing
Tim Harris & Raymond Lejuez - Cartridge Hardware
For more information on the team involved in this C64 release, visit:
www.rgcd.co.uk (RGCD homepage)
Official RGCD/Psytronik forum for general feedback can be found at: