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Brain Dead Idea   [2016]

Brain Dead Idea Released by :
Carrion

Release Date :
19 March 2016

Type :
C64 Graphics  (FLI)

Released At :
Forever 2016 - Defender of the 8 Bits

Achievements :
C64 Graphics Competition at Forever 2016 - Defender of the 8 Bits :  #1

User rating:**********  9.7/10 (43 votes)   See votestatistics
**********  9.9/10 (18 votes) - Public votes only.

Credits :
Code .... HCL of Booze Design
Graphics .... Carrion

Download :
http://csdb.dk/getinternalfile.php/147304/BrainDeadIdea.prg (downloads: 498)
http://csdb.dk/getinternalfile.php/147416/Forever17_Gfx_Compo.d64 (downloads: 82)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by rail slave on 12 November 2016
:O
User Comment
Submitted by Cruzer on 6 November 2016
Great colors, especially the background.
User Comment
Submitted by F7sus4 on 2 November 2016
O jasna kurwa... To all non-10 voters - you're just brain-dead.
User Comment
Submitted by daison on 13 May 2016
Amazing piece of art, jaw dropper...
User Comment
Submitted by Digger on 25 March 2016
@HCL: Vice is yielding USBC and ANC mnemonics – how do you use these in this FLI context?
User Comment
Submitted by HCL on 21 March 2016
Just to be clear, sprites are only on the FLI-bug area (3 leftmost chars). The rest is pure FLI. 10 sprites are needed to cover 200 lines. Top down the first 4 sprites are only one layer, the next two have 3 layers, next two have 4 layers, and the last two have one layer.
User Comment
Submitted by Jak T Rip on 21 March 2016
Ah! So you have multiple sprite layers that you probably moved around alot to get the best reults.. what fiddling work! Both the picture and the execution is ace. Thank you, HCL and cArrion!
User Comment
Submitted by c0zmo on 21 March 2016
This image really blew my mind when I saw it on the big screen. Absolutely deserved #1!
User Comment
Submitted by Deev on 20 March 2016
Great! I really like the colouring
User Comment
Submitted by Oswald on 20 March 2016
holy fuck, stunning both tech and art wise.
User Comment
Submitted by Joe on 20 March 2016
Lovely image! Very nice coloring. That shade around the ball to the left is working excellently.
+ For the FLI trick!
User Comment
Submitted by Yogibear on 20 March 2016
Me likes!
User Comment
Submitted by xpo on 19 March 2016
Great artwork Tomek! Credits list is also awesome :)
User Comment
Submitted by Groepaz on 19 March 2016
i was a bit disappointed that it doesnt use the sideborders as the screenshot implies :)
User Comment
Submitted by HCL on 19 March 2016
Well, i'd better post here before Deekay comes by and tells me stopid and that i should have coded a FLI-converter instead of doing the work by hand ;). I actually enjoy doing such work now and then, and anyone is free to make a diagnosis.

Technically.. most FLI-pictures bug-area work by using only one mc-sprite-layer + magic-color + background and light gray, then the timing easily allows for one color-split per line. Carrion's color-mixing is quite color-consuming though :) so the area around those fingers were quite tricky..
User Comment
Submitted by Shine on 19 March 2016
This league is untouchable! <3
User Comment
Submitted by Dr.j on 19 March 2016
very cool gfx ! good idea...
User Comment
Submitted by Toggle on 19 March 2016
Absolutely awesome! And what Jammer said, of course.
User Comment
Submitted by psych858o on 19 March 2016
Fantastic!
User Comment
Submitted by lemming on 19 March 2016
this goes up to 11
User Comment
Submitted by awsm on 19 March 2016
Stellar.
User Comment
Submitted by Carrion on 19 March 2016
@Jack T
What HCL did is the same thing he did with SID Illustrated SID Illustrated , meaning he put layers of sprites on top of the FLI Bug area. Normally you could say what's the big deal, but after seeing the first version I was ready to give up but HCL then stepped in with 4 layers of sprites and it looks like it was supposed to look when I pixeled it in Timanthes unrestricted mode. For me It's magic.
User Comment
Submitted by hedning on 19 March 2016
This is complete awesomeness. Wow!
User Comment
Submitted by Jak T Rip on 19 March 2016
Totally a winner! What is specil about the gfx mode? Sprites over the FLI bug or is there more?
User Comment
Submitted by Jammer on 19 March 2016
Totally in love with violet shading and brain's veiny texture! :)
User Comment
Submitted by Brush on 19 March 2016
Very "non-Carrion'ish" and brilliantly executed!
Congratulations. I hope it wins the compo.
User Comment
Submitted by celticdesign on 19 March 2016
Great artwork & execution!
User Comment
Submitted by Carrion on 19 March 2016
I have big respect and big "thank you" to HCL/Booze Design for helping me and coding this FLI routine. Thanks a lot mate!.

Now I would;t be myself if I don't do C+4 version and this time also an Amiga variation...
check out my blog for more details at: http://retronavigator.com/post/141316666558/brain-dead-idea-c64..
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