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Protoplasm   [2018]

Protoplasm Released by :
Resource [web]

Release Date :
30 June 2018

Type :
C64 One-File Demo

Released At :
Gubbdata 2018

Achievements :
C64 Demo Competition at Gubbdata 2018 :  #5

User rating:*********_  9/10 (14 votes)   See votestatistics
*********_  9/10 (5 votes) - Public votes only.

Credits :
Code .... Oswald of Resource
Music .... Hermit of Samar Productions, SIDRIP Alliance, Singular
Graphics .... Joe of Artstate, EXclusive ON, Wrath Designs


SIDs used in this release :
Light Force - 1 Rasterline Cover(/MUSICIANS/H/Hermit/Light_Force-1_Rasterline_Cover.sid)

Download :
http://csdb.dk/getinternalfile.php/168837/protoplasm-resource.prg (downloads: 347)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by ChristopherJam on 24 July 2018
Impressive!
User Comment
Submitted by Rastah Bar on 24 July 2018
EDIT: liquid beer
User Comment
Submitted by Rastah Bar on 24 July 2018
Yes, kind of hypnotic. It must have looked great on the big screen, even when you are thirsty :-D

I don't have a clue how its done, but since plain LDA+STA seems already too much, I suppose the results of some of the calculations are used in more than one way?

Btw, why is this effect called "plasma"? To me it always looks more like small waves on a liquid surface viewed from above.
User Comment
Submitted by Compyx on 24 July 2018
I'm not a fan of plasma's, but this one is impressive.
User Comment
Submitted by Oswald on 24 July 2018
ah yeah on the screenshot it looks like that yes, but no it doesnt need that symmetry.
User Comment
Submitted by Bob on 24 July 2018
very nice, eventhough you tried to explain it to me there are stuff that need alot of beer to make things to be understood better ;)

so there is char layer and a sprite layer...
and puzling out things .. in chars it is easier, but for sprites it has to be copied... so all in all it is very complex... it gives more colors with etc.. etc.. and then I got thirsty ;)
User Comment
Submitted by Rastah Bar on 24 July 2018
I guess you are making use of symmetry in the image to cut the amount of calculations in half? Is that part of the trick?
User Comment
Submitted by Yogibear on 9 July 2018
Awesome plasma!
User Comment
Submitted by hedning on 4 July 2018
Very nice remote entry! Thanx a lot!
User Comment
Submitted by Visage on 4 July 2018
glad to see it's completed! a really smooth plasma, grat!
User Comment
Submitted by Joe on 2 July 2018
Thank you Digger!
User Comment
Submitted by Digger on 2 July 2018
Great stuff and high quality Joe's pixels as always.
User Comment
Submitted by Oswald on 1 July 2018
thanks Joe & Glenn for you reliable support.
User Comment
Submitted by Joe on 1 July 2018
Cool routines and a sweet and fast cooperation!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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