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OMG Got Balls!   [2019]

OMG Got Balls! Released by :
OMG

Release Date :
2 March 2019

Type :
C64 Demo

Released At :
Fjälldata 2019

Achievements :
C64 Demo Competition at Fjälldata 2019 :  #3

User rating:*********_  9.3/10 (51 votes)   See votestatistics
**********  9.9/10 (12 votes) - Public votes only.

Credits :
Code .... Sparta of OMG
Music .... Jammer of 1mandivision, Artstate, EXclusive ON, MultiStyle Labs, PriorArt, Samar Productions
Graphics .... Sparta of OMG
Charset .... Sparta of OMG
Loader .... Sparta of OMG


SIDs used in this release :
OMG! It's burnin'!(/MUSICIANS/J/Jammer/OMG_Its_Burnin.sid)
OMG! It's Full of Dots!(/MUSICIANS/J/Jammer/OMG_Its_Full_of_Dots.sid)
Up the Ante, Guys!(/MUSICIANS/J/Jammer/Up_the_Ante_Guys.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by mankeli on 27 July 2024
Very cool routines and nice presentation. Only the part hold key is missing! :)
User Comment
Submitted by Trap on 24 July 2021
I forgot how cool this demo is. Classic demo design and super sweet sound by Jammer, but what really stands out is the spheres of course. Had this been part of something bigger, it would have been unbeatable. Wonder when we'll see a sphere in a G*P demo :) Thank you for the huge effort, Sparta. Thank you for the cool music, Jammer. I really enjoyed revisiting this little gem.
User Comment
Submitted by Norvax on 5 April 2021
This is quite a code. Congratulations Sparta. The amount of effort you’ve put into this pays you back with a well deserved world record. I would have loved to see this part in a kick ass long full fledged demo though. That would have been another blow with the hammer. Congrats and huge respect.
User Comment
Submitted by TheRyk on 30 December 2019
Must add that what Jammer goated together here is also totally uber crazy could let that end screen tune loop forever on my Stereo
User Comment
Submitted by Flotsam on 24 October 2019
Saw this just now. Aural & Visual perfection.
User Comment
Submitted by TheRyk on 22 September 2019
omFg! This is Sparta!
User Comment
Submitted by Nova on 13 September 2019
Shit, Ive been meaning to say it for awhile but here it comes... Love these break the old boundries demos and i can only hope i insulted you enough to break more of them..../Nova
User Comment
Submitted by Raistlin on 4 June 2019
Fantastic demo!
User Comment
Submitted by prowler on 3 May 2019
Stunning
User Comment
Submitted by Golara on 20 April 2019
perhaps the best plasma I ever saw. Big thumbs up
User Comment
Submitted by Dane on 14 March 2019
Excellent watch! The only thing I regret is to not have HCL there with me when one of his records was smashed to pieces.
User Comment
Submitted by F7sus4 on 14 March 2019
Muza zrobiła prodkę. ;-)
User Comment
Submitted by Magic on 10 March 2019
omg /o\ cool one
User Comment
Submitted by Firehawk on 10 March 2019
Man this is a great small demo indeed. I usually don't go for the "omg we breaks the recordz"-demos, but this one is very good. Nice pace, good style and nice effects. Plotballs are very good indeed. Thumbs up.
Why only 9? take a guess ;-)
User Comment
Submitted by Jak T Rip on 8 March 2019
Impressive stuff. Simply impressive stuff.
User Comment
Submitted by Shadow on 6 March 2019
Super impressive code! I can't even imagine all the trickery/cheating/etc. needed to get that many vectorplots going!
User Comment
Submitted by Glasnost on 4 March 2019
Another nice release from you. Once 700+ sinus plots was something, but this.. Its a coders wet dream :) Hands up for OMG!
User Comment
Submitted by Dr.j on 4 March 2019
great plot show! OMG = true OMG!
User Comment
Submitted by Jammer on 4 March 2019
@Mr. SID sometimes people (like me for example) have to reinvent the wheel as they cannot feel in others' methodology and workflow.
User Comment
Submitted by Sparta on 4 March 2019
Thanks everyone for your comments!

@Mr. SID:It is all about goals and priorities. There is no struggle, I never had the urge to learn any of those things. ;)
User Comment
Submitted by Mr. SID on 4 March 2019
This is incredibly awesome work. Also quite impressive for someone releasing their first production so late! Hats off.

The only thing that boggles my mind is how you can have a brain that can do all this and also write your own loader, but struggle with makefiles and modern languages. That shit is trivial in comparison. :)
User Comment
Submitted by Skate on 4 March 2019
Awesome stuff. This is what out scene is all about...

@Sparta: It's not about the programming language, it's all about who is using it and how.
User Comment
Submitted by Roysterini on 4 March 2019
Fantastic!
User Comment
Submitted by Perplex on 4 March 2019
Not sure what I expected to see in the compo at a small party like Fjälldata, but a remote entry of this caliber I certainly did not. Excellent!
User Comment
Submitted by Steel on 4 March 2019
awesome demo and music.. my personal fav in the compo
User Comment
Submitted by Bob on 4 March 2019
Wow! amazing work... another WTF! have we ever met ? we should ;) ... I mean we shall! 8)=)
User Comment
Submitted by Raistlin on 4 March 2019
Really nice!

This one, for me, should've been the compo winner. Fantastic work.
User Comment
Submitted by Sparta on 4 March 2019
Thanks guys, I very much appreciate your comments. :)

I would like to point out that this demo would not be the same without Jammer's insanely awesome music!

@Ksubi:
I don't have any hard comparisons. Similar to any modern trackmo loader, Sparkle's raw data speed is 4 revolutions/track in the first speed zone and 3 revolutions/track on the rest of the disk. My only advantage is Spartan Stepping which eliminates any delay during track changes across adjacent tracks. Data verification occurs during block fetching and GCR decoding, like in Krill's loader, so only verified data blocks get transferred. In general, I think the load speed is comparable to that of Lft's loader as I am also using a per-block compression. :)

@dano:
I may release it in the near future. It has a (don't laugh) Windows GUI with script editor and disk builder/editor functions written in VB.NET (the only non-asm language I speak). May be useful for the makefile-challenged folks like myself. ;)
User Comment
Submitted by FATFrost on 4 March 2019
Jammy, seriously,, wtf!! Bass line kickass!! On the code front someone got booted in the testiklay... Morrr pleez..
User Comment
Submitted by FATFrost on 4 March 2019
This is not... MEH! Great coding. Tasty kebap.
User Comment
Submitted by Ksubi on 3 March 2019
Really nice... Loved the balls but that plasma part is also awesome!

Sparta- How does your loader compare to LFT's, Krill's, Bitbreaker's and HCL's loader as far as speed and decompression times? Any stats / comparisons?
User Comment
Submitted by Yogibear on 3 March 2019
Spectacular!
User Comment
Submitted by HCL on 3 March 2019
Omg, and Wtf!?! I just learned that Sprite-plotting is teh shit, and now it's MC-plotting again.. Gimme a break will ya!?

Very impressing and a great presentation. ..and, i regret not being there to watch it live.
User Comment
Submitted by Linus on 3 March 2019
THIS IS SPARTA!
User Comment
Submitted by spider-j on 3 March 2019
Well, yep you got balls. No doubt :-)
User Comment
Submitted by Dano on 3 March 2019
Wow, what an unexpected show that was! Really need to look at that code.

And on top your own loader. Respect! Will it be released to the public at some time?
User Comment
Submitted by Slator on 3 March 2019
not that are some great balls of fire :D

really awesome in any topic, maybe it lacks some plotters but other than that FANTASTIC work...
User Comment
Submitted by psych on 3 March 2019
Fantastic in all aspects! Fossil vs OMG...can't wait to see these two competing again!
User Comment
Submitted by hedning on 3 March 2019
Wow! More, please!
User Comment
Submitted by Brush on 3 March 2019
Respect Sparta!
It's tempting to say that you have "finished" the subject of vector plots... but how many times before we thought so? :)
And a marvellous track by Jammer!
User Comment
Submitted by Mibri on 3 March 2019
Dynamite. Shout it from the rooftops: C64 rules!
User Comment
Submitted by Matt on 3 March 2019
Mother of sweet jesus!
User Comment
Submitted by chatGPZ on 3 March 2019
THIS IS DEMO!!!!!!
User Comment
Submitted by Dr.Science on 3 March 2019
Wow, this is awesome! Thanks for the show, OMG!
User Comment
Submitted by Joe on 3 March 2019
Top stuff!
User Comment
Submitted by grip on 3 March 2019
I like it.
User Comment
Submitted by Axis/Oxyron on 3 March 2019
OMG! Didn´t expect that Clarence get´s laid so fast.
User Comment
Submitted by rail slave on 3 March 2019
Mind blowing stuff
User Comment
Submitted by Metal Maniac on 3 March 2019
Lovely & Brilliant!
User Comment
Submitted by awsm on 3 March 2019
Hits me in the right places. Love it.
User Comment
Submitted by Oswald on 3 March 2019
OMG! Uber brutal in your face code, the way I love it. Thanks!
User Comment
Submitted by Cruzer on 3 March 2019
OMG indeed!
User Comment
Submitted by Flex on 3 March 2019
That's some serious plotting here. Great job! ..and Jammer's score is brilliant. After your great "Tunnel Vision" I guess it wasn't too hard to get exclusive music. :-)
User Comment
Submitted by Smasher on 3 March 2019
WOW!
User Comment
Submitted by Pad on 3 March 2019
OMG is so fitting! Such a pleasure watching this live.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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