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Website :
https://github.com/RobertTroughton/C64Demo-PublicReleases
Released At :
Gubbdata 2019
Achievements :
C64 Demo Competition at Gubbdata 2019 : #2
Credits :
Code | .... | Raistlin of Genesis Project |
| | Shadow of Genesis Project, Noice |
Music | .... | Deek of Crest |
| | MCH of Dream, Genesis Project, MultiStyle Labs, Samar Productions |
| | psych858o of Artstate, Elysium, Genesis Project, MultiStyle Labs |
| | Stinsen of Genesis Project |
Graphics | .... | Facet of Genesis Project |
| | Razorback of Genesis Project |
| | Shine of Genesis Project, The Solution |
Charset | .... | hedning of Genesis Project, Propaganda Magazine Staff |
| | Ksubi of Genesis Project |
| | Shadow of Genesis Project, Noice |
Loader | .... | Lft of Kryo |
Help | .... | hedning of Genesis Project, Propaganda Magazine Staff |
Directory Art | .... | Sink of Desire |
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
Production Info Submitted by Raistlin on 8 November 2023 Production Info Submitted by Raistlin on 3 July 2019
We don’t proclaim this loudly enough in the demo perhaps - so I should say here... the “sprite interleave” help that I thank Christopher Jam for is seen in the intro logo part of the demo. It uses a technique where the sprite values are updated every 20 pixel lines... making it easy to get a large sprite array working while the background is smooth scrolling (ie. when D011 is changing and, therefore, the bad lines are changing each frame too). | Production Info Submitted by Raistlin on 2 July 2019
The demo was developed over a period of 4 months in 2019... alongside development on The Seniors' Rivalry demo. Raistlin's parts used in Rivalry, such as the all-border DYPP, were originally intended to be used in The Dive.
The 212-bob-scroller is a new world record... though strictly speaking, that record hasn't really been defined ... it can be beaten of course by using a smaller font, or plotting to bitmap memory instead of (multiplexed) sprites, using a different sine, etc etc etc ... although we call it a "world record", it's one of those things that's very hard to measure. The scroller is fully realtime - as in, it's 100% replotted each frame - but we didn't have time to put in a variable speed control to prove that :-(
The end tune from Deek is an old tune that was rediscovered by Hedning. Never previously used as far as we know. Strictly speaking, the music isn't "finished" - but it was so good, we had to use it. | Production Info Submitted by Raistlin on 2 July 2019
The Dive
Credits
Main Music: MCH, Pshych858o
End Music: Deek
Linking: Raistlin
Loader: LFT
Coordinator: Hedning
Dir Art: S!nk
Basic Fader
Code: Shadow
Jules Verne Quote
Code: Raistlin
Intro Logos
Code: Raistlin
Graphics: Facet
Credits Scroller
Code: Shadow
Graphics: Facet
Font: Shadow
Vector Shape Stack
Code: Shadow
212 Bob Scroller
Code: Raistlin
Graphics: Facet
Font: Hedning
Deep Sea Dots
Code: Shadow
Waving Fish Scroller
Code: Raistlin
Graphics: Razorback
Font: Ksubi
Big DXYPP Scroller
Code: Raistlin
Font: Ksubi
Greetings Scroller
Code: Raistlin
Font: Ksubi
The End
Code: Raistlin
Graphics: Shine
Font: Ksubi
Noter
Code: Shadow
Music: Stinsen |
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