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Gumbo   [2019]

Gumbo Released by :
Camelot [web]

Release Date :
30 June 2019

Type :
C64 One-File Demo

Released At :
Gubbdata 2019

Achievements :
C64 Demo Competition at Gubbdata 2019 :  #7

User rating:*********_  8.5/10 (8 votes)   See votestatistics

Credits :
Code .... Raz of Camelot
Music .... Jeroen Tel of Focus, Maniacs of Noise
  LMan of Censor Design, Maniacs of Noise, MultiStyle Labs, Oxyron, Performers, Remix64.com
Charset .... VIC of Camelot, CML Sports
Help .... Glasnost of Camelot, Starion


SIDs used in this release :
$11 Heaven(/MUSICIANS/T/Tel_Jeroen/11_Heaven.sid)

Download :
http://csdb.dk/getinternalfile.php/185652/gumbo_gubb2019.d64 (downloads: 319)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by X-Raffi / X-Rated on 8 July 2019
*loVe iT* :) Nicely done!
User Comment
Submitted by Don Kichote on 8 July 2019
<3 heat-bobs <3
User Comment
Submitted by Raz on 8 July 2019
@Hedning: No worries =) Thanks for organizing the party in the first place.
User Comment
Submitted by hedning on 8 July 2019
Raz: We had 92 releases, and it made the pace a bit quicker. The compo lasted forever.. I am so honoured that you decided to release your demo at Gubbdata.. But still: Sorry that we did not wait long enough. G*P loves Camelot.
User Comment
Submitted by Raz on 8 July 2019
@Hedning: Yes, I would think so, but I have just watched the stream from Gubbdata, and this is actually where I discovered the issue - I think the projector shows a bit more (perhaps a char width) left border than my 1702 monitor. Unfortunately, that kinda make the effect looks unpolished, so that was a bit embarrassing for me.

I can also see, that I should have been a bit more clear on when to cut the demo - as only the first section was shown (not a big deal, but the audience missed out on the second set of colors + scroll texts). It goes through two stages of the grey screen, the first with the text "Raz/Camelot presents..." and the second "Presented at Gubbdata 2019" - and only after that it loops around - my bad for not explaining this better. And I can also see, that the pacing should have been a bit quicker for presenting at a compo =)
User Comment
Submitted by hedning on 8 July 2019
Well. I'd say a Commodore 1702 monitor should be considered some kind of standard. If it works there, it's perfect.
User Comment
Submitted by Raz on 8 July 2019
Gahh! I've just discovered that I have a left-sideborder bug in the scroller, that I could not see on my Commodore 1702 monitor. Oh well, on to make a version 1.1 bug fix release soon.
User Comment
Submitted by Raz on 7 July 2019
I've put up a brief explanation of the shade-bobs/heat-bobs here:
Release id #179166 : Gumbo
User Comment
Submitted by Trap on 2 July 2019
Nice release. Welcome back, Raz. Now, go write a proper demo and kick our asses please <3
User Comment
Submitted by Raz on 1 July 2019
Hi All
This release marks my return to the scene after almost 25 years of absence (well, kinda, I've be active in Camelot behind the scenes for quite a while).

A few notes about "Gumbo":
--------------------------
1) First and foremost - please notice it's a 9kb(!) demo, and judge it on that premise =)

2) It is meant as a "feel-good"/"mood-demo", and it is indeed intended to play on repeat.

3) I had planned for a bit more variations in the effects, but ran out of time before Gubbdata - I might do a version 1.1 later to expand it slightly. However, I am actually quite satisfied with it as it as.

4) The shade-bobs (or heat-bobs as I think of them myself, due to the way they work by heating up a constantly cooling background), was actually the first thing I coded after I picked up c64 coding again in 2011. Fancy stuff (fade in/out), ever-evolving sine-patterns, colors etc added in 2019.

5) Huge thanks to Glasnost for good discussions on code, for the FLOW control module (more of less a timer based multitasking system in ~$80 bytes), for the improved sine-pattern for the "curtain fader", for the second color-scheme in the $d020-scroller, and for being one of my closest friends for the past 27+ years =) .. oh, and for the 4x4 code you shared with me in 1995.

6) Also huge thanks to Slammer for making KickAssembler - especially the .segment feature is super convenient for coding one-part demos.

7) The music is ""$11 Heaven" by Jeroen Tel + LMan - it is not written for this specific demo (they published it in 2018). I have selected it, since I really like this piece of music, and I think it fits quite nice with the mood of the demo.

8) Ps: Please do yourself the favor to see in on a real C64 at least once. The scroller is soooo much better there.

Cheers
-Raz
User Comment
Submitted by celticdesign on 1 July 2019
This looks so great! Love it!
User Comment
Submitted by JackAsser on 1 July 2019
Best shade bobs ever.
User Comment
Submitted by Dr.Science on 1 July 2019
Very nice one! Lovely bobs!
User Comment
Submitted by Pad on 1 July 2019
What Bob said, love the shader bobs!
User Comment
Submitted by Cruzer on 30 June 2019
Welcome back, Raz! Now we just need Glasnost and myself activated enough for Camel Park 2. ;)
User Comment
Submitted by Mixer on 30 June 2019
Very melodic and well composed music.
User Comment
Submitted by encore on 30 June 2019
Nice demo to have on repeat :) Soothing and soft transitions.
User Comment
Submitted by -$iXX!- on 30 June 2019
Lovely.
User Comment
Submitted by Bob on 30 June 2019
very nice solid demo...
love the shader bobs... very nicely done... and ofcoz the raster scroller..
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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