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C64 65XE NES Debugger V0.64.58.2 [2020] |
Website :
https://sourceforge.net/p/c64-debugger/
Credits :
Code | .... | Slajerek of Samar Productions |
Graphics | .... | Isildur of Samar Productions |
Idea | .... | Bacchus of Fairlight |
| | Brush of Elysium |
| | Digger of Elysium |
| | Dr.J of Delysid, Finnish Gold |
| | Isildur of Samar Productions |
| | Mr Wegi of Elysium |
| | Slajerek of Samar Productions |
| | Slammer of Camelot, Starion |
| | Stein Pedersen of Offence, Panoramic Designs, Prosonix |
Test | .... | Bacchus of Fairlight |
| | Brush of Elysium |
| | Digger of Elysium |
| | Don Kichote of Avatar, Caution, Reliance, Samar Productions |
| | Dr.J of Delysid, Finnish Gold |
| | Golara of Desire, Samar Productions |
| | Isildur of Samar Productions |
| | Scan of Desire, House Designs |
| | Slajerek of Samar Productions |
| | Slammer of Camelot, Starion |
| | Yugorin of Samar Productions |
Help | .... | Yugorin of Samar Productions |
Download :
Look for downloads on external sites:
Pokefinder.org
Production Info Submitted by Slajerek on 24 December 2020
Enjoy! Some new features shown running Christmas Megademo: https://youtu.be/hh3B1eYZzkg
Note: as this is tradition already, also our sign certificate for MS Windows builds is not ready as it was year ago :-) so I am going to re-upload signed MS Windows binaries soon.
v0.64.58.2 (2020/12/24) X-mas release!
Added C64: Key shortcut to insert next disk from current folder (Ctrl+Alt+8)
Added C64: Bitmaps, screens, charsets and sprites sheet in All Graphics layout at Ctrl+Shift+F7 (thanks to Digger/Elysium for the idea)
Added C64: SIDs layout with piano keyboard at Ctrl+Shift+F8 (thanks to me and Alex Goldblat for the idea and pushing this forward)
Added C64: C64/Drive Memory debugger layout at Ctrl+Shift+F9 (thanks to Brush/Elysium for the idea)
Added C64: Setting to skip drawing of VIC sprites (thanks to Isildur/Samar for the idea)
Added C64: Show raster breakpoints and VIC IRQs as lines in VIC Display (shown using BADLINES switch)
Added C64: Drag-drop of *.REU files on debugger window
Added: New command line option -fullscreen (requested by Gary Metheringham)
Added: M command (print memory) and tweaks for D command in monitor, Enter key continues memory and disassemble
Added: Setting to select decimal or hex representation of raster and sprite positions (default is hex now)
Added: Setting to restart audio engine on emulation reset, needed when selected audio out device changes its properties (thanks to Brush/Elysium for the hint)
Bug fixed: Backwards stepping (Alt+F10) was not pausing code when it was running
Bug fixed: Rewinding to not available frame (f.e. negative time) using keyboard caused video refresh to be blocked (thanks to Alex Goldblat)
Bug fixed: Mouse scroll and multitouch zoom on a raster/zoomed C64 screen (Ctrl+Shift+F1, Ctrl+Shift+F2) was not receiving zoom events
Bug fixed: When C64 emulation speed was below 100% then C64 Debugger crashed on startup (thanks to Steve West)
Bug fixed Linux: Open/Save file NFD library was crashing in new GTK3, replaced default method to use Zenity instead (thanks to Compyx for help)
Changed: Updated *.dbg parser to reflect new KickAss label format (thanks to Yugorin/Samar for checking this)
Changed: Performance tweaks for images re-binding mechanism
Added Windows: Remember window position and size
Added macOS: Automatic update of audio out routing on change device event when 'Default' audio out device is selected
Added macOS: Big Sur support, thanks to Steve West and Brush/Elysium for extensive testing
Added NES: NestopiaUE v1.50 integrated, new views added, NES Debugger first alpha release! |
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