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Ewe Woz 'Ere DX +9HD [sales version]   [2021]

Ewe Woz 'Ere DX +9HD [sales version] Released by :
Excess

Release Date :
19 October 2021

Type :
C64 Crack

Videosystem: any
Proper release: OK

AKA :
Disk Version

User rating:awaiting 8 votes (8 left)

Credits :
Crack .... Knight Rider of Excess
Trainer .... Knight Rider of Excess
Original Supply .... Retroluzzer of Excess
Linking .... Knight Rider of Excess
Docs .... Stormfront of Excess
Test .... Ebster of Excess
  finchy of Excess
  Fugu of Excess
  HOL2001 of Excess
  Retroluzzer of Excess
Directory Art .... Logiker of Vintage Computing Carinthia


Intro used in this crack:
DownloadExcess Checkerboard & DYCP by Excess

There are no downloads because:
Commercial game. Support the Devs. https://www.bitmapsoft.co.uk/product/ewe-woz-ere-deluxe-edition..

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by Knight Rider on 20 October 2021
I did a small bug fix on this version. The Pro mentioned that when you enter your name with the keyboard (which I had not even try, the key repeat is so fast that you type multiple letters - I had only used the joystick for HS entry). So I changed this.

Cosmetic bugs I saw, but didn't fix:

> Grey dots on C64C, especially after level 6 just before mid boss is loaded.
> One end of level text, stills shows some of the background scenery at the bottom of the starfield.

In the original documentation Bieno64 (who did the QA) has his name spelled wrong.

Unlike the Laxity / Onslaught version the Excess one is based on the commercial release, which has had a few minor changes over the previously (presumably leaked) version. Additionally, there is no disk access/loading between levels 1-6 and 7-12 making the game more enjoyable.

Level packed with Exomizer V3.0.2 and uses a modified loader based on Fileload V2.1.2 I had major problems at the start with the HS save, then I rembered my own comment about the ZP values that really screw up KERNEL routines. The disk access routines are seemingly faster in the Excess version. Tested on (original HW and popular emulator solutions) :

> 1541 & 1541-II
> 1571
> 1581
> SD2IEC

Some of the code was removed as not needed (eg GMOD2, EPROM code, ByteBoozer 2.0 depack code), and the speedcode that was executed directly from the cartridge was rolled up and stored in memory. About 20 potential load accesses were replaced by load from memory using the space found and freed up.

Some of the trainer ideas that were suggested, but not implemented include:

> Can't fall down holes
> Bonus items don't time out
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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