Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
Thunderzone Preview V2 +5F   [2008]

Thunderzone Preview V2 +5F Released by :
Onslaught [web]

Release Date :
9 July 2008

Type :
C64 Crack

Videosystem: NTSC fixed
Proper release: OK
Properties: Import, Preview

R.I.P. Westbam

User rating:awaiting 8 votes (7 left)   See votestatistics

Credits :
Trainer .... Conrad of Onslaught, Samar Productions
Text .... Jazzcat of First Blood Entertainment, Onslaught, Onslaught-Antiques, Vandalism News Staff
Original Supply .... Jazzcat of First Blood Entertainment, Onslaught, Onslaught-Antiques, Vandalism News Staff
NTSC-Fix .... Conrad of Onslaught, Samar Productions
Linking .... Conrad of Onslaught, Samar Productions
Bug-Fix .... Conrad of Onslaught, Samar Productions
Loader .... Jolz of Onslaught
Docs .... Jazzcat of First Blood Entertainment, Onslaught, Onslaught-Antiques, Vandalism News Staff

Intro used in this crack:
DownloadOnslaught Intro #02 by Onslaught

Download :
http://csdb.dk/getinternalfile.php/61218/[O]_Thunder_Zone_Preview_+5_[pal_ntsc].d64 (downloads: 1175)

Look for downloads on external sites:

User Comment
Submitted by d0c on 8 July 2008
another game that is not gonna get finished that is sad...
User Comment
Submitted by Burglar on 8 July 2008
conrad, yeah I get that, but tr+sec loaders should always be removed from originals. cracks should be filecopyable.

anyway, nice intro and cool release
User Comment
Submitted by Conrad on 8 July 2008
Burglar: yeah the files are zeroed, although a t/s loader would of been nice :).

The reason for seperate files btw is because each of the two levels were made for two different versions of the game. Both of these versions are on the disk, but even the best cruncher in the world would not crunch it all to one file and be linked with the intro at a sensible amount of blocks. I managed it in general course, but the resulting file size would of lead to overwriting the VIC ;) and since there aren't many cartridges around that run the fastloaders well with NTSC machines, splitting the files was one of the only ways possible.

Enno, ah I understand your point now, in that case lucky I didn't use one after all :D
User Comment
Submitted by Burglar on 8 July 2008
doesn't anybody get rid of track/sector loaders anymore? ;)

edit: never mind, the block count was zeroed...
User Comment
Submitted by Groepaz on 8 July 2008
nice game... shame it wasnt finished
Search CSDb
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (5)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
· Discuss this release (2)
Sponsored links
Support CSDb
Help keep CSDb running:

Funding status:

About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2021
Page generated in: 0.098 sec.