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Thunderzone Preview V2 +5F [2008] |
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Released by : Onslaught [web]
Release Date :
9 July 2008
Type : C64 Crack
Videosystem: NTSC fixed Proper release: OK Properties: Import, Preview
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AKA :
R.I.P. Westbam
Credits :
Trainer | .... | Conrad of Onslaught, Samar Productions |
Text | .... | Jazzcat of First Blood Entertainment, Onslaught, Onslaught-Antiques, Vandalism News Staff |
Original Supply | .... | Jazzcat of First Blood Entertainment, Onslaught, Onslaught-Antiques, Vandalism News Staff |
NTSC-Fix | .... | Conrad of Onslaught, Samar Productions |
Linking | .... | Conrad of Onslaught, Samar Productions |
Bug-Fix | .... | Conrad of Onslaught, Samar Productions |
Loader | .... | Jolz of Onslaught |
Docs | .... | Jazzcat of First Blood Entertainment, Onslaught, Onslaught-Antiques, Vandalism News Staff |
Intro used in this crack:
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by d0c on 8 July 2008
another game that is not gonna get finished that is sad... | User Comment Submitted by Burglar on 8 July 2008
conrad, yeah I get that, but tr+sec loaders should always be removed from originals. cracks should be filecopyable.
anyway, nice intro and cool release | User Comment Submitted by Conrad on 8 July 2008
Burglar: yeah the files are zeroed, although a t/s loader would of been nice :).
The reason for seperate files btw is because each of the two levels were made for two different versions of the game. Both of these versions are on the disk, but even the best cruncher in the world would not crunch it all to one file and be linked with the intro at a sensible amount of blocks. I managed it in general course, but the resulting file size would of lead to overwriting the VIC ;) and since there aren't many cartridges around that run the fastloaders well with NTSC machines, splitting the files was one of the only ways possible.
EDIT:
Enno, ah I understand your point now, in that case lucky I didn't use one after all :D | User Comment Submitted by Burglar on 8 July 2008
doesn't anybody get rid of track/sector loaders anymore? ;)
edit: never mind, the block count was zeroed... | User Comment Submitted by chatGPZ on 8 July 2008
nice game... shame it wasnt finished |
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