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Not Even Human - Inhumane Edition   [2009]

Not Even Human - Inhumane Edition Released by :
Onslaught [web]

Release Date :
19 March 2009

Type :
C64 Game

AKA :
NEH - IE

User rating:awaiting 8 votes (2 left)   See votestatistics

Credits :
Code .... Enthusi of Onslaught
Music .... Conrad of Onslaught, Samar Productions, Viruz
Graphics .... ptoing of Crest, Prollcoder, Red Brand
Test .... Heavy Stylus of Avatar, RGCD


SIDs used in this release :
Not Even Human(/MUSICIANS/C/Crowley_Owen/Not_Even_Human.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by enthusi on 19 March 2009
Not Even Human - inhumane edition 2009:
(neh-ie-100.d64 includes NTSC fix)

Quite some changes to the less inhumane version:
- added AI (toggle with f7)
- Dead units fade away
- special handling of 3-units-left-case
- new & differential colour themes
- numerous small bugfixes *sigh*

Check helpscreens for details ;-)
The 3rd unit stands for the DEAD units... They do harm to ALL! (until faded away that is).
Thanks to Jeff for help with the intro SFX! Also to those that cared to give feedback....

In game controls:
f1/f2 cylce through main color themes
f3/f4 select sub themes for player 1
f5/f6 select sub themes for player 2
f7 toggle CPU control for player 2
restore - back to title

set colors will remain during game.
CPU will autoselect next levelmap when it loses.
As soon as 3 (or less) units remain, energy of all units will drop rapidly (you hear a RING SFX) to avoid a last survivor merely delaying its destiny :) The player with 2 units remaining can gather together to counteract energydrop...
Enjoy,
enthusi
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