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Scramble 2010 Preview   [2009]

Scramble 2010 Preview Released by :
Mirage

Release Date :
11 August 2009

Type :
C64 Game Preview

AKA :
Skramble 2010 Preview, Scramble ♾️ Infinity Preview

User rating:*********_  8.9/10 (11 votes)   See votestatistics

Credits :
Code .... Mirage of 5 O'Clock Software, Focus
Music .... JCH of Vibrants
Graphics .... Mirage of 5 O'Clock Software, Focus
Loader .... Krill of Plush


SIDs used in this release :
Strike Force(/MUSICIANS/J/JCH/Strike_Force.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Didi on 11 May 2023
Final game: Scramble Infinity V1.2
User Comment
Submitted by Mr.Ice on 6 January 2010
Cracker groups, I need a fuel trainer;)
User Comment
Submitted by The Shadow on 6 January 2010
Very cool game with spectacular graphics!
User Comment
Submitted by iAN CooG on 2 January 2010
New preview, new entry:
Scramble 2010 Preview V2
User Comment
Submitted by Mix256 on 2 January 2010
Absolutely gorgeous!
Can't wait for the final version.
User Comment
Submitted by Richard on 1 January 2010
I just played the second preview of the game.
Much playable and very good game play so far.
User Comment
Submitted by Mirage on 29 December 2009
Thanks for commenting on this, deekay... I almost forgot i had another preview lying around, which i've uploaded now (scramble2010prv_V2.d64)
Stuff that's working now: multiplexer, collisions, score, fuel meter and i think this version has kernal fallback for the loader
The (preview!) tune was done by Jammer

A bit busy with other stuff now, but i still plan to release the full version in 2010 :)
User Comment
Submitted by DeeKay on 29 December 2009
wow! I totally missed that one! Really nice work, i hope it gets finished... Great avoiding of char-blocks, i have no clue how you did that (see: rock gfx f.ex.)
User Comment
Submitted by SIDWAVE on 3 December 2009
Preview games have a high tendency to never get finished.

Please finish the game!
User Comment
Submitted by Digger on 3 December 2009
Do you think of releasing the source after the game is finished? Open source for C64 is still very rare ;)
User Comment
Submitted by FATFrost on 14 August 2009
@Moorage, after this one can we have 3rd Samurai pleeeeeeeeeeeeeeeeeez!!!
User Comment
Submitted by Paul Bearer on 14 August 2009
Looks fantastic, and Skramble is one of my favorite early 8-Bit games anyway.
User Comment
Submitted by DATA-LAND on 14 August 2009
"Scramble 2010 PRV." (Mirage), "SUPER COBRA" (DATA-LAND) - did we have the same idea? ;) Funny! It's scrambling on C64...
Very beautiful graVIC - Bravo Mirage!
"Bomb PRV." (C. West) and "Scramble 2010 PRV." are the nicest Scramble-variants for our system - but yours must be finished!
Mirage, i wish you enough power for this work!

Sig. DATA-LAND
User Comment
Submitted by daison on 14 August 2009
very promising... looking forward to the final!
User Comment
Submitted by Tom-Cat on 13 August 2009
Wow. really nice game... great gfx. Looking forward to playing the final version.
btw. I guess there is no chance of a Kernal loading version (since it loads data while you fly around) ? :)
User Comment
Submitted by Testa on 13 August 2009
nice graphics and design.. cool stuff
User Comment
Submitted by Soren on 13 August 2009
Very kissable preview sofar! I hope the rest of the game will live up to the high gfx standard :-)
Good gfx does make games much nicer, in my opinion. Ofcourse gameplay comes first.
User Comment
Submitted by Burglar on 13 August 2009
mirage, only 3 weeks in development so far? that makes it even more promising.

and as others said, cant wait to see enemies ;)
User Comment
Submitted by St0rmfr0nt on 13 August 2009
Nice one. Brings me to the mood to do another ExCeSs release... Nooo, just kidding ;o)
User Comment
Submitted by cadaver on 13 August 2009
I think the ship wobbling is not inappropriate at all, but it will be better if it wobbles equally much in both directions. Now it seems to wobble center - right - center, never banking left.
User Comment
Submitted by chatGPZ on 13 August 2009
Quote:
one faithful to the original and a more 'challenging' one for Groupaz ;)


hehe, like i said ... the "original" isnt quite the original in the first place, just the one we are used to (and god knows why we arent used to the map of the rabbit software release. its better, kinda =P)

maybe look at the actual arcade and replicate the real original map =)
User Comment
Submitted by Oswald on 13 August 2009
"Imho it looks silly if you move down with a bomb beneath the ship sprite.."

I second that, spent a minute or two investigating that as it felt the bombs fall slower when I move down with them :)
User Comment
Submitted by grasstust on 13 August 2009
Great gfx, I love the explosions. The two things I didn't like was the wobbling ship (will be fixed, I know) and the fact that the bombs drop at the exact same speed as the ship moving down. Imho it looks silly if you move down with a bomb beneath the ship sprite... Anyway, silly details aside, this had me really excited! I hope for a really cool intropic aswell, since you've made a lot of ace gamepics. Great work!
User Comment
Submitted by Mirage on 12 August 2009
@burglar:

I started with everything roughly 3 weeks ago. I had the vsp+irq loader up and running pretty quickly but ran into troubles when sprites (i.e. the missiles lifting off) started crossing the vsp timing. WVL kindly explained using 63 cycle timers to fix that to me.
The rest of the time was spent pixeling and mapping the tilemap in timanthes (and fixing bugs in the process), writing tools to split up the map in multiple files for the irq loader (hi krill!), and writing the sprite animation and background collision code.
So, not a dead project, far from that, a project that has just begun :)

@various: the fuel/base/score sprites in the borders are placeholders, i think that was pretty obvious :)

The wobbling ship animation will be replaced as well. I made it like this to give it some life because at the moment there's not much going on, but later realized there's a bit at the end of the level where you have to manoeuvre the ship between walls with pixel precision... Too difficult with a wobbling ship ;)

I knew Jeff a little bit so i asked him to do the music, but Jammer was quite persistant in persuading me that he should do it, so it's up to him now (thanks, both of you :)

Like Mix256 said, i don't think there's that much work left on the code, it's a simple game after all... i might do two versions, though - one faithful to the original and a more 'challenging' one for Groupaz ;)

Thanks all for the nice comments... Nice to know there's interest for a game in a demo-world :)
User Comment
Submitted by Mix256 on 12 August 2009
Marvelous! Just super-amazing looking!
Can't be much left code wise, it's scramble after all. :D
User Comment
Submitted by Burglar on 12 August 2009
nice preview. still loads to be done in the code department though.

lars, are you still working on this or is it a canceled project?
User Comment
Submitted by DRAX on 12 August 2009
Looks really cool :D ... I need more input :D
User Comment
Submitted by NecroPolo on 12 August 2009
That's what I'd call to be quality work. Great job! Can't wait to see the full version.
User Comment
Submitted by Archmage on 12 August 2009
I would have dropped the frames around the level numbers and the fuel gauge altogether.
User Comment
Submitted by Frantic on 12 August 2009
Sander: Exactly my thought too. I think the white color there destroys the magic vibe a bit.
User Comment
Submitted by Sander on 12 August 2009
Nice! Lovely graphics and all. Though i think the menus are a bit too heavy/bright, compared to the rest of the screen.
User Comment
Submitted by Zyron on 12 August 2009
Fresh!!
User Comment
Submitted by Richard on 12 August 2009
Wicked graphics, great idea to use an IRQ disk loader to load each part of the level up, so that there is more of the nice graphics. Hope this game does get finished. I wish I could code something like this :D
User Comment
Submitted by Mr. SID on 12 August 2009
Looks very promising!!
User Comment
Submitted by leonofsgr on 12 August 2009
wow! cool color combination, nice scroll and kixx sprite ship! :_) thumbs up! waitin' the final version!
User Comment
Submitted by Archmage on 12 August 2009
Very nice Lars! Love the graphics for the cave and the building that shows up after a while. Really looking forward to see this finished. You should get in touch with Psytronik btw.
User Comment
Submitted by Radiant on 12 August 2009
Jan: I'd presume he checks against the tiles as usual...?
User Comment
Submitted by Mace on 12 August 2009
I like the clever way of repeating graphic units without them being too obvious.
The wobbling of the ship could be better however. It seems as if it's only tilting one way (towards the viewer).
User Comment
Submitted by SIDWAVE on 12 August 2009
Hmm.. ripped spaceship from Sanxion ? :)

Ehh.. how do you plan to make background collision check, when the background where the ship is flying, is also char/bitmap ?
User Comment
Submitted by chatGPZ on 12 August 2009
excellent! love how you stick to the original level map (which isnt the original map, but the one we all know from the anirog release =))

btw, you might want to look at the rabbit software release aswell, it has an alternative map, and some more or less interisting detail changes. and then please also look at the vic-20 version of skramble, i always very much preferred it about any other version, because its faster, and the gameplay is more balanced than in any other version too (all the others are way too easy, i can play the anirog one forever.... it would be nice if the game would actually become harder once you completed all zones :))
User Comment
Submitted by Deev on 12 August 2009
I'm not usually interested in C64 games either, but I do like C64 graphics and that landscape looks truly fantastic! Not as keen on the wobbling ship though.
User Comment
Submitted by jailbird on 12 August 2009
@FragrantFrost: C64 games are just not appealing to me. Actually, I don't like computer games at all, regardless to the platform.

I hate fun.
User Comment
Submitted by T.M.R on 12 August 2009
Oh crapping hell... that's rather lovely, how long do i have to wait until 2010 again...? =-)
User Comment
Submitted by Skate on 12 August 2009
Ooops, you accidently released 2010 preview in 2009 :p after this terrible joke, I'd like to congratulate for a very nice shoot'em up game preview with nice graphics and huge level map.
User Comment
Submitted by FATFrost on 12 August 2009
not a fan of c64 games Jailblerd? that's strange. why are you not a fan?
User Comment
Submitted by jailbird on 11 August 2009
I'm not a too big fan of C64 games but this one looks quite nice. Promising.
BTW the ship is wobbling a lot. DUI in space?
User Comment
Submitted by v3to on 11 August 2009
... btw what i like most is that the background feels more like a complete landscape than a cluster of blocks. the mountains and other elements really form a unit.
User Comment
Submitted by Oswald on 11 August 2009
awesome. I hope it will be finished as codewise mosr of the work is still to be done.
User Comment
Submitted by PAL on 11 August 2009
WOW... the graphics look supernice... In a way it looks just right, and I am not even thinking of a certain platform og graphics mode, it just look cool and I just love it. I t is as cool on an iphone as on a pc with a emulator and on the real thing in a way, just looking good this!
User Comment
Submitted by v3to on 11 August 2009
very nice tech-demo. very smooth and pretty multicolor bg. i am really curious about the things to come with this project. thumbs up!
User Comment
Submitted by Ed on 11 August 2009
Looks pretty.
User Comment
Submitted by d0c on 11 August 2009
this looks very nice, keep up the good work! i hope more demo folks start making games :)
User Comment
Submitted by Jazzcat on 11 August 2009
Impressive! Can't wait to see the enemies routine also. The player control is quite smooth and graphics are at the expected Mirage-standard!
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